Posted: Fri Feb 05, 2016 10:43 am
This is what I know so far:
Party
It looks like you can have four members in your party - and you get all four of them pretty quickly. Each one seems to have their own strengths and weaknesses (but I've been playing on Normal and can Auto most battles - except Dragons! - so you probably don't need to pay too much attention to this.)
"Classes"
At least 3 party members have the ability to transform in battle, to use a different job class. (So far I've unlocked Knight and Healer classes.) The classes have some specific skills, that you can only use while transformed.
Transforming affects your "Limiter" bar; when the bar is 100% you lose control of that person for 3 turns.
Skills
There's only one type of "skill" in the game - Skill. (No magic, unison, etc.) Each member learns different skills as they level up (and also, different "Class" skills. i.e. Caine's Knight skills are different from Fleon's Knight skills and so on.)
See the Skill List for more info.
Dungeons
This is where it gets interesting. Each dungeon appears to have 3 "warp sigils," one at the entrance, one at the midway point, and one at the exit/end. You have to find and activate each sigil, and then you can warp between them (so if you turn on the entrance sigil, then find the exit/end sigil and turn it on, you can warp directly to the start of the dungeon.) They had a similar thing in Grinsia, if I recall.
There's also two types of treasure - regular, one-time only treasure (that seems to be weapons/armor), and "Spirit chests" which are randomly generated each time you enter the dungeon, and will always be in different locations and possibly contain different items.
Weapons
See Customizing Weapons for more info.
Okay, reinforcing weapons. You can boost the weapon's Base ATK using Crystals. It looks like you get a better "boost" if you go to a blacksmith in town, however you can use the crystals from the main menu to boost the ATK at any point in the game.
For example, a Normal Crystal (S) description:
Increases ATK. Effect: +30
Smith Reinforce Effect: +42
To raise the weapon's ATK requires a certain amount of EXP. I believe the "Effect +" refers to the EXP bonus that will be added to your weapon when you use that Crystal.
Each weapon also has slots for added effects.
If you have an empty slot, you can add an effect by using Ore. (Currently I have SP Ore, which slightly boosts SP, and Human Hunter Ore, which boosts damage to humans.)
When you add an effect, the % of the effect is completely random! I'm talking like, 1 time I added Bliss Ore and got Critical rate +18%, then immediately reloaded the game, added the same Ore, and got Critical rate +54%!
So, always save before you add a new effect!
Ores do not appear to be stackable. It looks like you can only add 1 Ore to 1 slot.
Also, take all of your old useless weapons to a Smith (blacksmith), and you can Break them to get crystals and ores (sometimes you get nothing.) The amount you get for breaking weapons may also be random; I haven't tested this yet.
Difficulty Settings
Like Asdivine, there are four settings: Easy, Normal, Hard and Expert.
I'm playing on Normal and have made it to Story Quest 15 (which is about four hours of game time). Normal on Revenant Dogma is equivalent to Hard on Asdivine Menace (in other words, the random encounters in Normal are actually challenging. If I try to Auto every battle, somebody in my party ends up dead.)
Boss battles on Normal are quite challenging as well. You'll probably want to have a lot of healing items, especially Small Medicine, Small Ether, and Full Care. (Full Care is the only way to remove abnormal statuses like Poison, Paralysis etc. You'll want a lot of these potions.)
World Map
On the World Map, there's a Teleport button, which allows you to instantly teleport to any town or village that you've already been to. (Of course, you have to be ON the World Map in order to use this feature.)
Also, I think it's cool that the Map shows outlines of all the continents at the start of the game, and then as you travel from one location to the next, that part of the Map gets filled in with little bits of forests or mountains or whatever's there.
Party
It looks like you can have four members in your party - and you get all four of them pretty quickly. Each one seems to have their own strengths and weaknesses (but I've been playing on Normal and can Auto most battles - except Dragons! - so you probably don't need to pay too much attention to this.)
"Classes"
At least 3 party members have the ability to transform in battle, to use a different job class. (So far I've unlocked Knight and Healer classes.) The classes have some specific skills, that you can only use while transformed.
Transforming affects your "Limiter" bar; when the bar is 100% you lose control of that person for 3 turns.
Skills
There's only one type of "skill" in the game - Skill. (No magic, unison, etc.) Each member learns different skills as they level up (and also, different "Class" skills. i.e. Caine's Knight skills are different from Fleon's Knight skills and so on.)
See the Skill List for more info.
Dungeons
This is where it gets interesting. Each dungeon appears to have 3 "warp sigils," one at the entrance, one at the midway point, and one at the exit/end. You have to find and activate each sigil, and then you can warp between them (so if you turn on the entrance sigil, then find the exit/end sigil and turn it on, you can warp directly to the start of the dungeon.) They had a similar thing in Grinsia, if I recall.
There's also two types of treasure - regular, one-time only treasure (that seems to be weapons/armor), and "Spirit chests" which are randomly generated each time you enter the dungeon, and will always be in different locations and possibly contain different items.
Weapons
See Customizing Weapons for more info.
Okay, reinforcing weapons. You can boost the weapon's Base ATK using Crystals. It looks like you get a better "boost" if you go to a blacksmith in town, however you can use the crystals from the main menu to boost the ATK at any point in the game.
For example, a Normal Crystal (S) description:
Increases ATK. Effect: +30
Smith Reinforce Effect: +42
To raise the weapon's ATK requires a certain amount of EXP. I believe the "Effect +" refers to the EXP bonus that will be added to your weapon when you use that Crystal.
Each weapon also has slots for added effects.
If you have an empty slot, you can add an effect by using Ore. (Currently I have SP Ore, which slightly boosts SP, and Human Hunter Ore, which boosts damage to humans.)
When you add an effect, the % of the effect is completely random! I'm talking like, 1 time I added Bliss Ore and got Critical rate +18%, then immediately reloaded the game, added the same Ore, and got Critical rate +54%!
So, always save before you add a new effect!
Ores do not appear to be stackable. It looks like you can only add 1 Ore to 1 slot.
Also, take all of your old useless weapons to a Smith (blacksmith), and you can Break them to get crystals and ores (sometimes you get nothing.) The amount you get for breaking weapons may also be random; I haven't tested this yet.
Difficulty Settings
Like Asdivine, there are four settings: Easy, Normal, Hard and Expert.
I'm playing on Normal and have made it to Story Quest 15 (which is about four hours of game time). Normal on Revenant Dogma is equivalent to Hard on Asdivine Menace (in other words, the random encounters in Normal are actually challenging. If I try to Auto every battle, somebody in my party ends up dead.)
Boss battles on Normal are quite challenging as well. You'll probably want to have a lot of healing items, especially Small Medicine, Small Ether, and Full Care. (Full Care is the only way to remove abnormal statuses like Poison, Paralysis etc. You'll want a lot of these potions.)
World Map
On the World Map, there's a Teleport button, which allows you to instantly teleport to any town or village that you've already been to. (Of course, you have to be ON the World Map in order to use this feature.)
Also, I think it's cool that the Map shows outlines of all the continents at the start of the game, and then as you travel from one location to the next, that part of the Map gets filled in with little bits of forests or mountains or whatever's there.