700! :ohmy: :blink: I'm speechless.
As far as the effects go, I just didn't find them useful for the bosses because they didn't always activate, so losing a turn to (say) Yurius could lead to disaster. Also, I didn't like the tradeoff, as I preferred the certainty of (say) strength or hp to the uncertain effect. Now, if I was sure that I could make Yurius lazy, well, I would have made a weapon for that, but "100%" times a 5% base doesn't help much. I think my post on how I found an easier way to beat Yurius (which essentially is based on your insight from Dogma about the Guild Hero) gives some help. BUT...I enjoy a touch and go battle with uncertain outcome (as long as it is winnable and doesn't take forever), so my first victory over Yurius was much more enjoyable than beating him in two turns. And I really don't like the long battles of attrition where you know that you can win as long as you have enough resources (which sounds like how you bout with Yurius went).
Yes, breaking/enhancing some of the effects was such a low probability (Azyleo and I both had that experience in Revenant) that I gave up. In fact, there might even be a bug in their routine: try breaking an effect with "-" in front of it!
I'm almost done writing my review of the "playability" of "Glorious Savior" as a supplement to your review and Azyleo's. I do include a note about your website in the review (at the end), so you might want to read at least that part.
