......
Something I've been wanting to know about Kemco
-
- Newcomer
- Posts: 0
- Joined: Sun Apr 30, 2023 4:31 pm
- 2
First of all, this sounds like your typical discussion on a sh*tposting group.
Well, anyway.
All those developers working with KEMCO as their publishers are real companies and indie devs, some are even Ltd. EXE-CREATE, for instance, is a Ltd. company that's been on KEMCO's radar since 2004.
If it ain't broke, why fix it? There is nothing wrong reusing assets and stuff, it's not a big deal. it actually help them better to work onother things during development and production. Yeah. It's kinda frustrated, I understand that, but this is the lately common on modern games devs lately. There's nothing new on it.
There's also nothing wrong with the name of this site that the creator of this site has made for, this was created by a uncle-nephew duo who likes and enjoy playing KEMCO games. To discuss topics related to it or those who need help. KEMCO games used to be much more hardcore before.
"I played real RPG’s before" is more of a hardcore purist would say as excuse to trash some Indie RPG devs just because they played old "real" RPG so they can use that to justified their opinions. I'd say SMT and Persona are just literally straight walking simulator 'cause that's literally you do.
Well, anyway.
All those developers working with KEMCO as their publishers are real companies and indie devs, some are even Ltd. EXE-CREATE, for instance, is a Ltd. company that's been on KEMCO's radar since 2004.
If it ain't broke, why fix it? There is nothing wrong reusing assets and stuff, it's not a big deal. it actually help them better to work onother things during development and production. Yeah. It's kinda frustrated, I understand that, but this is the lately common on modern games devs lately. There's nothing new on it.
There's also nothing wrong with the name of this site that the creator of this site has made for, this was created by a uncle-nephew duo who likes and enjoy playing KEMCO games. To discuss topics related to it or those who need help. KEMCO games used to be much more hardcore before.
"I played real RPG’s before" is more of a hardcore purist would say as excuse to trash some Indie RPG devs just because they played old "real" RPG so they can use that to justified their opinions. I'd say SMT and Persona are just literally straight walking simulator 'cause that's literally you do.
There is no victors nor losers in war.. only casualties it left…
And that's the answer you're looking for. Kemco is already established. They can't afford to breach the expectations. They do experiment sometimes, every company does when they have spare budget. Stagnation is death, after all. Being a publisher, they invited Rideon, for example, which is considerably different from Exe-Create and Hit-Point games yet similar enough to Kemco themes in general, in an attempt to increase their reach. Thus far, most players I know also liked Rideon games. But if they breach the expectations they might fail to sell to their established base, and if it doesn't attract enough external interest, then the investment will end up being wasted. For a small company like Kemco, this could as well spell their end: They don't have the financial solidity to experiment too freely.
As for your other question: Even established companies, when seeking to release things different from their usual, often adopt different names. This way, they don't inherit any reputation which would only hinder them. But no, this is not the case here, these companies are really different companies with different staff, not just the same people trying to diversify their games to hopefully increase reach.
TL;DR what you consider "more of the same" is what the fanbase expects Kemco to do, and the differences you're looking for are things which the fanbase doesn't expect Kemco to do, or expect Kemco to not do. Kemco could try that all the same with same people but a different name, but that's not the reason why they have different development companies under them.
Jesusalva / Jesusaves (Buy me a coffee!) / (Sponsor the website!)
Make your time.
Make your time.
⚠
On a more serious note, and this is why it's warranting its own post: You're free to have your own opinion over stuff and to expose it here. You're also free to discuss the differences between opinions in a civil manner, to further your own understanding over other people's opinions and to allow others to gain more insight and clarity over your own, even if you both will never agree with each other.
So you're free to say Kemco games aren't RPGs and justify, and you're also free to disagree with others and explain why you disagree in a civil manner.
However, if it stops being civil, or if it serves no purpose but cause animosity, then I'll have to park (soft-delete) the whole thread. As Chroma said, "this [website] was created by a uncle-nephew duo who likes and enjoy playing KEMCO games. To discuss topics related to it or those who need help."
This is Kemco Chat so the discussion is still somewhat topical and admissible, but please be careful to not veer too far off into off-topic or trolling.
Jesusalva / Jesusaves (Buy me a coffee!) / (Sponsor the website!)
Make your time.
Make your time.
There are plenty of raging debates about whether various popular game series should evolve and try new things instead of recycling the same old game mechanics. There are raging debates about whether Pokemon, Dragon Quest, or even Persona need to evolve. I've heard the recently released Persona 3 Reload criticized as "nothing but Persona 3 with a Persona 5 skin". (I have no opinion on this take.)
There are also raging debates about whether various popular game series evolve too much, or evolve in the wrong direction. The Paper Mario series, a beloved favorite of mine, has been the centerpiece of fierce arguments about where the series has gone. (My GameFAQs review of Paper Mario Sticker Star has been criticized for being "too positive". I can't begrudge the critic their opinion; reviews deserve to be criticized just as much as the games being reviewed.)
My viewpoint is: life is too short to worry about it. Just read the reviews and maybe try free demos when deciding what game will suit your personal tastes. In addition to mainstream reviews and Metacritic, there are a lot of fan reviews on GameFAQs, on Steam, and on fansites like this one.
If a big game company or series is going in a direction you don't like, then look for other games that are what you like, and support those games. If an indie game does something innovative, pleasing, or just really fun, shout it out with a review of your own! Indie developers need all the help they can get in a competitive market that all too often rewards the "safe" choices.
I'll give a quick shoutout to Bug Fables, one of the best indie RPGs I've played in recent years. Its gameplay style resembles Paper Mario: The Thousand-Year Door with a lot of optional challenges, and its story is exceptionally good.
There are also raging debates about whether various popular game series evolve too much, or evolve in the wrong direction. The Paper Mario series, a beloved favorite of mine, has been the centerpiece of fierce arguments about where the series has gone. (My GameFAQs review of Paper Mario Sticker Star has been criticized for being "too positive". I can't begrudge the critic their opinion; reviews deserve to be criticized just as much as the games being reviewed.)
My viewpoint is: life is too short to worry about it. Just read the reviews and maybe try free demos when deciding what game will suit your personal tastes. In addition to mainstream reviews and Metacritic, there are a lot of fan reviews on GameFAQs, on Steam, and on fansites like this one.
If a big game company or series is going in a direction you don't like, then look for other games that are what you like, and support those games. If an indie game does something innovative, pleasing, or just really fun, shout it out with a review of your own! Indie developers need all the help they can get in a competitive market that all too often rewards the "safe" choices.
I'll give a quick shoutout to Bug Fables, one of the best indie RPGs I've played in recent years. Its gameplay style resembles Paper Mario: The Thousand-Year Door with a lot of optional challenges, and its story is exceptionally good.
Victar’s Fanfiction Archive: https://www.vicfanfic.com
Featuring “Memories of an Overlord”, a Journey to Kreisia fanfiction novel
Featuring “Memories of an Overlord”, a Journey to Kreisia fanfiction novel
-
- Newcomer
- Posts: 0
- Joined: Sun Apr 30, 2023 4:31 pm
- 2
[quote=45240]
First of: there are good Indie RPG’s around. Even those Indie Devs evolve their games and only a few try to sell us the same game x-times.
So please tell me how the devs for Kemco spent their saved resources to improve their games. Come on even if you are a die hard fan you must admit that their games are interchangeable.
Maybe I am a little biased …yes I played real RPG’s no wonder
Still I spent a few hundred € on Kemco games (mostly to warn or encourage into buying the game) only a very very few of them are worth their money.
[/quote]
Sorry, but I'm already aware of it, and how some Indies take their games to another level, which is awesome and something I'm grateful for, but those "others" usually have a budget already with Kickstarter or stuff. KEMCO and Co., however, usually don't have any budget at all, yet they have to meet the budget. I'm sure you'll get it. There is also a factor regarding cultural differences; in fact, their main target audiences are Japanese people in the first place. They like these types of stories, and turn-based battles are very popular in the country. We're pretty much irrelevant until some of the English-speaking audiences want to play their games and some of their early English releases garner an audience for them.
If not for the Japanese audience, we would never get those 3D games with animated cutscenes in the first place. They are the reason we ever get their games into the English market or the follow-up entries.
Let's put this from the developer perspective (EXE-CREATE staff):
Naturally, I can't tell you the specific know-how (of course), but we're simply making something new and assembling it as a game as much as possible in the time we managed to secure, while also making use of data and tools (assets) we've created in the past.
We cannot create games with tons of unique graphics, high-quality and rich effects, and detailed and in-depth storylines, scenarios, and systems. Creating these would require more time, manpower, and budget than we currently have. Rather than focusing on these things, we have chosen to deliver a lot of work to all of you in a short span of time.
And this changed my perspective after learning this, and I admit and am not denying the fact that their games are similar, but I just don't care sometimes. In fact, I was a bit biased toward their older games a long time ago until I played them, and I actually find them good. Just like some of their old entries, like Journey to Kreisia and Alphadia, However, still, we as individuals have our own preferences and stuff. Besides, @jesusalva explained it thoroughly and in detail to you.
First of: there are good Indie RPG’s around. Even those Indie Devs evolve their games and only a few try to sell us the same game x-times.
So please tell me how the devs for Kemco spent their saved resources to improve their games. Come on even if you are a die hard fan you must admit that their games are interchangeable.
Maybe I am a little biased …yes I played real RPG’s no wonder
Still I spent a few hundred € on Kemco games (mostly to warn or encourage into buying the game) only a very very few of them are worth their money.
[/quote]
Sorry, but I'm already aware of it, and how some Indies take their games to another level, which is awesome and something I'm grateful for, but those "others" usually have a budget already with Kickstarter or stuff. KEMCO and Co., however, usually don't have any budget at all, yet they have to meet the budget. I'm sure you'll get it. There is also a factor regarding cultural differences; in fact, their main target audiences are Japanese people in the first place. They like these types of stories, and turn-based battles are very popular in the country. We're pretty much irrelevant until some of the English-speaking audiences want to play their games and some of their early English releases garner an audience for them.
If not for the Japanese audience, we would never get those 3D games with animated cutscenes in the first place. They are the reason we ever get their games into the English market or the follow-up entries.
Let's put this from the developer perspective (EXE-CREATE staff):
Naturally, I can't tell you the specific know-how (of course), but we're simply making something new and assembling it as a game as much as possible in the time we managed to secure, while also making use of data and tools (assets) we've created in the past.
We cannot create games with tons of unique graphics, high-quality and rich effects, and detailed and in-depth storylines, scenarios, and systems. Creating these would require more time, manpower, and budget than we currently have. Rather than focusing on these things, we have chosen to deliver a lot of work to all of you in a short span of time.
And this changed my perspective after learning this, and I admit and am not denying the fact that their games are similar, but I just don't care sometimes. In fact, I was a bit biased toward their older games a long time ago until I played them, and I actually find them good. Just like some of their old entries, like Journey to Kreisia and Alphadia, However, still, we as individuals have our own preferences and stuff. Besides, @jesusalva explained it thoroughly and in detail to you.
There is no victors nor losers in war.. only casualties it left…
-
- Newcomer
- Posts: 0
- Joined: Sun Apr 30, 2023 4:31 pm
- 2