Posted: Wed Dec 06, 2017 10:52 pm
I do a lot of crawling around the Play store for games, not because I'm at a shortage of things to play, but because I like seeing what people do on the mobile platform. One thing I've noticed is just how popular RPG mechanics are. Many, many games on mobile stores have them, to the point where the console-style RPGs that Kemco sells feels uncommon and novel. We have tons of no-name MMOs, tons of battle-only games, card games, clickers, etc. There are multiple mutations on the idea of number-based character progression that marks RPGs.
But even then, I think there are products that stretch those mechanics too much even for me. I feel that some games on the play store which are marked as "RPGs", mainly use the genre as a wrapper, a shorthand for "This game has a Tolkien-esque fantasy theme". What sparked this thought was running in to the games, Heroes of Sky and Dragon Heroes. I have a major soft spot for STGs/SHMUPs, and was looking for a few mobile ones when I ran in to the two forementioned games. Despite it being clear they were always online social gaming affairs, I was curious and decided to give them a spin, along with downloading Danmaku Death and Bullet Hell Monday. The latter also has a progression system, which I will touch back on later.
Heroes of Sky takes its inspirations from Danmaku shooters like CAVE games (Dodonpachi, Mushihimesama, ESP Ra. De.). I only started playing it a few days back, so I haven't experience much of the game's meat yet, especially since it starts you on easy and won't let you up the difficulty until you defeat all the stages in a given area. This isn't a daunting task, but it's somewhat annoying to be limited in that way. The game controls smoothly, your selected fighter following your finger on screen like other mobile SHMUPs. It has the occasional hiccup though, but will slow down the action for a while if you take your finger off the screen, giving you some time to readjust yourself. The game certainly looks pretty as well, enemies and characters are well drawn and animated, bullets are easy to detect, etc. Levels are very short, lasting about a minute for each one, and the game can easily be picked up and played (Assuming you have a decent connection because it's always online). The game is pretty easy, your ship is easily able to blast through stages without doing too much dancing around bullets, but the game is on easy right now, so I don't think it's fair to judge its difficulty yet.
Take note that I haven't mentioned anything about RPG elements or anything that resembles an RPG. That's because much of the "RPG" stylings the game has are either theme (Fantasy characters, magic, etc), or upgrading your ship. You gain levels in the game, but they seem to act more as a limit to how much you can upgrade your various attacks (Shot, Charge Skill, Bomb). The enhancements are made using gold, as well. Before I forget, there is a Gacha system as well, though there aren't that many characters, and the characters you do have can be upgraded to the highest rank through gold, which is nice. But aside from upgrading, this game isn't much of an RPG thus far at all, to me at least. I mentioned Bullet Hell Monday earlier in this post and I bring it up because, like Heroes of Sky, it has an upgrade system. Unlike Heroes of Sky, B.H. Monday doesn't have a leveling mechanic. All its upgrades are done through points that are earned through gameplay. This is not much different that the way gold is used in HoS, only B.H. Monday does not tag itself as an RPG, it's a shooting game. This brings me to an idea: If we stripped the experience system, the theme, and leave in the upgrades and other things, I don't think HoS would be a very different game. The RPG elements seem to be a flair or dressing to the core game, which is a SHMUP.
I have more thoughts to share, but I think this post has gotten too long. What it comes down to is this: Have you guys ever ran in to a game that was tagged as an "RPG" but didn't feel like an RPG at all?
But even then, I think there are products that stretch those mechanics too much even for me. I feel that some games on the play store which are marked as "RPGs", mainly use the genre as a wrapper, a shorthand for "This game has a Tolkien-esque fantasy theme". What sparked this thought was running in to the games, Heroes of Sky and Dragon Heroes. I have a major soft spot for STGs/SHMUPs, and was looking for a few mobile ones when I ran in to the two forementioned games. Despite it being clear they were always online social gaming affairs, I was curious and decided to give them a spin, along with downloading Danmaku Death and Bullet Hell Monday. The latter also has a progression system, which I will touch back on later.
Heroes of Sky takes its inspirations from Danmaku shooters like CAVE games (Dodonpachi, Mushihimesama, ESP Ra. De.). I only started playing it a few days back, so I haven't experience much of the game's meat yet, especially since it starts you on easy and won't let you up the difficulty until you defeat all the stages in a given area. This isn't a daunting task, but it's somewhat annoying to be limited in that way. The game controls smoothly, your selected fighter following your finger on screen like other mobile SHMUPs. It has the occasional hiccup though, but will slow down the action for a while if you take your finger off the screen, giving you some time to readjust yourself. The game certainly looks pretty as well, enemies and characters are well drawn and animated, bullets are easy to detect, etc. Levels are very short, lasting about a minute for each one, and the game can easily be picked up and played (Assuming you have a decent connection because it's always online). The game is pretty easy, your ship is easily able to blast through stages without doing too much dancing around bullets, but the game is on easy right now, so I don't think it's fair to judge its difficulty yet.
Take note that I haven't mentioned anything about RPG elements or anything that resembles an RPG. That's because much of the "RPG" stylings the game has are either theme (Fantasy characters, magic, etc), or upgrading your ship. You gain levels in the game, but they seem to act more as a limit to how much you can upgrade your various attacks (Shot, Charge Skill, Bomb). The enhancements are made using gold, as well. Before I forget, there is a Gacha system as well, though there aren't that many characters, and the characters you do have can be upgraded to the highest rank through gold, which is nice. But aside from upgrading, this game isn't much of an RPG thus far at all, to me at least. I mentioned Bullet Hell Monday earlier in this post and I bring it up because, like Heroes of Sky, it has an upgrade system. Unlike Heroes of Sky, B.H. Monday doesn't have a leveling mechanic. All its upgrades are done through points that are earned through gameplay. This is not much different that the way gold is used in HoS, only B.H. Monday does not tag itself as an RPG, it's a shooting game. This brings me to an idea: If we stripped the experience system, the theme, and leave in the upgrades and other things, I don't think HoS would be a very different game. The RPG elements seem to be a flair or dressing to the core game, which is a SHMUP.
I have more thoughts to share, but I think this post has gotten too long. What it comes down to is this: Have you guys ever ran in to a game that was tagged as an "RPG" but didn't feel like an RPG at all?