Posted: Sun Mar 03, 2019 4:29 am
This game really amazed me with its pokemon principle. on the contrary to most of kemco games, here, you collect monsters, make them evolve and participate to a championship. behind the scene an evil power is waiting to rise.
the game begins in force with a small tutorial where you realized how fragile is the hero and how much he must rely on his monsters. i had some difficulties to finish it due to Mattie dying easily. the levels are not always the solution for him but it helps. for the monsters it is mandatory on the contrary.
having all the elements battling at each other is not original but seeing it with a "rpg maker" engine like is different story. the gameplay is deep and requires lots of attention. you would think to give HP and stamina to Mattie but you need to feed the "summoning points" otherwise it will be impossible to summon multiple types of monsters. the number of MP is also very important as it determines you capabilities to "spam" with "happy" the local "pikachu".
speaking of which, if you want to summon, you need to have it in your pocket and also to have the correct ring to place the monster in it. Happy makes a fine work at the beginning but once spamming becomes not enough you will need to think to better solution. this is where the game is not regular with the player. normally the seven beasts would be a good bet but they are not. they die quickly. i quickly cameto "big eye" and stick to it until theend of the game with happy in support and training some other creatures to have at least one leader by elements.
fact is that to finish the game, Teppe'ai (big eye evolution) and Dark Unies were the solution for me. However, looking at the youtube video with windgul proves that other beast can do the trick. the main problem is that when happy evolves, it costs a lot more and it becomes impossible to summon 10 happy for support of big eye. the engine is also limited because no more than 4 big eye (or same kind of monsters aside of happy basic form) can happen. otherwise the fifth one will make an old one disappear (and sometimes it is the fourth one which kills an old one).
the main issue in the game is the money. yes the hero is crazy about it but he is damn right. to gain money you'll have to search for the very very hidden side quests. after that, i was able to buy some skills (focused arrow, heal etc...). the game is also very difficult and the item magicovelocity which regenerate the MP and the spell braver are available only by IAP whichis lame (pay to win rpg ?).
finishing the last boss is really a matter of time because even witht he powerful beasts, the damage is low. dark unies launch blizzard which is not a problem for the last boss except for critical attack (focused arrow). this is where teppe'ai saved me by hitting th boss hardly. it is very important to farm the element stones and to choose carefully the evolution because you won't be able to evolve all of them unless you spent 100h or more.
overall it took 16h40 to see the end of the game but the post game is impossible for me. i have yet to max out the level 50 for dark unies and teppei and see if they can evolve a third time because they are seriously under leveled compared to the ennemies. happy at least can evolve a third time so i suppose other beasts can (even if happy is very special). i am pretty sure that if i give go for the post game, i can arrive to 30h because of the difficulties and all the tournament and mission 22 to finish (an ultimate boss in it no ?).
overall i liked very much this game despite the difficulties and clearly, not having it under android 9 is an issue. if you bought it in the past you did good because i can't find it easily on the google store. it works great as for band of monster (which seems to be the upgrade version with a master who can attack and with better graphics). once again, hit point proves they are the most original in term of games.
the game begins in force with a small tutorial where you realized how fragile is the hero and how much he must rely on his monsters. i had some difficulties to finish it due to Mattie dying easily. the levels are not always the solution for him but it helps. for the monsters it is mandatory on the contrary.
having all the elements battling at each other is not original but seeing it with a "rpg maker" engine like is different story. the gameplay is deep and requires lots of attention. you would think to give HP and stamina to Mattie but you need to feed the "summoning points" otherwise it will be impossible to summon multiple types of monsters. the number of MP is also very important as it determines you capabilities to "spam" with "happy" the local "pikachu".
speaking of which, if you want to summon, you need to have it in your pocket and also to have the correct ring to place the monster in it. Happy makes a fine work at the beginning but once spamming becomes not enough you will need to think to better solution. this is where the game is not regular with the player. normally the seven beasts would be a good bet but they are not. they die quickly. i quickly cameto "big eye" and stick to it until theend of the game with happy in support and training some other creatures to have at least one leader by elements.
fact is that to finish the game, Teppe'ai (big eye evolution) and Dark Unies were the solution for me. However, looking at the youtube video with windgul proves that other beast can do the trick. the main problem is that when happy evolves, it costs a lot more and it becomes impossible to summon 10 happy for support of big eye. the engine is also limited because no more than 4 big eye (or same kind of monsters aside of happy basic form) can happen. otherwise the fifth one will make an old one disappear (and sometimes it is the fourth one which kills an old one).
the main issue in the game is the money. yes the hero is crazy about it but he is damn right. to gain money you'll have to search for the very very hidden side quests. after that, i was able to buy some skills (focused arrow, heal etc...). the game is also very difficult and the item magicovelocity which regenerate the MP and the spell braver are available only by IAP whichis lame (pay to win rpg ?).
finishing the last boss is really a matter of time because even witht he powerful beasts, the damage is low. dark unies launch blizzard which is not a problem for the last boss except for critical attack (focused arrow). this is where teppe'ai saved me by hitting th boss hardly. it is very important to farm the element stones and to choose carefully the evolution because you won't be able to evolve all of them unless you spent 100h or more.
overall it took 16h40 to see the end of the game but the post game is impossible for me. i have yet to max out the level 50 for dark unies and teppei and see if they can evolve a third time because they are seriously under leveled compared to the ennemies. happy at least can evolve a third time so i suppose other beasts can (even if happy is very special). i am pretty sure that if i give go for the post game, i can arrive to 30h because of the difficulties and all the tournament and mission 22 to finish (an ultimate boss in it no ?).
overall i liked very much this game despite the difficulties and clearly, not having it under android 9 is an issue. if you bought it in the past you did good because i can't find it easily on the google store. it works great as for band of monster (which seems to be the upgrade version with a master who can attack and with better graphics). once again, hit point proves they are the most original in term of games.