This is not detailed guide but I will try to put everything I know as I remember if possible in detail and so to help you guys succeed.
Here is the list of things you need to achieve and acquire in order to win.
All or 4 characters you prefer to use in Lv. 99, with all of their elementals at (Main)99 and/or (Learnable) 50. In order to unlock void skill Omegadia and the elementals passive additional stats.
All of them or any 4 characters you prefer to use at in their max level, that Includes their energi elementals. (Simplier version: Character Lv at 99, main elemental at 99 and learnable elementals at 50.) More details and explaination below.
All of them or the 4 characters you prefer unlocked all of their break skills.
The best compatible armor and legendary weapon for each character.
Energi Crown and TIara, and 2 Wind Ring 50.
25-30 Break drops.
All recovery items at 99.
Note from the author: (1)This guide is based on the game version 1.0.5g. With the recent update, the game gets just this year in February, you probably get a different result. (2) My new phone has arrived and I can now try the recent 2023 update version of the game. Please wait for further update of this guide. I will also add a video once I started recording Alphadia 2.
Legendary weapons location by Lemmy: https://www.rpginsanity.com/forum/alpha ... locations/
Break Skills and Quest 78 details by 1oldtymer: https://www.rpginsanity.com/forum/alpha ... -quest-78/
If you want to reach levels fast, I highly recommend grinding at Turbid Waterway. A dungeon located at the south continent and the place where you get Jenim's legendary weapon.
It's the only place that has the best grinding back and forth pathway (before you face the boss) and also the high encounter rate to face monsters with high rewards. Estimated 20,000 EXP and 100-120 SP.
World map detail and waterway location by 1oldtymer: https://www.rpginsanity.com/forum/alpha ... rld-map-9/
Facing Energi Origin at max levels is a must. You need to do that in order to increased your stats and so to increased the possibility to tank his attack damage.
Some extra little details about the certain mission battle.
Who and What is "Energi Origin"?
Energi Origin is an entity you will fight on a small island located in the southeast of the town of Nolthia or the North of the Sea Cave of Andago for the Mission #40 of the Guild request. He will be only available to fight once you acquired all of the legendary weapons around the world and to accomplish the guild missions that are based on it. Probably an entity with a connection to the planet, just like the one you'll face that controls the Energi Holes to trial humanity.
What is the Illumina Stone and why it is important?
Illumina Stone is a mysterious key item you can only acquire after you beat Energi Origin. A stone that shines brightly and probably contained Energi that possibly brings back someone you think is lost forever.
This item also appeared in the 2011 version of Asdivine Cross.
Lineup:
This is very important to make sure that the magic casters survive and deal as much damage as possible, and at the same time, recover.
I highly recommend this lineup.
Leon, with the Energi Crown, in the front.
Milfy. with the Wind Ring 50, in the back.
Enah, with the Wind Ring 50, in the back.
And Myu, with the Energi Tiara, in the back.
The problem with this lineup is the lack of tanky characters in the front and Enah's low HP and defensive stats. She is the most valnerable member but also the main important debuffer/ mage because of her break skill and high EP. In my previous save in my old device, Enah only has 6800k HP, which is an easy target to enhanced basic attack damage of Energi Origin with estimated damage of 7000. Even with her HP flaws, Enah is such a great asset as mage to spam Omegadia and a SPD debuffer.
And this is why I recommend Wind Rings. Unlike the other rings, Wind Ring increases the characters turn speed, speed stat, and the chance of double turn, which happened to me a lot. The effect of Wind Ring is unnoticeable at start but become noticable mid to end game and if Energi Origin and boneheads around are under the effect of slow.
Depend on your playthrough, it is possible that you get a better HP stat for everyone.
Boss details:
This is not proven but based on a Japanese viewer I talked with, Energi Origin has 450,000-500,000 only
Energi Origin estimated HP is unclear but based on a Japanese viewer I talked with, the boss has only 450,000-500,000 HP and the rest is in the 3 boneheads around Origin. However, this is not proven yet.
Let's say his estimated HP is like the superboss Apocalypse of Alphadia 1, which is 1,000,000 HP.
Be aware of his physical normal/basic attack, It can dealt roughly 3000-4000 without the effect of Charge buff, which enhanced his attacks.
Energi Origin has some kind of pattern that makes him vulnerable at times. Although, most of his next turns are RNG. If he started casting something that takes a lot of time, he probably cast powerful attacks that can decimate your team in no time. Here is the list of possible attacks he's going to cast: Spiral Kill, Dark Inferno, Betadia, Gammadia.
Energi Origin has patterns that makes him vulnerable at times. However, his attacks are still RNG and some are hard to predict.
Once he starts casting something that takes times and turns, immediately cast any Energi skill or item that reflect or nullify a skill-based damage like Dark Curtain, Mirror Drink or Milfy break skill called Divine Ballad. He will cast skills that can cause big damage like Spiral Skill, Betadia and Gammadia or if you're unlucky, Dark Inferno. He will also sometimes followed up an attack after he cast any of it.
If the boneheads around him starts casting Wind Curtain and Charge into him, immediately cast Holy or Milfy "Mini Holy" break skill to debuff his enhanced attack and additional speed and defense.
This is necessary to avoid a physical normal attack that can instantly swoon Enah or anyone receive its damage. In your turn, cast Flame Weapon and if possible Enah break skill, Deadly Dance.
Also, do not forget to cast Divine Ballad and Pre-Revive occasionally (depend on your current situation) to save you from a 90% instant swoon attacks like Spiral Kill and Alphadia or Omegadia.
Main guide:
At the beginning of the battle, whoever takes the first turn, or let's say the boneheads take the first turn, they'll probably cast the buffs I mentioned earlier to Energi Origin like Wind Curtain and Charge. They will also cast Hinder most of their turns into your team.
In your team's case, you should start debuffing them by Enah's break skill 'Deadly Dance', Flame Weapon by either Leon or Myu to reduce Energi Origin DEF, and Holy/Mini Holy by Milfy to reduce his ATK, and start casting Omegadia occasionally. If your not confident about your team safety, you can cast Milfy's Pre-Revive in case they cast medium skill damage (range: 3000-5000). You can also cast Milfy's Divine Ballad but there is a chance that Energi Origin cast Dark Inferno. So it's a 50/50 scenario.
Dark Inferno can't cancel the effect of pre-revive.
Keep casting Omegadia, and once you're low in EP, you can either cast any Milfy break skill I mentioned and start recovering SP.
Keep repeating this process until the bones are gone one by one.
After you rid of the boneheads, this is the time to spam Myu's break skills like Limit Breach + Unison Hexa. This combo alone can deal 25,000 to Energi Origin. The rest can do recovery and cast Omegadia as possible. Note that even at this state, Energi Origin can still cast Spirit Kill and Dark Inferno so beware of your next actions. He sometimes cast Alphadia too.
Once you rid the boneheads around him, this is the time to cast Myu two break skills called Limit Breach and Unison Hexa.
Cast Limit Breach first and keep casting Unison Hexa. This combo alone deal 25,000 to him. This is your time to recover everyone that needs HP and EP.
However, Limit Breach has some toll to Myu in exchange for boost. Limit Breach use all of Myu EP and once in L. Breach state, Myu receives continuous damage because of the break skill strain. Make sure to recover Myu when she's this state.
Once Energi Origin receives enough damages at his solo phase, he will cast Resurrect 2 to revives the boneheads around him. They'll do what they usually do but this time is more agressive to attack your team. Proceed the same actions you did in their phase 1 with more caution.
This is also the same as solo phase 1 and boneheads phase 2 but is now more aggressive to wipe your team. Proceed with more caution and advisable to cast Pre-Revive and Divine Ballad as possible.
Be careful at this phase 2, be more cautious to attack as Energi Origin become more aggressive to wipe out your team. He will cast Alphadia and Dark Inferno more frequently. Casting Pre-Revive and Divine Balad as possible.
After receiving a lot of damage during his Phase 2, If Energi Origin state this line "I shall...never...die", It means you're near to beating him. Don't stop casting Myu break skills Unison Hexa while in the boost effect of her limit breach state. The rest can keep casting Omegadia or to recover themselves or Myu. There is a chance that Energi Origin will cast Resurrect 2, but don't mind that and keep casting skills. It will probably take a bit more time but don't hesitate to use all of your break drops at this point
Aftermath - After you beat Energi Origin, you will receive 250,000 EXP, 100 SP, 999999 Gold, and lastly the Illumina Stone. (And 40 ASU from the mission completion)
I recommend to go first at the Energi Guild and take your reward. Buy some break drops.
And once you're ready, go back at the lower stratum of the Maxim Castle Ruins and witness the true end of the Schwarzchild Saga...
File History:
V 1.5 - August 9, 2023: Added more details, extra note update, and minor grammatical fixes (still working on it).
V 1.0 - July 31, 2023: finished typing the guide, with a lot of restarts due to an error.
V 0.0 - July 28, 2023: started typing the guide.