Posted: Thu Sep 14, 2023 2:04 am
Unity Engine is a code engine that forms the core of many video games and apps, including quite a few Exe-Create Kemco RPGs. I've seen the Unity Engine logo prominently displayed when playing various Kemco RPGs on the Playstation.
Unity has just recently dropped an absolute bombshell of a price change announcement on their blog:
https://blog.unity.com/news/plan-pricin ... ng-updates
In addition to paid licensing tiers, Unity plans to start charging game and app developers who use it a fee PER INSTALL of Unity-licensed games or apps, starting January 1, 2024. That's not per sale, that's PER INSTALL. If a buyer installs the game they bought on multiple phones, PCs, or game consoles, the developer gets billed for each install. To the best of my knowledge, no engine maker has ever tried to bill PER INSTALL before.
There are a lot of caveats to this. Supposedly the fee-per-install doesn't kick in until a minimum number of users and installations has been reached. Supposedly pirated games and demos that don't include the full game don't count. I say "supposedly" because how is Unity going to know what's a legitimate install and what isn't? Their software doesn't "phone home" when installed (and can't legally do that in many countries).
Unity's response has been a vague reference to something like proprietary aggregate data collection or whatever, but it's corporate speak that boils down to "Just trust me, bro."
Developers are outraged over this. Here's an article about it:
https://arstechnica.com/gaming/2023/09/ ... structure/
What does this mean for Kemco and the Kemco games that use Unity?
One unfortunate possibility is that Kemco games that use Unity could get delisted, either temporarily or permanently. If Kemco risks getting billed every time one of these games is installed (not purchased - INSTALLED!) then keeping them available may not be worth it.
Another possibility is that Unity could get so much pushback (or even legal action) over this that they completely retract their price gouging proposal, and nothing changes. I hope this is what happens, but I'm not counting on it.
Another fairly likely possibility is that Exe-Create and any other Kemco developer that uses Unity will pivot to another game engine for all future games. In the long term, this would probably be a wise choice. In the short term, it could mean that forthcoming Kemco RPGs will be delayed while they're hastily transitioned to a different engine.
Unity has just recently dropped an absolute bombshell of a price change announcement on their blog:
https://blog.unity.com/news/plan-pricin ... ng-updates
In addition to paid licensing tiers, Unity plans to start charging game and app developers who use it a fee PER INSTALL of Unity-licensed games or apps, starting January 1, 2024. That's not per sale, that's PER INSTALL. If a buyer installs the game they bought on multiple phones, PCs, or game consoles, the developer gets billed for each install. To the best of my knowledge, no engine maker has ever tried to bill PER INSTALL before.
There are a lot of caveats to this. Supposedly the fee-per-install doesn't kick in until a minimum number of users and installations has been reached. Supposedly pirated games and demos that don't include the full game don't count. I say "supposedly" because how is Unity going to know what's a legitimate install and what isn't? Their software doesn't "phone home" when installed (and can't legally do that in many countries).
Unity's response has been a vague reference to something like proprietary aggregate data collection or whatever, but it's corporate speak that boils down to "Just trust me, bro."
Developers are outraged over this. Here's an article about it:
https://arstechnica.com/gaming/2023/09/ ... structure/
What does this mean for Kemco and the Kemco games that use Unity?
One unfortunate possibility is that Kemco games that use Unity could get delisted, either temporarily or permanently. If Kemco risks getting billed every time one of these games is installed (not purchased - INSTALLED!) then keeping them available may not be worth it.
Another possibility is that Unity could get so much pushback (or even legal action) over this that they completely retract their price gouging proposal, and nothing changes. I hope this is what happens, but I'm not counting on it.
Another fairly likely possibility is that Exe-Create and any other Kemco developer that uses Unity will pivot to another game engine for all future games. In the long term, this would probably be a wise choice. In the short term, it could mean that forthcoming Kemco RPGs will be delayed while they're hastily transitioned to a different engine.