Posted: Sun Jun 14, 2020 7:08 am
This game is disputing with Aeon Avenger for the first place in my hate list. It looks and feels a lot like Seek Hearts.
To be serious, I've played about 2 hours. Because I like to explore the game, 2 hours means I did not finish the first dungeon. In fact, I did not even got three members on my party.
I was lucky in the roulette, got 110 shards + a ability fruit. However, this was the first game I've asked for a refund. I never did that before today.
So, I'll review in my usual style.
======== First Impression
It looked like a money grabber, so I set low expectations. Personally, I was hoping for a game like Asdivine Hearts 2: Bland mapping, Simplist story, but good mechanics, looking like a tech demo game.
======== Comments After Playing
Sigh. The game itself seemed to have a decent mapping. At least, I only visited a couple areas + worldmap, so can't say much. Story gave me the feel that it would be like Wizards of Brandel. Which is a good story, but if it is like that game, I also know it'll be tiringsome. Interesting, but tiringsome. Well, I bailed pretty early (a normal player would get where I gave up in 10 minutes) so not going to give much feedback here.
The game has a lot of features. Most of the features was done in an interesting way, too. Skill system was nice. You regain HP after every fight, but you don't regain MP.
A lot of the GUI was recycled from Seek Hearts. It was more clean than Seek Hearts - While seek hearts had buttons everywhere, the game had buttons on predictable places. The menu was cleaner.
But... There's a catch. Well, I already don't like the Seek Hearts drawer system, I personally prefer to keep the buttons I use most easily accessible on the screen and the ones I use less on a menu.
But... The size of the buttons.
Some were fine, I could engage auto battle and select skills in fights. Some where... half-fine, the 3x3 combat grid is not the most intuitive combat system out there.
And some were terrible. No, terrible is an understatement. My fingers are naturally fat. I feel they got even more fat due to quarantine. With their current size, though, pressing them is an ordeal.
Not everything is lost: They put appropriate margins near them, so when my poor aim misses them, it often clicks nothing.
Why did I ask for a refund, then? Well, to put it shortly.
If you can read this then you can play the game.
Really. Except from story speech, everything else in the game is tiny. It is not only the buttons which are small. The text is so small that it hurts my eyes to read.
I couldn't read help with such small font size. Purchasing in the shops was an ordeal having to press an extra-tiny button to increase the amount of things I'm buying. Confirming the save was annoying, specially because it asks if you want to override the save with an equally tiny button.
A great thing, the item options (Eg. Poison 20%) - there is a button to read that instead of deducing what purple bubbles are. The bad part on this? It is so tiny that: 1- It looks more of a gray square with a purple dot than bubbles 2- The button to read the status effect is tiny 3- The explanation text is equally tiny.
Everything in the game which was not a dialog box was so. so. so tiny. It takes a lot of inspiration from Seek Hearts, and do improve over some aspects from it, but the tiny text and buttons made it nearly unplayable.
If my eyesight was as good as it used to be, and my fingers were a bit thinner, I would just force a bit and enjoy the game. It seems like an improved version from Seek Hearts. This not being the case, it ended up worse than Aeon Avenger, because I simply cannot read and the game is too complex to NOT read things.
======== Rating Summary
Gameplay. Mechanics were like an improved version from Seek Hearts. The early map design didn't felt lazy. D-Pad was good. Seemed to have a lot of features, and I'm not sure if this is actually good to the game as many of them add micro-management. It is common to RPGs have micro-management, but RPGs focus should not be on it.
I would give 3/5 stars only because I don't like Seek Hearts gameplay.
Right, accessibility of this game is a big zero. This will need to be rated somewhere, and Gameplay is the only place I could rate it.
Final gameplay rating is 1/5 stars because 1 star is the minimum in RPG Insanity.
Controls made the game difficult to play, because it have too many features relying on buttons which are too small.
I would give 1/5 stars because the annoying controls.
Story is ... Well, I gave up before completing the first dungeon (cave).
I cannot assign it a rating.
Battle system is nice, I liked it, but... There are a lot of badges on enemies, which I could not discern easily (Specially because Help was too difficult to read, again, tiny text and buttons issue). The 3x3 grid is always bothersome to aim, at least it was not as tiny as the rest of the interface.
I would give a rating of 4/5 stars because this, they are small fails but should not prejudice drastically the game.
Skill System, well. It is interesting. I liked the skill tree system. You get a skill point every 5 levels, and begin the game at level 4. If progression keeps up like Asdivine Kamura, where you get past level 100 easily, it will be very nice. I did not used summons too much (mostly because Kit is slow and I did not had the chance to give him speed seeds).
I will give it a rating of 5/5 stars because no outstanding issues and proper innovation.
By my usual rating rules, Battle would be 3/5 and Skill would be 4/5 (I assume 4/5 as "works perfectly" except for Controls, where "works perfectly" is 5/5).
Final rating: 55% (but 45% would be more precise)
======== Monetary Worth
Unlike Aeon Avenger, I will consider downloading the trial game (they released a trial in Japan so we might get a trial here, too), if they fix the font size.
Otherwise, it is worth... ZERO! If I cannot play the game because texts and buttons are too tiny, then I cannot assign it a monetary worth. Could easily be worth $ 6 if the text had a decent size... sigh
To be serious, I've played about 2 hours. Because I like to explore the game, 2 hours means I did not finish the first dungeon. In fact, I did not even got three members on my party.
I was lucky in the roulette, got 110 shards + a ability fruit. However, this was the first game I've asked for a refund. I never did that before today.
So, I'll review in my usual style.
======== First Impression
It looked like a money grabber, so I set low expectations. Personally, I was hoping for a game like Asdivine Hearts 2: Bland mapping, Simplist story, but good mechanics, looking like a tech demo game.
======== Comments After Playing
Sigh. The game itself seemed to have a decent mapping. At least, I only visited a couple areas + worldmap, so can't say much. Story gave me the feel that it would be like Wizards of Brandel. Which is a good story, but if it is like that game, I also know it'll be tiringsome. Interesting, but tiringsome. Well, I bailed pretty early (a normal player would get where I gave up in 10 minutes) so not going to give much feedback here.
The game has a lot of features. Most of the features was done in an interesting way, too. Skill system was nice. You regain HP after every fight, but you don't regain MP.
A lot of the GUI was recycled from Seek Hearts. It was more clean than Seek Hearts - While seek hearts had buttons everywhere, the game had buttons on predictable places. The menu was cleaner.
But... There's a catch. Well, I already don't like the Seek Hearts drawer system, I personally prefer to keep the buttons I use most easily accessible on the screen and the ones I use less on a menu.
But... The size of the buttons.
Some were fine, I could engage auto battle and select skills in fights. Some where... half-fine, the 3x3 combat grid is not the most intuitive combat system out there.
And some were terrible. No, terrible is an understatement. My fingers are naturally fat. I feel they got even more fat due to quarantine. With their current size, though, pressing them is an ordeal.
Not everything is lost: They put appropriate margins near them, so when my poor aim misses them, it often clicks nothing.
Why did I ask for a refund, then? Well, to put it shortly.
If you can read this then you can play the game.
Really. Except from story speech, everything else in the game is tiny. It is not only the buttons which are small. The text is so small that it hurts my eyes to read.
I couldn't read help with such small font size. Purchasing in the shops was an ordeal having to press an extra-tiny button to increase the amount of things I'm buying. Confirming the save was annoying, specially because it asks if you want to override the save with an equally tiny button.
A great thing, the item options (Eg. Poison 20%) - there is a button to read that instead of deducing what purple bubbles are. The bad part on this? It is so tiny that: 1- It looks more of a gray square with a purple dot than bubbles 2- The button to read the status effect is tiny 3- The explanation text is equally tiny.
Everything in the game which was not a dialog box was so. so. so tiny. It takes a lot of inspiration from Seek Hearts, and do improve over some aspects from it, but the tiny text and buttons made it nearly unplayable.
If my eyesight was as good as it used to be, and my fingers were a bit thinner, I would just force a bit and enjoy the game. It seems like an improved version from Seek Hearts. This not being the case, it ended up worse than Aeon Avenger, because I simply cannot read and the game is too complex to NOT read things.
======== Rating Summary
Gameplay. Mechanics were like an improved version from Seek Hearts. The early map design didn't felt lazy. D-Pad was good. Seemed to have a lot of features, and I'm not sure if this is actually good to the game as many of them add micro-management. It is common to RPGs have micro-management, but RPGs focus should not be on it.
I would give 3/5 stars only because I don't like Seek Hearts gameplay.
Right, accessibility of this game is a big zero. This will need to be rated somewhere, and Gameplay is the only place I could rate it.
Final gameplay rating is 1/5 stars because 1 star is the minimum in RPG Insanity.
Controls made the game difficult to play, because it have too many features relying on buttons which are too small.
I would give 1/5 stars because the annoying controls.
Story is ... Well, I gave up before completing the first dungeon (cave).
I cannot assign it a rating.
Battle system is nice, I liked it, but... There are a lot of badges on enemies, which I could not discern easily (Specially because Help was too difficult to read, again, tiny text and buttons issue). The 3x3 grid is always bothersome to aim, at least it was not as tiny as the rest of the interface.
I would give a rating of 4/5 stars because this, they are small fails but should not prejudice drastically the game.
Skill System, well. It is interesting. I liked the skill tree system. You get a skill point every 5 levels, and begin the game at level 4. If progression keeps up like Asdivine Kamura, where you get past level 100 easily, it will be very nice. I did not used summons too much (mostly because Kit is slow and I did not had the chance to give him speed seeds).
I will give it a rating of 5/5 stars because no outstanding issues and proper innovation.
By my usual rating rules, Battle would be 3/5 and Skill would be 4/5 (I assume 4/5 as "works perfectly" except for Controls, where "works perfectly" is 5/5).
Final rating: 55% (but 45% would be more precise)
======== Monetary Worth
Unlike Aeon Avenger, I will consider downloading the trial game (they released a trial in Japan so we might get a trial here, too), if they fix the font size.
Otherwise, it is worth... ZERO! If I cannot play the game because texts and buttons are too tiny, then I cannot assign it a monetary worth. Could easily be worth $ 6 if the text had a decent size... sigh