Posted: Wed Dec 04, 2019 4:46 am
This is something I don't see brought up much in these parts, and I was a bit curious about your opinions on it.
What do you think of the art designs that Kemco games in particular employ? Do you think its eye catching, or are they too cliche to really stand out from game to game? What about the designs each dev house (EXE and Hit Point) put out? Where do you think their strengths and weaknesses lay?
For me personally: I think EXE-Create puts a lot of work and care in to single character portraits. The designs are all highly detailed, with a lot of thing going on in even simple designs, and their casts are generally very "pretty", for lack of a better term. Given that these sprites are used Visual Novel style throughout the entire game with no extra artwork aside from the key art, I guess I can understand why so much work an care is put in to them. The almost seem like a secondary form of advertisement for the game.
Naturally, this level of meticulous care is somehow translated to the character sprites, which are rendered like the character art is (assuming it's not reused stuff). Though I guess that's easy when your sprites have like five frames of animation to them...which leads nicely to Hit Point. Hit Point has rather detailed designs for their characters too, though they're more "Shounen-esque" than EXE's designs. But that's not where they stand out: Hit Point animates their stuff solidly. I know I've played a few Hit Point games, and ended up just sitting around and enjoying the animation in their artwork, it's actually pretty fun to watch on its own. Even Soul of Deva, which I bounced off of due to its absurdly long opening segment, has such impressive artwork and animation that I could not help but be wowed by it.
I sometimes wonder what would happen if Hit Point and Exe-Create combined their powers...
I'll be back later with more rambling on artwork.
What do you think of the art designs that Kemco games in particular employ? Do you think its eye catching, or are they too cliche to really stand out from game to game? What about the designs each dev house (EXE and Hit Point) put out? Where do you think their strengths and weaknesses lay?
For me personally: I think EXE-Create puts a lot of work and care in to single character portraits. The designs are all highly detailed, with a lot of thing going on in even simple designs, and their casts are generally very "pretty", for lack of a better term. Given that these sprites are used Visual Novel style throughout the entire game with no extra artwork aside from the key art, I guess I can understand why so much work an care is put in to them. The almost seem like a secondary form of advertisement for the game.
Naturally, this level of meticulous care is somehow translated to the character sprites, which are rendered like the character art is (assuming it's not reused stuff). Though I guess that's easy when your sprites have like five frames of animation to them...which leads nicely to Hit Point. Hit Point has rather detailed designs for their characters too, though they're more "Shounen-esque" than EXE's designs. But that's not where they stand out: Hit Point animates their stuff solidly. I know I've played a few Hit Point games, and ended up just sitting around and enjoying the animation in their artwork, it's actually pretty fun to watch on its own. Even Soul of Deva, which I bounced off of due to its absurdly long opening segment, has such impressive artwork and animation that I could not help but be wowed by it.
I sometimes wonder what would happen if Hit Point and Exe-Create combined their powers...
I'll be back later with more rambling on artwork.