Slots Question.
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Different spells Poison is treated as different Poison, but casting the same spell twice will result in renewing previously cast Poison. So, example : One Poison Spell affects all targets. The other poison spell targets one enemy only. Both of these Poisons stack on the enemy because they’re different. I’ll test an idea later.
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I'm not sure that happens, or if it does, in what way. I don't think you get an additive impact. For example: spell 1 is all enemies, and does 10 damage per turn for 4 turns. (I'm ignoring for now the initial damage.) Spell 2 is one enemy only, and does 8 damage per turn for 4 turns. Does the monster now suffer 10+8=18 damage per turn? I don't think so. How number of turns work would also be a question.
If multiple poisons can be active at the same time on a single monster, wow, that would be powerful. But I suspect not. (I haven't explicitly tested it, but I did try something like that once and I don't think it worked.)
If I get up early enough Friday I should get 3 of my party (not the Thief--he is at level 70) up to level 72. I'm using Larkwood Mines and I like it because I see the same monster parts until I level, so it goes faster than just hitting random monsters. I use your advice: if I don't have the map, I don't bother exploring. The few times I have looked for treasures, I didn't get anything worth the trouble.
Different spells Poison is treated as different Poison, but casting the same spell twice will result in renewing previously cast Poison. So, example : One Poison Spell affects all targets. The other poison spell targets one enemy only. Both of these Poisons stack on the enemy because they’re different. I’ll test an idea later.
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I'm not sure that happens, or if it does, in what way. I don't think you get an additive impact. For example: spell 1 is all enemies, and does 10 damage per turn for 4 turns. (I'm ignoring for now the initial damage.) Spell 2 is one enemy only, and does 8 damage per turn for 4 turns. Does the monster now suffer 10+8=18 damage per turn? I don't think so. How number of turns work would also be a question.
If multiple poisons can be active at the same time on a single monster, wow, that would be powerful. But I suspect not. (I haven't explicitly tested it, but I did try something like that once and I don't think it worked.)
If I get up early enough Friday I should get 3 of my party (not the Thief--he is at level 70) up to level 72. I'm using Larkwood Mines and I like it because I see the same monster parts until I level, so it goes faster than just hitting random monsters. I use your advice: if I don't have the map, I don't bother exploring. The few times I have looked for treasures, I didn't get anything worth the trouble.
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It works EXACTLY like you said. Poison Damage and Strength Debuff stack on any monster, even Bosses.
I just killed the Boss at Larkwood Mines. At level 81-90 he has approximately 2.2m health and he couldn't scratch anyone.
I got useful stuff in Chests, now average 2 of 4 Chests contain good stuff (at least for me). Also, I can easily kill enemies now
I just killed the Boss at Larkwood Mines. At level 81-90 he has approximately 2.2m health and he couldn't scratch anyone.
I got useful stuff in Chests, now average 2 of 4 Chests contain good stuff (at least for me). Also, I can easily kill enemies now

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Well, I'll try it. I have my sorcerer with both an ALL and a SINGLE poison, so if I understand what you are saying, I should be able to have them add together damage each turn when their turns overlap. Do you see two poison icons on the monster when this happens (each with a turn indicator)?
That's interesting about the chests in Lockwood. I guess you are at such a high level, the chests have to have better treasures if the dungeon is to stay relevant.
That's interesting about the chests in Lockwood. I guess you are at such a high level, the chests have to have better treasures if the dungeon is to stay relevant.
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I think I need something like the Hubble Telescope to see your (formerly) 26m gold from my lowly 1m gold--you are far, far away 
I did see the two poison icons! I think I had seen that once before in a boss fight, but I wasn't sure about it. Now I see how it works. THanks--I'll for sure use that on a boss. I did get a good III poison spell (for my level), but 454 or so SP means I reserve it for emergencies and bosses.

I did see the two poison icons! I think I had seen that once before in a boss fight, but I wasn't sure about it. Now I see how it works. THanks--I'll for sure use that on a boss. I did get a good III poison spell (for my level), but 454 or so SP means I reserve it for emergencies and bosses.
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Don't worry about it
I accepted the fact gold is not important for me outside of buying mana Potions.
Following the death I tried to beat the Boss, Zeffron. It was easier than monsters, I think it's just a Miniboss because there was small bar above his head. 2.2m + Two supporting monsters, each with 1m HP. Now I see no difference between monsters and bosses. Both can kill the party, Both are easy. The only difference is HP.
After the MiniBoss fight, I found and explored several new hidden areas, got good stuff, found a Cave, grinded the map of the Area, The party got to Level 90.. A lot of stuff happens
I'll have to teleport out soon due to backpack almost full.

Following the death I tried to beat the Boss, Zeffron. It was easier than monsters, I think it's just a Miniboss because there was small bar above his head. 2.2m + Two supporting monsters, each with 1m HP. Now I see no difference between monsters and bosses. Both can kill the party, Both are easy. The only difference is HP.
After the MiniBoss fight, I found and explored several new hidden areas, got good stuff, found a Cave, grinded the map of the Area, The party got to Level 90.. A lot of stuff happens

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