Posted: Wed Feb 01, 2017 4:47 am
Boy, when I'm dense - I'm really dense.
Not only was the other day the first time I ever used a Spilrau... now I'm just discovering the value of assigning Merit Points to something other than HP and Critical.
(Background: In the past, I've always assigned Merit Points to Attack Strength, Critical, and HP, in that order. For every character. Regardless of whether I use that character for attack or support.)
I have literally just now (now that I'm almost done with the walkthrough, and the game, for perhaps the final time...) discovered the incredible advantage that comes from "Reduced Stamina Usage."

Two things I've noticed right away since putting 5 points in Reduced Stamina Usage for all of my characters:
1. Skills cost a lot less. Denoas' Doomslayer costs 63 without adjusting anything; with 5 points in, it costs 47.
2. Party members' actions come a lot sooner in battle. Without adjusting, it was typically one turn for each party member, one turn for the enemy. With 5 points in, I tend to get everybody's first turn before the enemy, and then I sometimes get more than one turn in between enemy turns.
I tell you, sometimes it really pays off to investigate all those settings that I just don't want to bother with...
Not only was the other day the first time I ever used a Spilrau... now I'm just discovering the value of assigning Merit Points to something other than HP and Critical.
(Background: In the past, I've always assigned Merit Points to Attack Strength, Critical, and HP, in that order. For every character. Regardless of whether I use that character for attack or support.)
I have literally just now (now that I'm almost done with the walkthrough, and the game, for perhaps the final time...) discovered the incredible advantage that comes from "Reduced Stamina Usage."

Two things I've noticed right away since putting 5 points in Reduced Stamina Usage for all of my characters:
1. Skills cost a lot less. Denoas' Doomslayer costs 63 without adjusting anything; with 5 points in, it costs 47.
2. Party members' actions come a lot sooner in battle. Without adjusting, it was typically one turn for each party member, one turn for the enemy. With 5 points in, I tend to get everybody's first turn before the enemy, and then I sometimes get more than one turn in between enemy turns.
I tell you, sometimes it really pays off to investigate all those settings that I just don't want to bother with...