Alphadia Genesis game length

For sharing overall play time (Normal End, True End, and Bonus Material)
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Travelman31
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Post by Travelman31 »

Here is the normal game time
Recently beaten since April 1: Sephirothic Stories (android, kemco), Soulblazer (snes, arpg), Seek hearts (android, kemco), Super Metroid (snes), Legend of Tetrarchs (android, kemco), Castlevania 4 (snes), Actraiser (snes), Demons Crest (snes, platformer), Holy Umbrella (snes, platformer), Arcana (snes rpg)
(Updated May 6)

Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
LemmyTheLenny
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Post by LemmyTheLenny »

That's actually the 1st AG but the time is added.
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MSG Commander
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Post by MSG Commander »

Fixed to reflect AG 1 and not AG 2.
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Travelman31
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Post by Travelman31 »

Sorry guys, my bad. It has been long enough since I have played them that I got them mixed up, haha.
Recently beaten since April 1: Sephirothic Stories (android, kemco), Soulblazer (snes, arpg), Seek hearts (android, kemco), Super Metroid (snes), Legend of Tetrarchs (android, kemco), Castlevania 4 (snes), Actraiser (snes), Demons Crest (snes, platformer), Holy Umbrella (snes, platformer), Arcana (snes rpg)
(Updated May 6)

Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
Tanuki
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Post by Tanuki »

I have completed the game today with both endings, mostly on Easy.

Normal Ending clear time: 12:49:11

True Ending time (savegame before final boss): 16:54:00 (add 20 minutes for final boss battle)

 

 

 

 

 
Victar
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Post by Victar »

This is the Wii U version, on Normal Difficulty.

The Normal End with all sidequests up through #14 and all Arena matches through the first rank of Queen took 26 hours. This was without grinding on metal slimes.

The True End with all sidequests up through #14 (no legendary weapon sidequests) and all Arena matches plus the "Twin Dolls" Secret Arena match took about 34 hours. Again, this was without grinding on metal slimes.

The last save file is around 42 hours. It encompasses grinding the party to the maximum level of 99, and further grinding my chosen team of four to max out all sub-elements. This postgame grind was necessarily on Metal Slime Island. At maximum level, finishing all the arena fights, completing the legendary weapon sidequests, defeating all optional bosses, and collecting the signpost weapons was fairly easy.

I initially overlooked one dark crystal, and probably would have never found it or obtained the signpost weapons if not for the information on these forums.

The strongest enemies I fought were technically regular monsters - the Giga Blue Dragon and the Giga Dragon Lord, who can randomly show up on Metal Slime Island and the donut-shaped Dragon Island, respectively. I never met the Giga Energi Dragon; his odds of appearing in the bottom depths of the True End final dungeon are pretty low.

It's possible to finish Alphadia Genesis much faster by grinding out levels on Metal Slime Island as soon as the airship can reach it (and the party has at least one critical band), and then just running from all regular encounters. I usually prefer to play Exe-Create games without fighting metal monsters until the story is complete; Exe-Create tends to balance the experience scaling of the enemies in each dungeon fairly well.
Victar’s Fanfiction Archive: https://www.vicfanfic.com
Featuring “Memories of an Overlord”, a Journey to Kreisia fanfiction novel
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