Posted: Mon Feb 24, 2025 7:11 pm
This dropped like February 19 ~7 PM Central, and I'm waiting on Overrogue to get on sale so I can finish that first or Novel Rogue's console port for increased currency/cloud saves (some negative mobile reviews are mentioning crashes!). In the meantime, I'm just doing the roulette every midnight Japan time (9 AM Central).
Each of the 4 story worlds have individual Novel Power upgrades with Witch Ink, I assume the SPD and ATK upgrades are the most important.
<colgroup><col width="100" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="35" /></colgroup>
Novel Power
Quantity
Price
Total
Starting HP +1 - When entering a dungeon, Wright, Eldur, and Olive/Hamiel/Elize/Inari's Max. HP increased.
10
30
45
60
75
90
105
120
135
150
165
975
Starting SPD +1 - When entering a dungeon, Wright, Eldur, and Olive/Hamiel/Elize/Inari's SPD increased.
5
200
300
400
500
600
-
-
-
-
-
2000
Single Attack Power +1 - Increases the power of all single attack cards.
3
300
450
600
-
-
-
-
-
-
-
1350
Multiple Attack Power +1 - Increases the power of all multiple attack cards.
2
300
450
-
-
-
-
-
-
-
-
750
Starting Shield +1 - Increases Shield granted to front and rear allies at the start of battle.
3
100
150
200
-
-
-
-
-
-
-
450
Card Square Change - Changes a square 2 squares along from the starting point to a card square that grants a card (no battle). Upgrading further changes another 3 squares along to a card square.
2
60
90
-
-
-
-
-
-
-
-
150
Rest Area HP Restore +10% - Increases HP restore amounts when resting at rest areas. [Base +40%.]
3
70
105
140
-
-
-
-
-
-
-
315
First Aid Restore +1 - Restores HP for all allies after battle.
3
200
300
400
-
-
-
-
-
-
-
900
Starting Coins +30 - Grants coins when entering a dungeon.
6
100
150
200
250
300
350
-
-
-
-
1350
Card Costs -10% - Reduces the cost of cards at shop squares.
2
150
225
-
-
-
-
-
-
-
-
375
Treasure Costs -10% - Reduces the cost of treasures at shop squares.
2
150
225
-
-
-
-
-
-
-
-
375
Rare Card Rate Up - Slightly increases the rarity of cards appearing at battle, strong enemy, and shop squares.
1
150
-
-
-
-
-
-
-
-
-
150
Rare Treasure Rate Up - Slightly increases the rarity of treasures appearing at treasure chest, strong enemy, and shop squares.
1
200
-
-
-
-
-
-
-
-
-
200
Rare Square Rate +3% - Increases the appearance rate of rare enemy, rare treasure chest, and sale shop squares.
5
100
150
200
250
300
-
-
-
-
-
1000
Card Award Swap - Adds a button to change award cards by consuming coins. Upgrading further reduces coin costs. (Coin costs increase each time used for the same award.)
3
100
150
200
-
-
-
-
-
-
-
450
Treasure Award Swap - Adds a button to change award treasures by consuming coins. Upgrading further reduces coin costs. (Coin costs increase each time used for the same award.)
3
150
225
300
-
-
-
-
-
-
-
675
Exit Yuisil's house, enter the portal in the top right, enter the house on the left, and talk to the dog NPC on the right. Woof here can convert 3000 Witch Ink into 100 Witch Stones.
The Premium version starts you off with 150 Witch Stones for $7.99 but no ads. I don't know how much the Ad Eliminator option is.
Otherwise, it's $0.99 = 100, $4.99 = 600, $9.99 = 1250, $19.99 = 2600, and $49.99 = 7000; you'll probably lose these purchased Witch Stones if you uninstall, which I found out the hard way with mobile Alter Age and Spirit Valor trying to make space...
I assume Blank Pages +1 & Ink Awards + for more metaprogression currency is a good starting point. Side Worlds reward more Witch Ink/Stones than story chapters and increase the Heart Shards on cards permanently, and if you ever reach the 20 carry cap, you can sell excess Side Worlds for Witch Ink.
After that, you'll probably prioritize Strong Enemy Mana +1 & Boss Mana +1 to deal more damage per turn.
Then Demon Labyrinth Unlocked is more post-game content, while Treasure "Fatal Bookmark" & Starting Mana +1 (93~94) can eventually cheese fights?
<colgroup><col width="100" /><col width="25" /><col width="35" /><col width="50" /></colgroup>
Secret Room
Quantity
Price
Total
Ink Awards + - Witch Ink gained from dungeons increased by 20%.
5
300
1500
Double Up - When completing a Side World, Heart Shards for owned card and treasures increased by 2.
1
800
800
Blank Pages +1 - Each turn you defeat a floor boss in a story dungeon, you gain an additional Blank Page. [For unlocking Side Worlds.]
2
100
200
Treasure "Fatal Bookmark" - All enemies' HP is set to 1 at the start of battle. Activates for a number of battles equal to number of unlocks.
3
500
1500
Coin Battle Awards + - Coins gained from defeating enemies in dungeons increased by 10%.
4
200
800
Safe Events - Probability of forced battles on event squares halved.
1
500
500
Starter Treasure - Receive a random treasure when entering a dungeon.
2
1000
2000
Treasure Chest Squares +1 - Number of treasure chest squares in dungeons increased by 1.
1
1000
1000
Starting Mana +1 - Each ally gains +1 Mana on their first turn. (Allows for an unexpected amount of Mana.)
90
1000
90000
Strong Enemy Mana +1 - Max. Mana increased by 1 in strong enemy battles.
1
1000
1000
Boss Mana +1 - Max. Mana increased by 1 in boss battles.
1
1000
1000
Change Shield - +1 Shield to rear ally after Change.
1
800
800
Demon Labyrinth Unlocked - Unlocks additional scenario "Fragment: Underworld Love", featuring cards based on decks from the companion game Overrogue, after the ending.
1
800
800
Avatar (Wright) - Wright changes to Uniform Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Eldur) - Eldur changes to Fried Shrimp Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Olive) - Olive changes to Fluffy Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Hamiel) - Hamiel changes to Jet-Black Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Elize) - Elize changes to Wedding Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Inari) - Enari changes to Swimsuit Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Yuisil 1) - Eldur changes to Yuisil Avatar in dungeons. (Conversation visuals also change.)
1
800
800
Avatar (Yuisil 2) - Eldur changes to Student Yuisil Avatar in dungeons. (Conversation visuals also change.)
1
800
800
Avatar (Sael) - Wright changes to Sael Avatar from the companion game Overrogue in dungeons. (Conversation visuals also change.)
1
250
250
Avatar (Narba) - Eldur changes to Narba Avatar from the companion game Overrogue in dungeons. (Conversation visuals also change.)
1
250
250
Heart Shards Fixed - In dungeons, card and treasure Heart Shards fixed at 1. (Recommended for those who enjoy a challenge.)
1
0
0
Each of the 4 story worlds have individual Novel Power upgrades with Witch Ink, I assume the SPD and ATK upgrades are the most important.
<colgroup><col width="100" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="25" /><col width="35" /></colgroup>
Novel Power
Quantity
Price
Total
Starting HP +1 - When entering a dungeon, Wright, Eldur, and Olive/Hamiel/Elize/Inari's Max. HP increased.
10
30
45
60
75
90
105
120
135
150
165
975
Starting SPD +1 - When entering a dungeon, Wright, Eldur, and Olive/Hamiel/Elize/Inari's SPD increased.
5
200
300
400
500
600
-
-
-
-
-
2000
Single Attack Power +1 - Increases the power of all single attack cards.
3
300
450
600
-
-
-
-
-
-
-
1350
Multiple Attack Power +1 - Increases the power of all multiple attack cards.
2
300
450
-
-
-
-
-
-
-
-
750
Starting Shield +1 - Increases Shield granted to front and rear allies at the start of battle.
3
100
150
200
-
-
-
-
-
-
-
450
Card Square Change - Changes a square 2 squares along from the starting point to a card square that grants a card (no battle). Upgrading further changes another 3 squares along to a card square.
2
60
90
-
-
-
-
-
-
-
-
150
Rest Area HP Restore +10% - Increases HP restore amounts when resting at rest areas. [Base +40%.]
3
70
105
140
-
-
-
-
-
-
-
315
First Aid Restore +1 - Restores HP for all allies after battle.
3
200
300
400
-
-
-
-
-
-
-
900
Starting Coins +30 - Grants coins when entering a dungeon.
6
100
150
200
250
300
350
-
-
-
-
1350
Card Costs -10% - Reduces the cost of cards at shop squares.
2
150
225
-
-
-
-
-
-
-
-
375
Treasure Costs -10% - Reduces the cost of treasures at shop squares.
2
150
225
-
-
-
-
-
-
-
-
375
Rare Card Rate Up - Slightly increases the rarity of cards appearing at battle, strong enemy, and shop squares.
1
150
-
-
-
-
-
-
-
-
-
150
Rare Treasure Rate Up - Slightly increases the rarity of treasures appearing at treasure chest, strong enemy, and shop squares.
1
200
-
-
-
-
-
-
-
-
-
200
Rare Square Rate +3% - Increases the appearance rate of rare enemy, rare treasure chest, and sale shop squares.
5
100
150
200
250
300
-
-
-
-
-
1000
Card Award Swap - Adds a button to change award cards by consuming coins. Upgrading further reduces coin costs. (Coin costs increase each time used for the same award.)
3
100
150
200
-
-
-
-
-
-
-
450
Treasure Award Swap - Adds a button to change award treasures by consuming coins. Upgrading further reduces coin costs. (Coin costs increase each time used for the same award.)
3
150
225
300
-
-
-
-
-
-
-
675
Exit Yuisil's house, enter the portal in the top right, enter the house on the left, and talk to the dog NPC on the right. Woof here can convert 3000 Witch Ink into 100 Witch Stones.
The Premium version starts you off with 150 Witch Stones for $7.99 but no ads. I don't know how much the Ad Eliminator option is.
Otherwise, it's $0.99 = 100, $4.99 = 600, $9.99 = 1250, $19.99 = 2600, and $49.99 = 7000; you'll probably lose these purchased Witch Stones if you uninstall, which I found out the hard way with mobile Alter Age and Spirit Valor trying to make space...
I assume Blank Pages +1 & Ink Awards + for more metaprogression currency is a good starting point. Side Worlds reward more Witch Ink/Stones than story chapters and increase the Heart Shards on cards permanently, and if you ever reach the 20 carry cap, you can sell excess Side Worlds for Witch Ink.
After that, you'll probably prioritize Strong Enemy Mana +1 & Boss Mana +1 to deal more damage per turn.
Then Demon Labyrinth Unlocked is more post-game content, while Treasure "Fatal Bookmark" & Starting Mana +1 (93~94) can eventually cheese fights?
<colgroup><col width="100" /><col width="25" /><col width="35" /><col width="50" /></colgroup>
Secret Room
Quantity
Price
Total
Ink Awards + - Witch Ink gained from dungeons increased by 20%.
5
300
1500
Double Up - When completing a Side World, Heart Shards for owned card and treasures increased by 2.
1
800
800
Blank Pages +1 - Each turn you defeat a floor boss in a story dungeon, you gain an additional Blank Page. [For unlocking Side Worlds.]
2
100
200
Treasure "Fatal Bookmark" - All enemies' HP is set to 1 at the start of battle. Activates for a number of battles equal to number of unlocks.
3
500
1500
Coin Battle Awards + - Coins gained from defeating enemies in dungeons increased by 10%.
4
200
800
Safe Events - Probability of forced battles on event squares halved.
1
500
500
Starter Treasure - Receive a random treasure when entering a dungeon.
2
1000
2000
Treasure Chest Squares +1 - Number of treasure chest squares in dungeons increased by 1.
1
1000
1000
Starting Mana +1 - Each ally gains +1 Mana on their first turn. (Allows for an unexpected amount of Mana.)
90
1000
90000
Strong Enemy Mana +1 - Max. Mana increased by 1 in strong enemy battles.
1
1000
1000
Boss Mana +1 - Max. Mana increased by 1 in boss battles.
1
1000
1000
Change Shield - +1 Shield to rear ally after Change.
1
800
800
Demon Labyrinth Unlocked - Unlocks additional scenario "Fragment: Underworld Love", featuring cards based on decks from the companion game Overrogue, after the ending.
1
800
800
Avatar (Wright) - Wright changes to Uniform Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Eldur) - Eldur changes to Fried Shrimp Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Olive) - Olive changes to Fluffy Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Hamiel) - Hamiel changes to Jet-Black Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Elize) - Elize changes to Wedding Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Inari) - Enari changes to Swimsuit Avatar in dungeons. (Conversation visuals remain the same.)
1
600
600
Avatar (Yuisil 1) - Eldur changes to Yuisil Avatar in dungeons. (Conversation visuals also change.)
1
800
800
Avatar (Yuisil 2) - Eldur changes to Student Yuisil Avatar in dungeons. (Conversation visuals also change.)
1
800
800
Avatar (Sael) - Wright changes to Sael Avatar from the companion game Overrogue in dungeons. (Conversation visuals also change.)
1
250
250
Avatar (Narba) - Eldur changes to Narba Avatar from the companion game Overrogue in dungeons. (Conversation visuals also change.)
1
250
250
Heart Shards Fixed - In dungeons, card and treasure Heart Shards fixed at 1. (Recommended for those who enjoy a challenge.)
1
0
0