Finally, i have had the chance to play the game with ten million downloads. (Source: trust me)
Did everything except defeat the dracolord because I like dragons and i'm not gonna go hunting for the one pearl I missed.
Tenmilli RPG is a very generic yet fun clone of Dragon Quest/Warrior and thats arguably its strongest point. It has all the hallmarks of the DQ games with their own twist on things being the inclusion of characters who only have one job line such as Zilva, Tink, Lufa, and Midori. All of them have a very niche role and they do it well enough while allowing Blont and Co. to take on the traditional jobs. You also get some character customization in the form of getting a bonus stat point you can redistribute whenever you please alongside with the option of letting the game decide for you meaning that you can use the honus stats to remedy each chaeacter's weakest stats or make them more specialized. However, the postgame favours physical attackers as one of the final jobs is "God Hand" which gives you [Reflect] at Lv. 20 that lets you nulify all magic attacks cast against you for 5 turns. This also applies to the "physical" magical attacks (Such as Poison Arrow and Vacuum Fist) meaning that the only way you can be damaged through your protection is to be attacked normally which uses your physical attacker's already high defense to calculate damage. This results in postgame battles where you only take scratch daname or no-sell all enemy attacks while you blast away with your own strongest attacks. In addition to that, you can watch ads to get revived if you get wiped out (though your MP stays the same) so you can keep whittling the boss down provided you're ok with watching ads. You still want to build some characters to be "Magical Stars" so you have two healing batteries at all times with full heals and full revives when needed so its not uncommon to see Mazenda and Temi on the sidelines healing in between fights. Overall, the combat is servicable and the grinding is actually fun in this game because you get levels so quickly that you feel like you're getting stronger all the time and it never feels wasted because you do need the levels to take on some of the challenges in the post game.
The story is nonexistent and that's ok because the excuse plot combined with the weird translation adds to the charm as you find yourself laughing at characters being stupid for no good reason so you can jump in to save the day. The final boss just pops in out of nowhere and only exists as a means to block off the postgame for you. Tenmilli RPG actually has a pretty healthy postgame as it comes with challenging dungeons and fights that incorporate puzzles and party swapping mechanics you won't find anywhere elese in the game. Its a shame you have to wait till you get to the postgame for the juicy stuff as the dungeons in the base game are so laughably short (1-2 screens) that forces you to grind out your levels and jobs instead of doing it normally through dungeon crawling.
Overall, a very easy nostalic game that you can turn your brain off to and enjoy it for ehat it is.
Tenmilli RPG Game Length
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[quote=43119]
Finally, i have had the chance to play the game with ten million downloads. (Source: trust me)
Did everything except defeat the dracolord because I like dragons and i’m not gonna go hunting for the one pearl I missed.
Tenmilli RPG is a very generic yet fun clone of Dragon Quest/Warrior and thats arguably its strongest point. It has all the hallmarks of the DQ games with their own twist on things being the inclusion of characters who only have one job line such as Zilva, Tink, Lufa, and Midori. All of them have a very niche role and they do it well enough while allowing Blont and Co. to take on the traditional jobs. You also get some character customization in the form of getting a bonus stat point you can redistribute whenever you please alongside with the option of letting the game decide for you meaning that you can use the honus stats to remedy each chaeacter’s weakest stats or make them more specialized. However, the postgame favours physical attackers as one of the final jobs is “God Hand” which gives you [Reflect] at Lv. 20 that lets you nulify all magic attacks cast against you for 5 turns. This also applies to the “physical” magical attacks (Such as Poison Arrow and Vacuum Fist) meaning that the only way you can be damaged through your protection is to be attacked normally which uses your physical attacker’s already high defense to calculate damage. This results in postgame battles where you only take scratch daname or no-sell all enemy attacks while you blast away with your own strongest attacks. In addition to that, you can watch ads to get revived if you get wiped out (though your MP stays the same) so you can keep whittling the boss down provided you’re ok with watching ads. You still want to build some characters to be “Magical Stars” so you have two healing batteries at all times with full heals and full revives when needed so its not uncommon to see Mazenda and Temi on the sidelines healing in between fights. Overall, the combat is servicable and the grinding is actually fun in this game because you get levels so quickly that you feel like you’re getting stronger all the time and it never feels wasted because you do need the levels to take on some of the challenges in the post game.
The story is nonexistent and that’s ok because the excuse plot combined with the weird translation adds to the charm as you find yourself laughing at characters being stupid for no good reason so you can jump in to save the day. The final boss just pops in out of nowhere and only exists as a means to block off the postgame for you. Tenmilli RPG actually has a pretty healthy postgame as it comes with challenging dungeons and fights that incorporate puzzles and party swapping mechanics you won’t find anywhere elese in the game. Its a shame you have to wait till you get to the postgame for the juicy stuff as the dungeons in the base game are so laughably short (1-2 screens) that forces you to grind out your levels and jobs instead of doing it normally through dungeon crawling.
Overall, a very easy nostalic game that you can turn your brain off to and enjoy it for ehat it is.
[/quote]You actually missed 2 Dragon Pearls, but you love Dragons as much as I do (Most of the time my hero name choice is "Dragon"/"Dragon Blade"), so it's ok.
God Hand and Magical Star are top Jobs you want to switch between if you're obsessed with high stats reaching 1000+ (one stat) and since you can keep strongest spells on any job provided it was unlocked and learned before job switch, you could make God Hand Team with buffs&Full Heals if you don't see magic useful.
I think all their RPG games (except for Tenmillion "Total" ZERO), including their newest game, are worth trying.
Finally, i have had the chance to play the game with ten million downloads. (Source: trust me)
Did everything except defeat the dracolord because I like dragons and i’m not gonna go hunting for the one pearl I missed.
Tenmilli RPG is a very generic yet fun clone of Dragon Quest/Warrior and thats arguably its strongest point. It has all the hallmarks of the DQ games with their own twist on things being the inclusion of characters who only have one job line such as Zilva, Tink, Lufa, and Midori. All of them have a very niche role and they do it well enough while allowing Blont and Co. to take on the traditional jobs. You also get some character customization in the form of getting a bonus stat point you can redistribute whenever you please alongside with the option of letting the game decide for you meaning that you can use the honus stats to remedy each chaeacter’s weakest stats or make them more specialized. However, the postgame favours physical attackers as one of the final jobs is “God Hand” which gives you [Reflect] at Lv. 20 that lets you nulify all magic attacks cast against you for 5 turns. This also applies to the “physical” magical attacks (Such as Poison Arrow and Vacuum Fist) meaning that the only way you can be damaged through your protection is to be attacked normally which uses your physical attacker’s already high defense to calculate damage. This results in postgame battles where you only take scratch daname or no-sell all enemy attacks while you blast away with your own strongest attacks. In addition to that, you can watch ads to get revived if you get wiped out (though your MP stays the same) so you can keep whittling the boss down provided you’re ok with watching ads. You still want to build some characters to be “Magical Stars” so you have two healing batteries at all times with full heals and full revives when needed so its not uncommon to see Mazenda and Temi on the sidelines healing in between fights. Overall, the combat is servicable and the grinding is actually fun in this game because you get levels so quickly that you feel like you’re getting stronger all the time and it never feels wasted because you do need the levels to take on some of the challenges in the post game.
The story is nonexistent and that’s ok because the excuse plot combined with the weird translation adds to the charm as you find yourself laughing at characters being stupid for no good reason so you can jump in to save the day. The final boss just pops in out of nowhere and only exists as a means to block off the postgame for you. Tenmilli RPG actually has a pretty healthy postgame as it comes with challenging dungeons and fights that incorporate puzzles and party swapping mechanics you won’t find anywhere elese in the game. Its a shame you have to wait till you get to the postgame for the juicy stuff as the dungeons in the base game are so laughably short (1-2 screens) that forces you to grind out your levels and jobs instead of doing it normally through dungeon crawling.
Overall, a very easy nostalic game that you can turn your brain off to and enjoy it for ehat it is.
[/quote]You actually missed 2 Dragon Pearls, but you love Dragons as much as I do (Most of the time my hero name choice is "Dragon"/"Dragon Blade"), so it's ok.
God Hand and Magical Star are top Jobs you want to switch between if you're obsessed with high stats reaching 1000+ (one stat) and since you can keep strongest spells on any job provided it was unlocked and learned before job switch, you could make God Hand Team with buffs&Full Heals if you don't see magic useful.
I think all their RPG games (except for Tenmillion "Total" ZERO), including their newest game, are worth trying.
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