Posted: Sat Mar 05, 2016 1:59 am
Ok, this is one part of the game I actually DON'T LIKE.
Skills in this game are attached to weapons. If you equip the weapon you can use the skill; if you change weapons you lose the skill.
(In other words there's no way to "learn" a skill or to gain it permanently. If there's a skill you just have to have, then you have to find a weapon that has it, and keep that weapon equipped even if the weapon itself is really weak and lame and low level.)
So anyway....
Weapon Types
There are 4 types of weapons - swords, staffs, bows, and axes. Each character can equip up to four weapons (at the start you can only equip two.) You can equip one of each type, or four of the same type, or any other combination you want. (So you could give one person four swords and make them massively OP for physical attacks against single enemies or some such.)
Each weapon type has it's own strengths which you'll need to read about in the in-game Help.
Skills and Skill Types
Still trying to understand this part, but here's what I've got so far:
Each weapon type has its own unique skill type (for example, swords have their own group of skills for attacking a single enemy, staffs have their own magic skills for attacking or healing, etc.)
Each weapon comes "preloaded" with one specific skill from the "skill set," but... it's not always the same one. For example, if you buy a Light Sword in town it comes with "Light Slash." But it's possible to get a Light Sword from a treasure or an enemy drop that might have "Berserk," "Blaster Edge," or "Divide Edge." I've found all 3 of the above, so there's probably other combinations as well.
So, a particular skill is not necessarily assigned to a particular weapon - but the skill set or skill "type" will always match the weapon type (Light Slash will only appear on Swords, Area Heal will only appear on Staffs, and so on.)
This essentially makes it impossible to create any type of meaningful skill list or weapon list, or to really provide specific, in-depth strategies for Boss battles, since you may have the exact same weapons, but totally different skills.
Anway it's all kind of confusing at the moment, but I found a solution: grind for about an hour in the bonus dungeon, then go back to the story and play on Normal (or Easy) with Battle Short cut turned on. Then for most encounters you won't even have to think about it anyway. :woohoo:
Skills in this game are attached to weapons. If you equip the weapon you can use the skill; if you change weapons you lose the skill.
(In other words there's no way to "learn" a skill or to gain it permanently. If there's a skill you just have to have, then you have to find a weapon that has it, and keep that weapon equipped even if the weapon itself is really weak and lame and low level.)

So anyway....
Weapon Types
There are 4 types of weapons - swords, staffs, bows, and axes. Each character can equip up to four weapons (at the start you can only equip two.) You can equip one of each type, or four of the same type, or any other combination you want. (So you could give one person four swords and make them massively OP for physical attacks against single enemies or some such.)
Each weapon type has it's own strengths which you'll need to read about in the in-game Help.
Skills and Skill Types
Still trying to understand this part, but here's what I've got so far:
Each weapon type has its own unique skill type (for example, swords have their own group of skills for attacking a single enemy, staffs have their own magic skills for attacking or healing, etc.)
Each weapon comes "preloaded" with one specific skill from the "skill set," but... it's not always the same one. For example, if you buy a Light Sword in town it comes with "Light Slash." But it's possible to get a Light Sword from a treasure or an enemy drop that might have "Berserk," "Blaster Edge," or "Divide Edge." I've found all 3 of the above, so there's probably other combinations as well.
So, a particular skill is not necessarily assigned to a particular weapon - but the skill set or skill "type" will always match the weapon type (Light Slash will only appear on Swords, Area Heal will only appear on Staffs, and so on.)
This essentially makes it impossible to create any type of meaningful skill list or weapon list, or to really provide specific, in-depth strategies for Boss battles, since you may have the exact same weapons, but totally different skills.
Anway it's all kind of confusing at the moment, but I found a solution: grind for about an hour in the bonus dungeon, then go back to the story and play on Normal (or Easy) with Battle Short cut turned on. Then for most encounters you won't even have to think about it anyway. :woohoo: