Posted: Fri Apr 22, 2016 9:10 pm
[img img=409]defeated_Enah.png[/img]
AG2 does have one of the best and toughest battles in the Kemco rpg games: the post game titanic struggle against Enah. I really like this confrontation, because the outcome is uncertain, you can get good luck and you can get bad luck, and a few different tactics are possible. I do wish the fight didn't take so many turns, because at some point it becomes repetitive, and it isn't much fun to get the bad luck at say 30 minutes in.
I won't give all the gory details, but I will explain a little about the luck factor. If your entire party gets countdowns that all end on exactly the same turn, you might lose. If circumstances are right, you may be able to get one of your characters to die sooner, and then you may be able to carry on. However, that isn't always possible.
You can get some good luck that lets you fire off the "Catastrophe" skill when you have only 1 HP, and when Enah wastes turns pounding on a character whose countdown is at 1.
This uncertainty of the battle makes me place it ahead of contests against Apocalypse and other tough but predictable monster fights. Enah, who has always been one of my favorite (perhaps because she appears in several games) characters, is at the top of my list of epic battles.
What does the opportunity to battle Enah in the post (or post-post) game do to my opinion about AG2? I'll make a small revision to my review, but I still don't care for the game. The only pleasure in playing it, for me, is to get to the Enah battle. If the story, or characters, or dialog, were better, I could live with the weakness of the normal game as a necessary step to Enah. As our Commander says, "to each his own," so my review will alert players about the wonders of the Enah battle so everybody can choose for themselves.
I'll conclude with a special shout out "THANK YOU" to Azyleo (again!) for telling me about Enah's presence for battle, which I admit (sigh) :sick: I completely missed.Attachments:defeated_Enah.png
AG2 does have one of the best and toughest battles in the Kemco rpg games: the post game titanic struggle against Enah. I really like this confrontation, because the outcome is uncertain, you can get good luck and you can get bad luck, and a few different tactics are possible. I do wish the fight didn't take so many turns, because at some point it becomes repetitive, and it isn't much fun to get the bad luck at say 30 minutes in.
I won't give all the gory details, but I will explain a little about the luck factor. If your entire party gets countdowns that all end on exactly the same turn, you might lose. If circumstances are right, you may be able to get one of your characters to die sooner, and then you may be able to carry on. However, that isn't always possible.
You can get some good luck that lets you fire off the "Catastrophe" skill when you have only 1 HP, and when Enah wastes turns pounding on a character whose countdown is at 1.
This uncertainty of the battle makes me place it ahead of contests against Apocalypse and other tough but predictable monster fights. Enah, who has always been one of my favorite (perhaps because she appears in several games) characters, is at the top of my list of epic battles.
What does the opportunity to battle Enah in the post (or post-post) game do to my opinion about AG2? I'll make a small revision to my review, but I still don't care for the game. The only pleasure in playing it, for me, is to get to the Enah battle. If the story, or characters, or dialog, were better, I could live with the weakness of the normal game as a necessary step to Enah. As our Commander says, "to each his own," so my review will alert players about the wonders of the Enah battle so everybody can choose for themselves.
I'll conclude with a special shout out "THANK YOU" to Azyleo (again!) for telling me about Enah's presence for battle, which I admit (sigh) :sick: I completely missed.Attachments:defeated_Enah.png