Beat Combo helped me ALOT on hard bosses and Gazillion Challenge. Let me repeat that - ALOT.
It's actually fine if you're on the beginning levels, but once you've felt like your current skills are enough, probably at least one character has maxed Light, Shadow AND Void to unlock all of the Tri-elemental skills or whatever you call it, OR you've got all of Harvey's, Amelia's and Olivia's skills. You'll understand their true might.
In a nutshell, it removes the damage limitation of a single attack (probably 999k) by combining several of the much-weaker skill in a single turn (for example - World End deals 999k damage in a single hit, so my max/total damage for that turn is only 999k, I even had to wait for it to cast and it had a very long rebound time. Now if I just used a combo of [Shadow Flare] x3, with each of them dealing 700k damage in a single hit, I would deal 2.1m total damage in a single turn, with no cast time and very short rebound time.
I don't get Beat Combo (and it's annoying me!!!!!)
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That Lucille one (Beckon/Call/Hit Me) is the only one I've been using. I'm still really early in the game though.
There's a game design term that escapes my mind right now but it's for the effort that goes into using a complex system vs. the reward it gives. See Menace's magic for an example of it being totally messed up (I still loved that game though). But it's basically the reason people use the same combo in an action game despite having 60 other possible combos.
To apply it here, I could spend time planning and building complex combos... or I could just smash the enemy. Until they're giving me enough trouble to matter, I'll skip the effort for equal rewards. We'll see if other combos get useful to me later.
EDIT: Protip though, don't use the Beckon/Call/Hit Me combo when her weapon has high chances of paralysis and/or sleep. LOL
There's a game design term that escapes my mind right now but it's for the effort that goes into using a complex system vs. the reward it gives. See Menace's magic for an example of it being totally messed up (I still loved that game though). But it's basically the reason people use the same combo in an action game despite having 60 other possible combos.
To apply it here, I could spend time planning and building complex combos... or I could just smash the enemy. Until they're giving me enough trouble to matter, I'll skip the effort for equal rewards. We'll see if other combos get useful to me later.
EDIT: Protip though, don't use the Beckon/Call/Hit Me combo when her weapon has high chances of paralysis and/or sleep. LOL