Great game!
Again, kemco, TOO SHORT! I want more to this game! It is normal ending, think I did everything, if memory works right.
No.4 is the clear game save, with the star.
Link of hearts game length
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Recently beaten since April 1: Sephirothic Stories (android, kemco), Soulblazer (snes, arpg), Seek hearts (android, kemco), Super Metroid (snes), Legend of Tetrarchs (android, kemco), Castlevania 4 (snes), Actraiser (snes), Demons Crest (snes, platformer), Holy Umbrella (snes, platformer), Arcana (snes rpg)
(Updated May 6)
Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
(Updated May 6)
Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
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Beaten to normal end and got to the end of the Crack of Training. Didn't want to try my hand against the bonus bosses and didn't get any IAP dungeons.
Tips:
When building characters, its best to dedicate one set of 4 elemental solid slots (All linked to one another) to this layout
Attacking skill (Bisection for Mars, Sonic Gust/Icicle for Venus, Crushing Blow for Daichi, Any 2nd tier elemental magic for Lily, and Crusher for Mole)
Power +20
Power +30
Power +50
This will give you one hard hitting skill you only need to use to deal damage with double the power so you get to see your team dish out at least 5k damage per person. The other ES you should use is one that either debuffs the enemies for the attackers to use and then continue using their heavy hitters.
Your supporters will be Venus and Lily and they both should have their 4 linked ES slots look like this
Expanded Range
Buff 1 (Quicken for Venus, Power up for Lily)
Buff 2 (Rune Shield for Venus, Shield for Lily)
Heal
Then the rest of the solids are up to you but as long as you have those, you're set to go and you can just fill up the slots with passives or other skills provided you have enough capacity. The reason I suggest a physical-focused team is because physical attacks do far more damage than magic and nobody resists physical attacks plus once you get the criticals going, you can see all your physical attackers break 9999 damage easily in the endgame.
Daichi in particular should be the one to get all the ES that boosts his critical rate + damage as his Limit Break (Arc Blaster) is the strongest and if properly specced and buffed/debuffed, Daichi will break 20K damage in one critical hit with Arc Blaster and he can do this 3 times in a row.
Magic isn't worth it because the only healing skill is water-elemental and only Venus and Lily have access to water ES so you would be depriving your team of an effective supporter if you made one of them the dedicated magical DPS.
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I liked the story and the dialogue of the game because it was honestly interesting with the plot twists but the combat is generic despite the fact that WWS tried their hand at the materia system. I hated how this game was basically stripped of all of its side content and paywalled which was honestly infuriating and for that reason alone, I cannot recommend the game. You don't even get enough points to covert to extra dungeons or scenarios and the extra characters aren't worth it. This game should have came without the MTX content and it would have made the game worth playing but as it stands, its a f*king insult at how audacious the MTX are.
We don't make mistakes. We just have happy accidents.