is this game good?
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[quote="jimmyjoe" post=6119]so, would you say it is around 30 hours long?[/quote]
I just beat it 15 minutes ago. After the last boss, I made a post game save and I was at 19:53.
Not sure how long any bonus stuff might take, if there is bonus stuff. But I will not bother with the bonus stuff.
For the normal end game boss, I was at level 55 after some grinding but I imagine one could beat the boss at lower levels, maybe even level 50 (though enemies in the last dungeon can be a pain. IMO, this game will take 18 to 22 hours for the average RPG-er.
Thank goodness for my wife who supports my nerdy rpg gaming!
I just beat it 15 minutes ago. After the last boss, I made a post game save and I was at 19:53.
Not sure how long any bonus stuff might take, if there is bonus stuff. But I will not bother with the bonus stuff.
For the normal end game boss, I was at level 55 after some grinding but I imagine one could beat the boss at lower levels, maybe even level 50 (though enemies in the last dungeon can be a pain. IMO, this game will take 18 to 22 hours for the average RPG-er.
Thank goodness for my wife who supports my nerdy rpg gaming!
Recently beaten since April 1: Sephirothic Stories (android, kemco), Soulblazer (snes, arpg), Seek hearts (android, kemco), Super Metroid (snes), Legend of Tetrarchs (android, kemco), Castlevania 4 (snes), Actraiser (snes), Demons Crest (snes, platformer), Holy Umbrella (snes, platformer), Arcana (snes rpg)
(Updated May 6)
Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
(Updated May 6)
Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
[quote=6838]I am about 13 hours in, at level 40. It is a nice game, a little basic in regards to customization of characters but they have skill books which allow you to increase your chances for a multitude of things from avoiding poison, to increasing criticals, etc. and those are pretty common so basically all characters have everything. Other than that, it feels pretty standard. Some of the boss battles can get tough so you will spend *some time grinding, but not a lot. Usually I grind until I have used up all three meat restores.
I feel the dialogue is too much. Sometimes it just feels like “blah blah blah”. I swear there was like a 30 or 40 minute period where there was no battles, just talking and that gets old. Plus many other 10+ minute scenes. I prefer less on the story and more on the gameplay. Though some of the dialogue is pretty funny/interesting to be fair there is just too much talking!
Also, there is a lot of backtracking and moving between common points/towns. I swear, I had to go back to this one town like a dozen times just to report back (ugh.) so warp points would have been nice (or am I missing something).
Sound effects are recycled from other games from this developer but overall I feel like it is pretty unique. I like it!
[/quote]
Pardon the bump, but I felt that the "blah blah blah" and the "too much talking" was the best part of the game. The dialogue is what really added the game's gravitas and made it memorable. For example, it is what carries everything there is about Jasper's character, from his development and progression to becoming an openhearted person, to all of his epic "deadly decadent court" intrigue moments as a strategist throughout the game. I loved reading about his next plan to outmaneuver the enemies or to turn them into allies, especially when a plan comes together and he reveals the details, along with the appropriate reactions from everyone who's present when that happens. Reading his pragmatism against the older Princess's more optimistic and idealistic demeanor, especially in the decision making side of things, also worked so well for both characters thanks to the dialogue.
The battles could get a little tediously difficult, especially since Skills tended to be the most efficient means of clearing them, and yet AP gets guzzled like there's no tomorrow in this game, causing you to run out super fast (and necessitating strategic use of the AP restoring formations to pad you through Roast Points). This wasn't a bad thing, by any means, but the story and all its wonderful dialogue definitely helped with pushing through any of the more trying moments (especially those "enemy camp" areas...).
For me, it probably doesn't help that, as someone who loves reading and enjoys fiction novels every now and again, including at least one door-stopper series, I can never relate when I see the "too much dialogue" criticism (including for the Golden Sun series and the Pokemon Sun and Moon games). Oft times, those are what gives the games their life and character, their soul, and really gets you to loving (or hating) these characters, and remembering that and why you loved (or hated) the characters long after the game has been played.
I feel the dialogue is too much. Sometimes it just feels like “blah blah blah”. I swear there was like a 30 or 40 minute period where there was no battles, just talking and that gets old. Plus many other 10+ minute scenes. I prefer less on the story and more on the gameplay. Though some of the dialogue is pretty funny/interesting to be fair there is just too much talking!
Also, there is a lot of backtracking and moving between common points/towns. I swear, I had to go back to this one town like a dozen times just to report back (ugh.) so warp points would have been nice (or am I missing something).
Sound effects are recycled from other games from this developer but overall I feel like it is pretty unique. I like it!
[/quote]
Pardon the bump, but I felt that the "blah blah blah" and the "too much talking" was the best part of the game. The dialogue is what really added the game's gravitas and made it memorable. For example, it is what carries everything there is about Jasper's character, from his development and progression to becoming an openhearted person, to all of his epic "deadly decadent court" intrigue moments as a strategist throughout the game. I loved reading about his next plan to outmaneuver the enemies or to turn them into allies, especially when a plan comes together and he reveals the details, along with the appropriate reactions from everyone who's present when that happens. Reading his pragmatism against the older Princess's more optimistic and idealistic demeanor, especially in the decision making side of things, also worked so well for both characters thanks to the dialogue.
The battles could get a little tediously difficult, especially since Skills tended to be the most efficient means of clearing them, and yet AP gets guzzled like there's no tomorrow in this game, causing you to run out super fast (and necessitating strategic use of the AP restoring formations to pad you through Roast Points). This wasn't a bad thing, by any means, but the story and all its wonderful dialogue definitely helped with pushing through any of the more trying moments (especially those "enemy camp" areas...).
For me, it probably doesn't help that, as someone who loves reading and enjoys fiction novels every now and again, including at least one door-stopper series, I can never relate when I see the "too much dialogue" criticism (including for the Golden Sun series and the Pokemon Sun and Moon games). Oft times, those are what gives the games their life and character, their soul, and really gets you to loving (or hating) these characters, and remembering that and why you loved (or hated) the characters long after the game has been played.
i am still playing it and i love the writing in this game especially at the beginning when the hero despise humanity. of course the more we go to the game, the less it is shown. the story so far was good but now that i reach the point where you need to kill the bad guys it becomes more straight and less inventive. i have appreciated all the tactic plan of the hero and the different twist. in term of story it's probably one of the best with wizard of brandel (this one remind me a lot unlucky hero with a mage as hero and each time an hermit).
i'd say, hurry up to buy it because exe create has removed warlor revival in both english and japanese and also the free version of unlucky hero where the inapp buying were broken. i guess this one also will disappear soon.
i'd say, hurry up to buy it because exe create has removed warlor revival in both english and japanese and also the free version of unlucky hero where the inapp buying were broken. i guess this one also will disappear soon.
Android is unique
This is my favorite game that Exe released and I still think its their best game. The writing is better than any of their modern game, Jasper still their best and most fleshed out MC and the graphic is simple but charming. The simple gameplay just immerse you instead of bombarding you with features that just takes you off the game for a few minutes to fiddle around and coming out with the realization that you'll barely gonna touch it.
I cherrish this gem and I'm just glad that I had the opportunity to play it.
I cherrish this gem and I'm just glad that I had the opportunity to play it.
Favorites: Blood of Calamity | Chronus Arc | Band of Monster | Machine Knight | Djinm Caster | Justice Chronicles | Unlucky Hero | Fernz Gate | Dragon Lapis
Disliked: Asdivine Dios | Fairy Elements
Disliked: Asdivine Dios | Fairy Elements
My two cents: yes, this game is good.
Aside from the unique formation system, which is important to keep in mind when fighting dangerous enemies, the battle system of Unlucky Mage is that of a typical turn-based JRPG. It's OK, nothing special.
The story is where Unlucky Mage really shines. It's not the usual "idealistic hero goes on a journey to save the world". It's "cynical mage reluctantly serves as a brilliant military tactician, in order to protect the one kingdom in the world that has outlawed slavery". The story is reminiscent of the Dynasty Warriors series, the Suikoden series, or various tactical RPGs.
Aside from the unique formation system, which is important to keep in mind when fighting dangerous enemies, the battle system of Unlucky Mage is that of a typical turn-based JRPG. It's OK, nothing special.
The story is where Unlucky Mage really shines. It's not the usual "idealistic hero goes on a journey to save the world". It's "cynical mage reluctantly serves as a brilliant military tactician, in order to protect the one kingdom in the world that has outlawed slavery". The story is reminiscent of the Dynasty Warriors series, the Suikoden series, or various tactical RPGs.
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