Miden Tower - New EXE Create game

1oldtymer
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Post by 1oldtymer »

I will be posting my thoughts about gameplay in Miden Tower compared to prior Exe-Create games.  But here I thought I'd post a screen shot about what the post game "clear data" offers.  I haven't entered the post game just yet, so I can't add anything now.

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Post by rpgaddict »

Need help can't find subquest 19 and last 20, where to find them?

Already open all box chest and finish the game + extra, and i can said this game overall is good but not the best.

What i found this one good :

have unique passive skill u need to work to get them, adjust the right position team to trigger pasif skill and use them. Some of them is hard to trigger and every member had several unique skill.
The strongest boss here is not a joke, but with some tactics u can kill with easily. I have find a way to kill it fast before he spam his jammer golem. This guy block our skill so need to kill it then we can use skill again.

 

Before fight make sure u raise all stas to max to all of ur member. I will asume u rise ur best skill to max ( 1000 count ).

Valen and gruff

Weapons : bear stuff or anything u get to rise physical dmg

Armor and helmet : cheer suit and peppery bandana.

Accs : double start charm

 

Leila (must act first after the bear) well the bear always run first anyway except mia use her stuff.

Weapon : anyhing

Armor and helmet : cheer set.

Accs : tri hit charm ( this must to increase ur hits count dmg max 250% )

Mia ( my dmg dealer) i use valen,mia and gruff in vanguard to activated mia passive skill buff)

Weapons : aradia broom

Armor and helmet : cheer set

Accs : double start charm

 

So now after the bear hit u make sure u dont get any rage stats, i have rage resist lvl 9 to all member. Note :  max SPD stats point (9999) to all member.

Leila turn : use overload brick skill so u can have 4 turn, then all spam falling blocks with this u can have at least 250+ hits and have 250% dmg buff.

Now is mia turn. Use starfall earth lvl 99 magic skill 1000 count have 5000 force power plus can raise crit dmg to 1.5 . The best skill ever. With set up i can do 10mil dmg twice. The bear had 33mil health points. Now he near death.

Rest valen use blood price to make sure everything is goods or just hit with his best physical skill twice. Some with gruff. Now the bear 100% death.

With this tactics u can not see the bear berserk state. Cause if the bear berserk his rise all attributes and we lose attributes, the trouble is his jammer golem we cant use any skill just normal hits. If u want hardcore ways u can left the bear haft health points and tried.
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Post by 1oldtymer »

OK, I made it to the end of the "clear data" path.  I'll post some thoughts in a few days.
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Post by 1oldtymer »

Subquest 19:  "Secret Support for Leila: Fan Club member in the Council Hall asks you to defeat a giant monster in Wamuda Garden.

Reward: Omni Charm

Subquest 20: Protector of Catherine's Home: Markus in the Jurisdictive Town of Stohl asks you to investigate a suspicious figure seen lurking in front of Catherine's house in Matarl and report back to Markus.

Reward: Mysterious Bearskin

 

I found these when playing with clear data.
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Post by rpgaddict »

Yay, thx a lot @1oldtymer for the subquest list now i know why wamuda garden left one blank enemy. 8-)
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Post by 1oldtymer »

Is it possible to complete subquest #14?  It requires 3 Strange Fruit (easy), and 3 Nectar (impossible) from Full-Bloom Flower in  Wamuda Garden.  I have 29 Strange Fruit, from steals and drops, but zero Nectar.  If I assume that that Nectar and Strange Fruit are equally probable, then the chance to get 29 Strange Fruit and 0 Nectar is (1/2)^^29=approx .0000000019 or simply never.  I killed the Flowers in 2 different locations (one at the entrance, and the other at the exit).  Perhaps there is some spot somewhere in the Garden that yields the Nectar, but I doubt it.  Did anybody find a way to get the Nectar?
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Post by rpgaddict »

Nectar is a grass near second map near jumper, i will post the picture. U need to re enter again to respawn it.

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Post by 1oldtymer »

The wording of the subquest made me think it was a drop.  I had forgotten about the plant--I had picked some before to change the color of the cannon.  Thanks--my memory is getting awful.
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Post by 1oldtymer »

I thought I'd share my impressions of some of the differences between Miden Tower and several of the older Exe-Create offerings.  I will focus on game play rather than graphics, music, story, etc.  Overall, I think the changes make the game more interesting, and the battles slightly more difficult.

The biggest difference I noticed is that Miden Tower  game play/difficulty seems more balanced than several Exe-Create games.  I don't mean that just that the difficulty setting can be changed on the fly throughout the game.  Until the toughest bosses in the post-game, physical and magic skills are roughly equally useful (but for the killer bosses late magic skills are required).  There are no super weapons, not even anything like the "Maid Weapons" (perhaps there are some in the gacha  inapp) that can make you OP.  Some of the major bonus attributes in prior games are weakened here: critical is only +25% (although some rare "passive" skills can increase that just for one turn), and formation placement only adjusts attack/damage by +/- 15%.  To offset these reductions somewhat, elementals are more significant here.  In my experience, elementals in prior games can usually be ignored, so it is nice to see they play a larger role in Miden Tower.

In many prior Exe-Create games there is a "weapon enhancement" scheme that helps you strengthen your characters.  That scheme was frequently messy and overly complicated.  This feature is streamlined in Miden Tower by making every weapon (not counting the wall's bricks) have 6 effect slots, with their type and order identical across all weapons.  This means there is no "removing" a slot, and "enhancing" becomes simply selecting any weapon and clicking the synthesizing button.  In addition, with the limit on critical mentioned above, weapon enhancing becomes less important than in other games.

The "gardens" where you plant items to transform/increase them are retained here, but at least now it is easy to see the list of possible transforms, with probabilities and time required, for every item.

The inapp shop has nothing that you need, indeed a little less than in prior games, but still has the typical time savers (exp, gold, sp, etc.).

There are the typical metal monsters (see @CoarseDragon post below) for grinding, and also a "training level" with treasures.   I found the best grinding to be abusing the advanced arena, once you can one-hit its top monster (just as in other Exe-Create arenas).

There is one feature that appears new to me, and which I don't like.  So-called "manatic fields" (the following is a quote from the help guide):"Manatic fields are fields with special effects than randomly trigger for both allies & enemies at the start of battle.  While there are good effects, there are also bad ones."
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Post by jesusalva »

[quote=37067]

 

There is one feature that appears new to me, and which I don’t like.  So-called “manatic fields” (the following is a quote from the help guide):”Manatic fields are fields with special effects than randomly trigger for both allies & enemies at the start of battle.  While there are good effects, there are also bad ones.”

[/quote]

 

Are those fields like EBF5 Weather's (decided based on the location) or 100% random?

 

Epic Battle Fantasy 5 is the fifth installment on matt's game series of Epic Battle Fantasy.

Unlike the four predecessors, EBF 5 introduces a feature called "Weather", which affects friends and foes alike. It depends on the location and a small grain of randomness. Some examples: In plain lands it may be normal or breezy (status effect); Inside caves there might be falling stalactites (randomly falls on people), and if you walk on a nuclear power plant - you guess it, there's "radioactive" weather and every friend and enemy max HP is nerfed.

There's also skills and probably icons to temporaly change the weather, eg. a character limit break can nuke the battle field, changing weather to radioactive, and another one might cause calmness, reverting weather to normal for a while.
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