Posted: Mon Nov 21, 2016 11:15 am
Well I'm probably a little late to the party on this one, as I've just now reached Chapter Two.. :whistle:
At first I was really put off by the controls and the orientation (I really prefer landscape, and I get tired of holding my tablet in portrait layout, and it just seems like there's no good reason for it anyway.)
I was (and still am) intrigued by the story. I like how the main character narrates parts of the story - I think that's a nice change of pace from the 15 minutes of dialogue between 12 different characters every time you reach a new location in Exe Create games (ok I exaggerate, but some times it gets annoying!)
I also liked the few puzzles - the bit of math and the tiles that constantly change direction.
But the battles are, in my opinion, completely UN-challenging. Not as bad as the first Alphadia, but not a single Boss battle presented any real challenge.
Still the story seems interesting, so I'm willing to keep going just for that reason.
Overall, though, I think I'd say this game somewhat reminds me of Eve of the Genesis - only not as well done. (I don't think Astral Frontier is horrible, I just think it wasn't well thought out...)
For those who've finished the game, did you find that you liked it any better once you got to the end? Or are there still too many problems to make it feel really enjoyable? (Or, do you think I'm being too nitpicky?) I think the story will end well, but I fear that might be this game's only redeeming quality.
At first I was really put off by the controls and the orientation (I really prefer landscape, and I get tired of holding my tablet in portrait layout, and it just seems like there's no good reason for it anyway.)
I was (and still am) intrigued by the story. I like how the main character narrates parts of the story - I think that's a nice change of pace from the 15 minutes of dialogue between 12 different characters every time you reach a new location in Exe Create games (ok I exaggerate, but some times it gets annoying!)

I also liked the few puzzles - the bit of math and the tiles that constantly change direction.
But the battles are, in my opinion, completely UN-challenging. Not as bad as the first Alphadia, but not a single Boss battle presented any real challenge.
Still the story seems interesting, so I'm willing to keep going just for that reason.
Overall, though, I think I'd say this game somewhat reminds me of Eve of the Genesis - only not as well done. (I don't think Astral Frontier is horrible, I just think it wasn't well thought out...)
For those who've finished the game, did you find that you liked it any better once you got to the end? Or are there still too many problems to make it feel really enjoyable? (Or, do you think I'm being too nitpicky?) I think the story will end well, but I fear that might be this game's only redeeming quality.