Capture Compared to Creation

Mastertrek
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Post by Mastertrek »

Oh, ok :) And I'm sure that it'd a really bad idea to make a monster with +99 fuse with another +99 to make a new monster as it probably will start at +1 regardless of Parents stats. But I will actually want to make all possible New Monsters before moving on (but for now my party level 21+ does solid damage while they get 1 Damage from Physical attacks.. Magic does much more to them, though.
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Mastertrek
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Post by Mastertrek »

And how much hours did you already spend total?
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Post by 1oldtymer »

[quote=32724]

And how much hours did you already spend total?

[/quote]

To unlock all the dungeons and beat all the bosses, about 22 hours (would have been less but i spent time taking notes and trying to decipher the wiki).  About 30 hours more to make all the monsters and try to get the remaining special drops.  Those drops are tough.  Again, the 30 would have been about 20 except for struggling with the wiki.  If you use my list, which I will attempt to post as a table in addition to the excel spreadsheet, you should be able to make all the monsters much faster than I did.
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Mastertrek
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Post by Mastertrek »

Wait.. The game has tough Special Drops? From Bosses? From Enemies? This seems like even more absurd than Tenmilli-rpg where I'd probably spend long time restarting fights just to find out it was about Bosses Total Level..
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Post by Mastertrek »

But at least the game will probably become as good as Tenmilli-rpg (not the total Disaster game where the most fun part was tactics..) that because of that much stuff.. A lot of different options for everyone to focus on and wide variety of Monsters to use, all of which can be useful at times (I thought that Slime would be very weak but I used it until monsters I can equip were found which didn't take much time..)
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Post by 1oldtymer »

Yep, AFTER you get all the 160 monsters (and another crazy thing which can wait for discussion), you learn that there are 9 special monsters SOMEWHERE (you are not told where).  It is tough get their drops (I think I have 6 of them at the moment).  Reading comments in the Wiki, it appears there is some hidden rule that makes it mysterious (recall Tenmili RPG).  I'm not sure what the rule is, but I do know that one technique is blocked.  And the drops are for the most part useless: some of them are for items you already have.  Only one drop looks like a possibility, but probably not: a sword that hits 4 times, but with reduced accuracy.
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Mastertrek
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Post by Mastertrek »

Can they be leveled up like in Tenmilli-rpg? (or captured)
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Post by Mastertrek »

I don't know if Fire Head +4 is going to be useful but I will try. Oh, and do you know best monster to fuse With Dragon? For now he is the best monster so it might be hard to change him to something like Zombie Dragon which I made from Zombie and something else.
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Post by 1oldtymer »

No, they are cameo apparances by heroes from Tenmilli, but you don't fight them, just the monster team they have assembled.  No challenge at all, and nothing particularly useful.

 

I didn't fuse Dragon with anybody and just used him leveled up until near the end.  I didn't use any of the elemental spells from anybody except early in the game.  One reason: as far as I know, I don't recall a monster being able to block a physical attack, but they can block and reflect magical ones.
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Post by Mastertrek »

That's what I thought xd I might get him to +99 At post-game unless I can capture it again but even then I'll simply fuse other Dragons xd
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