NOTE: Before you enter the Room of Flight, you need to go to the arena. Fight the costume battles until you reach S Rank, and bet on battles until you get a Gold Medal. If you don't do this first, you won't be able to complete this part of the game.
EDIT: The boss here is completely optional. All you actually need to do is find the Green Seal, and the next dungeon will open. There's a map of the Dark Dungeon here.
The first seal you can break is the Dark Seal. You need to navigate all the way to the southwest corner of the room to get the switch that breaks the seal.
After that you can take the stairs to the "Dark Dungeon." This dungeon is LONG and complicated and you need to be S rank in the arena before you enter . Otherwise you'll have to go through the whole dungeon twice...
Anyway, once you're S Rank in the arena, you can proceed to the end of the Dark Dungeon. In the last little bit you have to go through a room that's all blacked out - meaning, you basically have to figure out a somewhat complicated secret passage (but just keep trying, and you'll get there.)
The boss here is really, really strong. If you have Reflect, you should use it on every member of your party. It won't block his physical attacks, but it will "deny" all magic... warning: this includes all friendly magic, like healing, so use Reflect at your own discretion.
You'll probably want to turn on wifi for this boss, so that when you die (not if, but when), you can just watch a 30-second ad and have your party revived to keep fighting... (Not that you would ever do that, though... I mean, cough cough, I don't know anyone who did, cough cough...)
Once you beat the first boss, the next seal is broken.
Go back to the Room of Flight, and the stairway in the upper left corner of the main room is open now. This leads to a nice wooded village, where you conveniently get separated from the rest of your party. (Thanks to Travelman for giving me the heads-up on this one.)
When you enter this area, the only one in your party is Blont. And you have to search the woods to find everyone else.
Warning: DO NOT go back to the Room of Flight until you've found all 9 members and broken the next seal! Otherwise, when you come back to this dungeon, you will all be separated again and you'll have to start over... (Don't ask me how I know...)
The boss here isn't too bad, if you have all-attack spells. Otherwise, turn on wifi and watch a couple ads whenever you die...
BTW The little village has some good weapons and armor, but you'll probably only have enough gold to buy like one or two things, so choose wisely.
Well, I just got to the start of this area... but...
It starts like the last dungeon, with your whole team separated. HOWEVER, this time you have to manually cycle through each party member. How?
Just change your Formation so that someone other than Blont is in the lead. Now you'll be in control of that party member, on their island. Approach the little seal on the island, then follow the path as far as it takes you. Then go back to the beginning, choose another party member, and repeat.
(You'll want to choose Blont last on this one, because his path leads to the way out...)
It starts like the last dungeon, with your whole team separated. HOWEVER, this time you have to manually cycle through each party member. How?
Just change your Formation so that someone other than Blont is in the lead. Now you'll be in control of that party member, on their island. Approach the little seal on the island, then follow the path as far as it takes you. Then go back to the beginning, choose another party member, and repeat.
(You'll want to choose Blont last on this one, because his path leads to the way out...)
This one is a real challenge. When you enter the Silver Ruins, your party is separated into different "rooms" and each room is blocked by a switch. What you need to do is move each party member one at a time to unlock the right switches and get everyone to the top of the map.
Check out 3beez' guide here on how to clear this room: https://www.rpginsanity.com/forum/tenmi ... post-25138
Check out 3beez' guide here on how to clear this room: https://www.rpginsanity.com/forum/tenmi ... post-25138
After clearing the Ruins of Silver you come to the Arctic Region. There are 3 buildings on this map - and a boat (that looks like a duck).
The key to the boat is in the building in the southwest.
The building on the far side of the water is the Tower of Mirrors, and the main thing to know about this is: At the end of the Tower, you need to have 3 medals from the arena: Bronze, Silver, and Gold. You can get these medals from the betting arena. With these medals, you'll be able to unlock 3 Boss battles, and clear the Tower.
After that, all that's left to do is take the Dragon Pearls to the Dragonlord (if you've collected at least 40 Pearls throughout the game, the Dragonlord will now "rise," and then you can exit the Dragonlord's Castle, re-enter, and challenge the Dragonlord to a fight.
And that appears to be the end of the game.
The key to the boat is in the building in the southwest.
The building on the far side of the water is the Tower of Mirrors, and the main thing to know about this is: At the end of the Tower, you need to have 3 medals from the arena: Bronze, Silver, and Gold. You can get these medals from the betting arena. With these medals, you'll be able to unlock 3 Boss battles, and clear the Tower.
After that, all that's left to do is take the Dragon Pearls to the Dragonlord (if you've collected at least 40 Pearls throughout the game, the Dragonlord will now "rise," and then you can exit the Dragonlord's Castle, re-enter, and challenge the Dragonlord to a fight.
And that appears to be the end of the game.