Posted: Thu Nov 29, 2018 4:31 am
So, I've just beaten the game for the First time. And I'm disappointed. Not by the fact it's now a Tactical RPG (actually, that Tactical Battle is cool) but everything else.. Let's get to it.
The Story :
What shall I say? It has way less story than Tenmilli-rpg (which is awesome game Btw), the characters have nothing to do besides beating enemies, the very little story we can see is just.. Bad. And the fact that characters lost their memory to the point they don't know they were in the same team is weird.
The World:
Downgrade from previous game! Not only there are no shops to visit (because there's no money in the game) but you can only go from Battle to battle. Bigger dots are required areas to progress, smaller are simple battles. But after getting used to it we can enjoy the best part of the game..
Battles:
A huge downgrade compared to Tenmilli-rpg. No skills. Just equipment fights. But I like that battle because you simply can't win if you just Rush straight to enemy.
Equipment and Items:
Well.. Also a huge downgrade. No shops mean that all stuff comes from Enemies.. And that rarely happens so you'll probably have the same equipment for most people unless you see a Drop and anyone who can equip it will equip automatically even in the battle but that's it. The Meteor Book I got was the most useful thing in the entire game.
Overall, Tenmillion RPG is a short game. I'll say more once I complete the game a few times simply because of Battles. That's it.
The Story :
What shall I say? It has way less story than Tenmilli-rpg (which is awesome game Btw), the characters have nothing to do besides beating enemies, the very little story we can see is just.. Bad. And the fact that characters lost their memory to the point they don't know they were in the same team is weird.
The World:
Downgrade from previous game! Not only there are no shops to visit (because there's no money in the game) but you can only go from Battle to battle. Bigger dots are required areas to progress, smaller are simple battles. But after getting used to it we can enjoy the best part of the game..
Battles:
A huge downgrade compared to Tenmilli-rpg. No skills. Just equipment fights. But I like that battle because you simply can't win if you just Rush straight to enemy.
Equipment and Items:
Well.. Also a huge downgrade. No shops mean that all stuff comes from Enemies.. And that rarely happens so you'll probably have the same equipment for most people unless you see a Drop and anyone who can equip it will equip automatically even in the battle but that's it. The Meteor Book I got was the most useful thing in the entire game.
Overall, Tenmillion RPG is a short game. I'll say more once I complete the game a few times simply because of Battles. That's it.