I dont think that's gonna happen in the forum TBH. This is an tiny forum and we're not in 4Chan or any hives of scum and villany so this aint gonna happen.
More so, this thread is getting off topic over something that wont even happen and its not worth talking about it. this is just to review 2017 and see how Kemco did.
What would be your Worst Kemco Game of 2017
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True, true.
Anyway... Here's my semi-coherent attempt to judge all those titles (from least favorite to most):
I'd have to say Asdivine Hearts 2 was my least favorite. I don't really like the Team battles to start with. Along with that, I felt like the story was really weird - it didn't really have anything to do with Zack and everyone else; it was more like they just wrote a story and threw those characters in because they knew it would sell (and it was a really weird story... and fell flat in a lot of places.) Also, the graphics were really generic, and the dialogue, while it started out pretty good, soon just... well, turned out not so good at all.
Yodanji - I tried, but I just couldn't get into it. But rogue games aren't my thing to start with... so maybe I just didn't get it?
I kind of liked Hadjane, although it's probably not one I'd play more than once. The story and dialogue were way too cheesy, but it was fun to summon monsters and watch them do all the fighting for you.
Onigo Hunter had a neat story but I didn't like the whole capturing monsters to turn them into weapons/items. It seemed promising at first but I just didn't feel like it really worked.
Dragon Lapis - unique story, all around fun game - but I didn't like the portrait mode. (Mostly because I played it on my phone, and that small screen size meant I had to squint and hold my phone too close to read all the text...) But the bonus dungeon - that was almost like a game in itself! So bonus points for that.
Wizards of Brandel was a fun story but I couldn't stick with it to do all the bonus stuff. (It's probably good but it just felt like too much effort for me.) But there's some good plot twists that I honestly did NOT see coming, so it's worth playing just for that.
Fernz Gate had a cool story! And I liked that there was no world map to wander around on (even though I didn't like that Wizards of Brandel used the same set up...)
But the one I really enjoyed was Djinn Caster. It's so different from the rest of what Kemco has to offer, and it had a cool story and is just an all-around fun action RPG. I'd love to see another ChocoArts game sometime...
Anyway... Here's my semi-coherent attempt to judge all those titles (from least favorite to most):
I'd have to say Asdivine Hearts 2 was my least favorite. I don't really like the Team battles to start with. Along with that, I felt like the story was really weird - it didn't really have anything to do with Zack and everyone else; it was more like they just wrote a story and threw those characters in because they knew it would sell (and it was a really weird story... and fell flat in a lot of places.) Also, the graphics were really generic, and the dialogue, while it started out pretty good, soon just... well, turned out not so good at all.
Yodanji - I tried, but I just couldn't get into it. But rogue games aren't my thing to start with... so maybe I just didn't get it?
I kind of liked Hadjane, although it's probably not one I'd play more than once. The story and dialogue were way too cheesy, but it was fun to summon monsters and watch them do all the fighting for you.
Onigo Hunter had a neat story but I didn't like the whole capturing monsters to turn them into weapons/items. It seemed promising at first but I just didn't feel like it really worked.
Dragon Lapis - unique story, all around fun game - but I didn't like the portrait mode. (Mostly because I played it on my phone, and that small screen size meant I had to squint and hold my phone too close to read all the text...) But the bonus dungeon - that was almost like a game in itself! So bonus points for that.
Wizards of Brandel was a fun story but I couldn't stick with it to do all the bonus stuff. (It's probably good but it just felt like too much effort for me.) But there's some good plot twists that I honestly did NOT see coming, so it's worth playing just for that.
Fernz Gate had a cool story! And I liked that there was no world map to wander around on (even though I didn't like that Wizards of Brandel used the same set up...)
But the one I really enjoyed was Djinn Caster. It's so different from the rest of what Kemco has to offer, and it had a cool story and is just an all-around fun action RPG. I'd love to see another ChocoArts game sometime...
All your base are
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To reiterate @msg-commander, I agree with you on the protrait view. I'm the kind of person that has large font on my screen and thats no exception when it comes to games. I havent gotten that far in DL though. As for Onigo hunter, I agree. I just kept storing up all of the monsters and then getting rid of some of them for lackluster items and gear. I did like how the game was much more harder at the start of the game. On the same token, i disliked how everyone seemed to share the same stats and have no special traits that made them different. In Asdivine cross, Harvey was a physical powerhouse compared to Olivia that was an magical powerhouse with Lucille being middle of the road. Each and every character in Onigo hunter just felt the same save for the skills each one had. Another flaw was that the weapon customization was just tacked on. 99% of the weapons you got, you couldn't transfer or add effects for some reason which made it all the more infuriating to the point where just upgrading the attack was a better option. I also disliked how the quests were endless and wished that i would just have the quests be an one-time affair. Ranma was also another source of my scorn being that she was just a kid (And i have a strong dislike for kids in my games) and felt that Digit would have been better to play as.
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Actually I think that talking about good and bad sides of the game is good as long as it's not ruining other person feelings about it. There's no perfect game and always there might be someone who might see any game enjoyable (well.. Not true like the totally realistic game Desert Bus because of sitting 8 hours looking at same thing. Not played but heard of it).
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1.grace of letoile
2.asdivine heart 2
3.onigo hunter(too complicated)
4.end of aspiration(utter c##p, compelete it tough)
5.elio(i hate things involving LUCK)
6.covenant of solitude(a tough b#####d,piece of r####n things,so i decided to leave it alone(solitude indeed....)
Well,that was my list.......for now.....
2.asdivine heart 2
3.onigo hunter(too complicated)
4.end of aspiration(utter c##p, compelete it tough)
5.elio(i hate things involving LUCK)
6.covenant of solitude(a tough b#####d,piece of r####n things,so i decided to leave it alone(solitude indeed....)
Well,that was my list.......for now.....
This one is telling the
1.truth(lies)
2.lies(truth)
1.truth(lies)
2.lies(truth)