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Posted: Sat Jan 16, 2021 9:15 am
by 3beez
I'm missing the area between Spirit Hollow and Monster Region Level 350. It's probably the level 250 region, but I haven't found it yet. Can someone point me in the right area? Without an encounter/step item, it's a real pain to explore. The 'Luring Ring's is a lie! It is no help on tiny areas ...yes level 600 I'm talking about you!

Also has anyone figured out how to enter Akane's village?

Posted: Sat Jan 16, 2021 9:54 am
by GauzeB
The special islands are interesting in this one, a couple being just barely big enough to land on lol. As for 250, the monster guide says it's the small island directly west of the guild testing area.

So far no clue on akane's village.. all jobs/subs done, all secret arenas done, all possible endings watched (as far as I know) Plus the extra little hint of meeting the guy in helion town.. nothing.

 

I guess one thing I haven't done is level all magic for everyone up to 99.. takes awhile. If anyone knows a better sp area than the expert metal region please lemme know.

Posted: Sat Jan 16, 2021 10:07 am
by 3beez
I've got all the magics leveled to max. That didn't affect anything.

That metal island is probably the best place to level, but to break up the tedium I alter with Lost Ruins to farm Behemoth Horns for critical effect up.

Overall this game isn't bad, but it does have several little head-scratching annoyances.

Posted: Mon Aug 30, 2021 3:43 am
by SkyeFyre
Any idea why a non-favorite weapon would have a star?

Posted: Mon Aug 30, 2021 6:25 am
by 3beez
In most Kemco games (the ones by Execreate), a star on a weapon indicates that equipping it will change a character's appearance.

Posted: Mon Jan 17, 2022 8:05 am
by irtisaam
Guys how do I get post game access?I beat the Tartarus boss and I still don’t know how to go post game.(end game)

Posted: Mon Jan 17, 2022 8:31 am
by Cainohpue
This game doesn't contain a post-game or a separate true ending route, so everything should be available to you, although some locations (or their final areas) can only be accessed after progressing through the Guild missions.

Posted: Wed Feb 09, 2022 1:11 pm
by arieshyper78
I've done the first playthrough.

 

So if anyone can be so kind to answer a few questions for me. I am replaying on a second save.

How do I level the rare item drop slot on my weapon.
How do i level my weapons past 160+99 attack and the actual weapon past 99
How many guild jobs do i have to do to advance in tier 2 job level.
How do I access post game content.  I beat it then it said save I did and when I continue and or loaded that save I was at the boss and told to save. I think it's broken.

I'm new to forums so I apologize if I didn't do the best posting ty in advance.

Posted: Wed Feb 09, 2022 1:13 pm
by arieshyper78
I agree I have the ring and it don't work. I even removed the weapon buff evade.  I also noticed the drop stones do not last the full hour.

Posted: Wed Feb 09, 2022 6:31 pm
by Cainohpue
In order to increase the rare drop value on a weapon, you need to synthesize the weapon with other weapons that feature the rare drop increase effect. I don't remember if such weapons are dropped by enemies, but I know that there's at least one weapon for each party member with rare drop increase effect that can be acquired from the in-game premium shop's ticket section.

If I remember correctly, +99 is the maximum bonus value for weapons, and you can't increase a weapon's base value.

I think you need to complete 10 jobs and reach a certain point in the story to unlock the next 10 jobs, and then it's the same again. Also, there are several times over the course of the story during which it's rather obvious to check for new guild jobs.

Concerning the (non-existent) post-game, please read my post directly above your first one.

My guess is that the game differentiates between "half steps" and "full steps", so if you can only walk in "half steps" on a tiny island (which also don't amount to a "full step"), the Luring Ring's effect doesn't activate, since it's supposed to trigger a battle (only) for every "full step".