Unlucky hero game length

For sharing overall play time (Normal End, True End, and Bonus Material)
Post Reply
Travelman31
Member
Member
Posts: 213
Joined: Wed Jun 01, 2016 4:19 am
9

Post by Travelman31 »

here, good game. Wonder why kemco never decided to port it.
Recently beaten since April 1: Sephirothic Stories (android, kemco), Soulblazer (snes, arpg), Seek hearts (android, kemco), Super Metroid (snes), Legend of Tetrarchs (android, kemco), Castlevania 4 (snes), Actraiser (snes), Demons Crest (snes, platformer), Holy Umbrella (snes, platformer), Arcana (snes rpg)
(Updated May 6)

Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
Victar
Newcomer
Newcomer
Posts: 0
Joined: Mon Jan 28, 2019 9:54 am
6

Post by Victar »

I played the 3DS version (which was retitled Unlucky Mage) on Normal difficulty. I regret deleting my save data; the only screenshot I can offer is from my 3DS activity log.

Earning Ending A with all sidequests complete took about 27 hours. Some sidequests do not unlock until AFTER Ending A is earned. Which means I earned Ending A, then completed the additional sidequests, then earned Ending A again.

Unlucky Mage lets the player try for Ending B after earning Ending A once (trying for Ending B does not involve replaying the game). I never tried for Ending B, because Ending A is the ending I like.

I won't give any ending spoilers, but I do want to note that the two possible endings are literally called "Ending A" and "Ending B". They are NOT called "Normal End" and "True End", like in many other Exe-Create games.

My interpretation is that neither Ending A nor Ending B are more "true" than the other; both endings are equally valid conclusions to Jasper's story.
Victar’s Fanfiction Archive: https://www.vicfanfic.com
Featuring “Memories of an Overlord”, a Journey to Kreisia fanfiction novel
Post Reply

Return to “Game Length”