Posted: Sat Apr 29, 2017 5:27 am
I believe I've found a decent method for grinding xp in New Game+.
This cannot be done in the regular game.
Lucille will need to learn 2 skills and have 2 specific gems. This is easier to do with either the Rune Bagnaks or the oven mitt. Both easily acquired in your first play through.
Skill 1: Countdown All
This skill can be gained from the guild. You will need to get the interrupt gem from the guild store. The enemy that uses it is the Black box. (The one with the purple diglet like creature popping out of it.) This skill will apply countdown to all the enemies.
Skill 2: Rejection
This one is harder to get but is used by the Light Deity when you fight her. I suggest keeping saints breath on everyone you can and pumping Lucille full of BG either through items or or the Guage it magic so she can keep hit me and call on at all times.
Gems.
Gem 1: accelerate Gem.
I can't remember where I got mine but it us pretty much essential.
Gem 2: Attract Gem
This Gem is gained at the Guild store. It causes you to get into a fight at every step you take.
Beat Combo.
A few details about the beat combo I've learned that make this possible.
When setting up a beat combo there are a few things to remember.
1) your beat combo will ask for a single target. All skills in the Bc will target that target.
So, if you set up a BC that attacks and heals, it will attack the enemy then heal the enemy. Useless for our purposes.
Exception: skills that target self will effect you instead of your target.
How to take advantage of this.
If you plan to have your Bc use self target skills while also applying skills against an enemy, the attack skills MUST be set up first with the self target skills next. If you reverse the order, the Bc won't let you target the enemy and will apply all effects to you instead.
Our beat combo.
Set up Lucille to have what I call deaths embrace.
Skill 1: Countdown all 5 bg
Skill 2: Rejection 2 bg
Skill 3: call 1 bg
Skill 4: hit me 1 bg
When used, target an enemy. The skill will apply a countdown to all enemies, then change the countdown to 1. If an enemy is immune or missed (such as a metal monster) you won't have to worry about dying from being hit. Also, if you are first to act in battle (accelerate) as soon as the enemies act the countdown ends for them and they all die.
I've been using this in the legendary sewers as soon as it opened and have gained a decent increase in level. If you take some time to create an xp bonus weapon for each party member you can up your xp to up to 4x normal. If you also acquire an xp gem for each the increase is up to 6x and an additional 50% increase if you have the xp orb.
This method will probably not work in the training accelerator after a certain level as enemies begin being immune to countdown. Until then however this is a useful combination.
This cannot be done in the regular game.
Lucille will need to learn 2 skills and have 2 specific gems. This is easier to do with either the Rune Bagnaks or the oven mitt. Both easily acquired in your first play through.
Skill 1: Countdown All
This skill can be gained from the guild. You will need to get the interrupt gem from the guild store. The enemy that uses it is the Black box. (The one with the purple diglet like creature popping out of it.) This skill will apply countdown to all the enemies.
Skill 2: Rejection
This one is harder to get but is used by the Light Deity when you fight her. I suggest keeping saints breath on everyone you can and pumping Lucille full of BG either through items or or the Guage it magic so she can keep hit me and call on at all times.
Gems.
Gem 1: accelerate Gem.
I can't remember where I got mine but it us pretty much essential.
Gem 2: Attract Gem
This Gem is gained at the Guild store. It causes you to get into a fight at every step you take.
Beat Combo.
A few details about the beat combo I've learned that make this possible.
When setting up a beat combo there are a few things to remember.
1) your beat combo will ask for a single target. All skills in the Bc will target that target.
So, if you set up a BC that attacks and heals, it will attack the enemy then heal the enemy. Useless for our purposes.
Exception: skills that target self will effect you instead of your target.
How to take advantage of this.
If you plan to have your Bc use self target skills while also applying skills against an enemy, the attack skills MUST be set up first with the self target skills next. If you reverse the order, the Bc won't let you target the enemy and will apply all effects to you instead.
Our beat combo.
Set up Lucille to have what I call deaths embrace.
Skill 1: Countdown all 5 bg
Skill 2: Rejection 2 bg
Skill 3: call 1 bg
Skill 4: hit me 1 bg
When used, target an enemy. The skill will apply a countdown to all enemies, then change the countdown to 1. If an enemy is immune or missed (such as a metal monster) you won't have to worry about dying from being hit. Also, if you are first to act in battle (accelerate) as soon as the enemies act the countdown ends for them and they all die.
I've been using this in the legendary sewers as soon as it opened and have gained a decent increase in level. If you take some time to create an xp bonus weapon for each party member you can up your xp to up to 4x normal. If you also acquire an xp gem for each the increase is up to 6x and an additional 50% increase if you have the xp orb.
This method will probably not work in the training accelerator after a certain level as enemies begin being immune to countdown. Until then however this is a useful combination.