Hi all,
I just found this game recently and have been doing some testing re parameters (and other stuff -- more info in other threads as I solidify it). Here's what I've found (plus some relevant observations from Luciole that I can confirm):
Base Parameters are affected by:
- Level (not sure if progression is fixed (from a formula or lookup table) or mildly random (a la DQ 3/4))
- Current Job (Percentage Increase/Decrease)
- Innate Character Modifier (Smaller Percentage Increase/Decrease)
Base parameters are not directly affected by race or gender, and are not affected at all by current job level or previously mastered jobs.
Base Parameters include:
- HP, MP, STR, VIT, SPD, and INT (for everybody)
- Weapon and Armor value (for followers only)
All Parameters are affected by all three of the above factors.
- The potential range for job-related increase/decrease appears to be approximately -25% to +25% (or alternately, +0% to +67%), though I haven't seen the full range for any one stat (note: also have not finished the game so have not tested all jobs or extremely high levels). My current data suggests there are seven different points jobs can be at on this continuum, for each stat.
- The potential range for character-innate increase/decrease is much smaller -- it appears to be approximately -6.5% to +6.5% (or alternately, +0% to +15%).
- In general, Male characters and Dwarves have higher HP and STR modifiers, while Female characters and Elves have higher MP and possibly INT modifiers.
- The three leaders have relatively different stats (especially Mia) since they combine unique classes with unique character-innates. Bowen has higher HP, STR, and VIT; lower INT; and rather lower SPD. Mia has higher MP, SPD, and rather higher INT; and rather lower HP, STR, and VIT.
So far, class modifiers have basically zero surprises -- the classes with good attack skills also have higher STR, and so on.