I'm only a couple hours in so far, but I'm having some mixed feelings on this one. Love the battle system, but the translation seems pretty choppy so far, and these characters definitely haven't grabbed me yet like some of the other titles. Then there's those fairies -_-
Here's hoping it gets better...
Posted: Sun Jan 06, 2019 4:31 pm
by AbduSharif
Overall the game is decent enough and a good time killer.
As for the story it's decent too and it's more interesting than the recent games, it has a good character development and it's not cheesy (like some other games e.g ”Heirs of the Kings"), you'll love the characters interaction throughout the story, and there's some good plot twists too, yeah the characters' are nothing too special.
The translation in this game is much better than some of the recent games (A godsend) but yeah it could use some improvement.
The game content is a godsend if you compare it to some of the recent games, it has good dungeons and the monsters encounter rate and drops are all good (there are 3 star drops for most monsters if you look in the "Monster Guide" which is new?), and all the extra content we wanted is there.
Extra quests (you get quartz for exterminating monsters in certain locations and the quests will change after 24h if the previous ones were completed) and grinding in-game (every 10 monsters killed you get 1 quartz, or sometimes excavating crystals will get you 1 quartz) will be good for people who want to just buy the game and don't want to spend anymore money, alhough the premium shop has nothing important for the story and the extra dungeons are free but some might like the armor or treasure houses keys so these thing would help you get them, the battle arena shop (uses butler coins that you get from the battle arena) has some of the premium armor and items if you want to get them instead of buying from the premium shop.
Most of the awards (achievements) will give you decent goodies (and helpful weapons and armor if you want to get them).
And if you love grinding, the game got you covered, there's some good spots for leveling up (pointed out in the forums, thank you for doing so CoarseDragon) and some dungeons has better weapons drop chance than others, so if you want to discover them and grind in order to maximize Izen's stats or reach certain levels you'll be happy with it.
I don't want to spoil more so I'll stop here and recommend you to play on hard or expert difficulty if the game became easy for you or if you're a hardcore rpg player, and advice you to be patient and the game will get better.
Also play the post game for more content and the game will continue (an open world for you to roam freely after you complete the story, and play the extra dungeons and secret arena if you want to, you can also repeat the final boss fight).
Posted: Sun Jan 06, 2019 5:48 pm
by Nemomon
I quite like the game myself, too. It's quite rare for Kemco games to have all characters that aren't annoying, but in this game they all are pretty likeable.
The strory seems good too, we clearly can see that it uses some words from our world which means it's our postapo world, probably some hundred years later from now on. I'm only sad that they didn't play this theme any further. As for the plot twist, I genuinely didn't see it coming.
As for the translation, if you can read my broken English without your eyes being burned, then you also can read the translation .
Posted: Sun Jan 06, 2019 6:03 pm
by AbduSharif
Your english is 10 times better than mine, haha.
Also Dimension Cross will play the futuristic theme we want, hopefully the game will be full of content unlike Sephirothic Stories.
Posted: Sun Jan 13, 2019 11:01 pm
by sigfried
i have finished the game and post game. the game is short talking strictly of the story but with some interesting secret if you like to grind. i found it well written (although not as good as wizard of brandel, warlord revival or unlucky hero) and the story was interesting with good twists here and there. overall i didn't enjoy an exe create at this level since asdivine dios or revenant saga (my first one). i begin to think also that exe create could have absorbed world wide software team because if you look at the structure of the latest games of 2017 that were translated in 2018 (alvastia, heir of the king, sephirothic stories, this one) it looks more like a good old aeon avenger or silver nornir than fernz gate or asdivine hearts 2. the latest game bring their fun and it's different from previous production. i really want to play that dimension cross game from exe create. i hope it will be the next release in english.
Posted: Wed Jan 30, 2019 10:44 pm
by MSG Commander
I didn't start this game until about a week ago, but I've just about finished everything. Still have some grinding to do to fight the boss in Trial Tower on Hard and Expert mode, and I've only done about half of the subquests, but...
I'm really impressed with this game.
So much, that I would gladly recommend it to anyone who (like me) has grown tired of Exe Create lately. (A lot of their recent games have been sub-par in my opinion; almost like they created a rough draft of the whole game and then just said, "What the heck, I'm sure people will pay for this.")
Seek Hearts got a lot more attention than that, and it shows in the story line, the dialogue, the battle system (and Izen's leveling system - which if you focus mainly on SPD and STR in the beginning, makes it really easy to break the game...)
This is probably my favorite Kemco game since Fernz Gate, and easily up there with the Asdivine games for pure enjoyment.
Posted: Thu May 02, 2019 9:52 pm
by Travelman31
I do not like the Fairy sub-game where you set food for them and find them in stockings, especially the tickling part, seems creepy somehow.
Posted: Wed Sep 18, 2019 12:51 am
by GrandTanker
I've been playing around with this one recently.
I like the ideas it brings to the table, and think it has potential. But unfortunately, I've gotten strong enough through normal play to steam roll most challenges. I'm still early on so this may change, but even hiking up the difficulty has made the game give me much push back.
Also I think Lucca is cute and I want to pet her fuzzy head.
Posted: Wed Sep 18, 2019 1:21 pm
by Mastertrek
@grandtanker If you seek for a very tough game from the beginning of the game, Dragon's Blade is going to be a perfect choice for difficult game as even early on fights usually give a Challenge. And I heard most people don't finish the game because of the difficulty that goes significantly higher the further you go. Maybe grinding is also the reason. For now I'm trying to do Slots as I recently found a cool helmet from there (36 defence).
I found that most Kemco games I played needed some preparation for the highest difficulty but it was usually about the equipment and level. Only a game which automatically scales your level to enemies can pose a Challenge big enough as grinding won't make you OP.
Posted: Wed Sep 18, 2019 6:47 pm
by jesusalva
[quote=35841]
I found that most Kemco games I played needed some preparation for the highest difficulty but it was usually about the equipment and level. Only a game which automatically scales your level to enemies can pose a Challenge big enough as grinding won’t make you OP.
[/quote]
I think Justice Chronicles is a decently paced challenging game, as in, you can try to avoid grinding but the game difficulty growth will force you to do so - In other hand, if you decide to go out of your way to explore, you won't end up being OP (like Seek Hearts and most Exe-Create games, which reacts to the smallest grind making you powerful).
In general, Hitpoint games are those whom require some grinding to play at the same difficulty pace from early game, where Exe-Create reacts very strongly to grind, but there may be exceptions.
As for scalable enemies - For me, it is enough reason to don't play the game. Scalable enemies make the level system entirely pointless, so why keeping it, when you're not actually getting stronger? Better change game group to “skill games” and remove the level system altogheter. (And I'm not in skill games, I'm more into games where I can cheat to chop off several gameplay hours and training at once, if possible.)
Of course, done right, it will not be an annoying hinder which serves no purpose, or just make grinding more annoying than it is. But “done right” is difficult to attain. Most of those I've seen could have removed the whole level system with zero impact to gameplay, and some are keeping it only to say “Hey I am a RPG”.
(By the way, since when RPGs had to have level systems? RPG literally stands out for “Role-Playing Game”, not for “Level-Based Progression, Inventory, and Status Allocation Choices” >.> I've seen a lot of games claiming to be RPGs which are ANYTHING but RPGs as of late...)