Great game!
Again, kemco, TOO SHORT! Why do they keep making these games so short? I enjoyed this one a lot too, just like SoE.
Knights of earthends game length
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Recently beaten since April 1: Sephirothic Stories (android, kemco), Soulblazer (snes, arpg), Seek hearts (android, kemco), Super Metroid (snes), Legend of Tetrarchs (android, kemco), Castlevania 4 (snes), Actraiser (snes), Demons Crest (snes, platformer), Holy Umbrella (snes, platformer), Arcana (snes rpg)
(Updated May 6)
Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
(Updated May 6)
Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
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Dang! You all are good. I just got the dragon to ride, and have nearly 20 hours. How do you get everything completed that quickly? The monster guide is especially a pain. It takes a spell to get their data, a spell to steal, and the drop rate is terrible. It can take 10 battles to get 1 dropped item. Wait...maybe you're normal? and don't have this sick need to complete lists? I think I might need medication or a 12-step program for listoholoics. 

[center][i]Be silly. Be honest. Be kind.[/i][/center]
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Takes me longer than usual too. I don't always go for 100% complete though, but I do explore every building in every town, and talk to every NPC (you never know, one of them might actually have something important to say...) Also I tend to always go the wrong direction in dungeons - it's just this little gift that I have...
All your base are
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5 years later, I attempt this game again. Beat normal end on easy, cleared bonus dungeon, and cleared road to underworld
Tips:
During the main story, you should make sure to buy all of Raud's skills and modes as there's a type of arm Raud can purchase called "General Purpose". This type of weapon allows you to use both Raud's physical and magical skills which is a godsend in the endgame. You should also make sure all of Raud's stats are upgraded evenly such that you end up with 15/20 points in each stat as Raud needs all of them for the general purpose build and then you can upgrade whichever stat you want once you hit 15.
When you use Reiya's stronger arts, make sure that the total speed of the art chain is less than 100 because if its 100 or more speed, then Reiya will lose a turn as she launches the art chain the next turn. Use swiftness in the art chain to make sure that her total speed stays below 100 at all costs.
The first bonus dungeon "Steps of Power" is in the Inner World. Look for a cave surrounded by mountains on the northwest corner of the inner world while riding your dragon and land there. Only accessible after you beat the game.
In the bonus dungeon "Steps of Power", make sure you have 3 anti-instant death and 3 anti-petrifying charms because the undead boss in the tower 2nd from the left (Has a cemetery themed dungeon; the one that Raud and Yunika went to get herbs to heal Reiya) will wipe you out in 1 or 2 turns if you don't have protection from petrify and instant death.
In the same bonus dungeon, you need to make sure Raud's magic attack has been consistently upgraded because the boss in the tower 2nd from the right (Has a ruins theme; is the final dungeon in the inner world) resists all physical attacks making Reiya your dedicated healer for the fight. You will not have a good time if you neglect Raud's magical attack because that means Yunika will have to carry the fight and that's a big enough problem on their own.
To access the 2nd bonus dungeon "Road to the underworld", you need to follow those steps:
Beat the game
Go to each of the 4 dungeons in the outer world where you got the golems and travel to the deepest part where you initially fought the boss, There will be a staircase leading down to the bonus golem boss fights. Kill the bonus bosses (easy if you beat Steps of Power first) and retrieve the seals of each respective golem.
Go to the Steps of Power and get a Zerandal Ore either from a chest or a drop from a boss.
Go to the port on the eastern island in the inner world (the one with the cemetery at the south end) and talk to one of the sailors who trades you his ship for a Zerandal Ore.
Go to the isolated ice island on the northwest corner of the Outer World map using your boat and enter the cave to access the Road to the Underworld
The dungeon is basically a [lace to play around with the golems other than the Rednight golem you used during the main story to kill monsters. The rewards at the end are disappointing though.
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This is a short and easy game that has many interesting mechanics for each playable character. I liked how Yunika was honestly unique in how she swaps between styles and for how Reiya can customize her arts. But its a game that is short and sweet and honestly had one of the more fun post-game dungeons that felt sastifying to clear. The story was mid but that's par for the course.
We don't make mistakes. We just have happy accidents.