Posted: Wed May 24, 2023 6:24 am
I started playing the PS4/PS5 version of Antiquia Lost. Like most Exe-Create console RPGs, the player can gradually acquire an in-game currency ("alchemy stones") through ordinary random battles, and this currency can be spent on what I assume are cash shop items in the mobile version.
I'm presumably 2/5 of the way through the game, since I just got access to a ship and I'm on sidequest 10 of 25.
What makes Antiquia Lost stand out among Exe-Create games is the hardest difficulty, "Hell", is the only one that provides any significant challenge (not counting Arena matches, which are always challenging if attempted below their recommended level).
I started Antiquia Lost on Normal, and bosses were dying in 1-2 special attacks. Then I tried Hard, and bosses were dying in 2-3 special attacks. Finally I moved it up to Hell, and regular encounters remain trivially easy - only dragons and Giga monsters are anything remotely approaching a threat.
Hell difficulty bosses are a solid challenge though, forcing me to think carefully about which skills to use, how to customize the team, and good grief walking into a boss fight without a full super meter is a very, very bad idea.
Antiquia Lost is one of the first Kemco/Exe-Create games released on Playstation systems, and I wonder if that has anything to do with its game balancing. Maybe not? Does anyone know if "Hell" was the only difficulty that provided any real challenge on the smartphone version?
I'm presumably 2/5 of the way through the game, since I just got access to a ship and I'm on sidequest 10 of 25.
What makes Antiquia Lost stand out among Exe-Create games is the hardest difficulty, "Hell", is the only one that provides any significant challenge (not counting Arena matches, which are always challenging if attempted below their recommended level).
I started Antiquia Lost on Normal, and bosses were dying in 1-2 special attacks. Then I tried Hard, and bosses were dying in 2-3 special attacks. Finally I moved it up to Hell, and regular encounters remain trivially easy - only dragons and Giga monsters are anything remotely approaching a threat.
Hell difficulty bosses are a solid challenge though, forcing me to think carefully about which skills to use, how to customize the team, and good grief walking into a boss fight without a full super meter is a very, very bad idea.
Antiquia Lost is one of the first Kemco/Exe-Create games released on Playstation systems, and I wonder if that has anything to do with its game balancing. Maybe not? Does anyone know if "Hell" was the only difficulty that provided any real challenge on the smartphone version?