Posted: Sat Feb 11, 2023 5:35 am
Stuff in bold means cheaper way to get certain option.
Fire
Light Spark = 5 Paralyze
Little Burst = 5 Paralyze
Fireball = 3 Attack Counter
Heatboost = 3 Phys Damage Up
Exblaze = 1 INT / 3 Mag Damage Up
Flare Dart = 1 VIT / 3 Rare Drop Up
Fire Shot = 1 STR / 3 Gold Up
Heat Booster = 1 STR / 3 Attack Counter
Flame Storm = 3 Phys Damage Up / 3 Drop Up
Meggido Flame = 3 Exp Up / 3 MP Recovery
Abyssal Fire = 3 MP Cost Down / 1 MP Up
Full Boost = 3 Phys Damage Up / 3 Mag Damage Up
Water
Venom Water = 5 Poison Res
Ice Lance = 5 Paralyze
Heal = 5 Poison
Cure = 5 Poison
Aquasphere = 3 HP Up / 3 Attack Counter
Icicle Drop = 1 INT / 3 Mag Damage Up
Healan = 1 INT / 3 HP Recovery
Resurrection = 5 Poison Res / 3 Rare Drop Up
Acid Storm = 3 Drop Up / 3 Stun Attack
Ice Crystal = 3 Rare Drop Up / 3 Critical Up
Healing = 3 HP Recovery / 3 Gold Up
Cure All = 3 MP Recovery / 3 EXP Up
Earth
Sandshot = 5 Silence Res
Rock Blast = 5 Silence Res
Metal Breaker = 3 Def Down
Rock Break = 1 MP Up / 3 Def Down
Earth Shaker = 3 HP Up / 3 Phys Damage Up
Estraire = 1 STR / 3 Area
Power Down = 1 VIT / 3 Phys Damage Down
Defense Down = 1 SPD / 3 Mag Damage Down
Great Rock = 3 Gold Up / 3 HP Recovery
Terrabreak = 3 Stun Attack / 1 VIT
Comet = 3 Critical Up / 3 Phys Damage Down
Reverse Down = 1 MP Up / 3 Area
Wind
Wind Edge = 5 Silence
Sleep Zephyr = 5 Sleep Res
Rapid Blow = 5 Sleep
Wind Boost = 5 Sleep Res
Feather Blast = 5 Sleep / 3 Critical Up
Chaos Tornado = 5 Silence / 3 Exp UP
Rafarga = 1 SPD / 3 Gold Up
Wind Booster = 1 SPD / 3 Attack Counter
Aerial Impact = 3 Dodge Up / 3 Rare Drop Up
Lightning Gale = 3 Area / 3 Stun Attack
Cyclone = 3 Mag Damage Down / 3 Dodge Up
Quick Booster = 3 Dodge Up / 3 MP Cost Down
Note
Water only have 3 lv 2 and Earth have 5 lv 2.
Mag damage up and critical up doesnt affect heal, only Int does.
Fire
Light Spark = 5 Paralyze
Little Burst = 5 Paralyze
Fireball = 3 Attack Counter
Heatboost = 3 Phys Damage Up
Exblaze = 1 INT / 3 Mag Damage Up
Flare Dart = 1 VIT / 3 Rare Drop Up
Fire Shot = 1 STR / 3 Gold Up
Heat Booster = 1 STR / 3 Attack Counter
Flame Storm = 3 Phys Damage Up / 3 Drop Up
Meggido Flame = 3 Exp Up / 3 MP Recovery
Abyssal Fire = 3 MP Cost Down / 1 MP Up
Full Boost = 3 Phys Damage Up / 3 Mag Damage Up
Water
Venom Water = 5 Poison Res
Ice Lance = 5 Paralyze
Heal = 5 Poison
Cure = 5 Poison
Aquasphere = 3 HP Up / 3 Attack Counter
Icicle Drop = 1 INT / 3 Mag Damage Up
Healan = 1 INT / 3 HP Recovery
Resurrection = 5 Poison Res / 3 Rare Drop Up
Acid Storm = 3 Drop Up / 3 Stun Attack
Ice Crystal = 3 Rare Drop Up / 3 Critical Up
Healing = 3 HP Recovery / 3 Gold Up
Cure All = 3 MP Recovery / 3 EXP Up
Earth
Sandshot = 5 Silence Res
Rock Blast = 5 Silence Res
Metal Breaker = 3 Def Down
Rock Break = 1 MP Up / 3 Def Down
Earth Shaker = 3 HP Up / 3 Phys Damage Up
Estraire = 1 STR / 3 Area
Power Down = 1 VIT / 3 Phys Damage Down
Defense Down = 1 SPD / 3 Mag Damage Down
Great Rock = 3 Gold Up / 3 HP Recovery
Terrabreak = 3 Stun Attack / 1 VIT
Comet = 3 Critical Up / 3 Phys Damage Down
Reverse Down = 1 MP Up / 3 Area
Wind
Wind Edge = 5 Silence
Sleep Zephyr = 5 Sleep Res
Rapid Blow = 5 Sleep
Wind Boost = 5 Sleep Res
Feather Blast = 5 Sleep / 3 Critical Up
Chaos Tornado = 5 Silence / 3 Exp UP
Rafarga = 1 SPD / 3 Gold Up
Wind Booster = 1 SPD / 3 Attack Counter
Aerial Impact = 3 Dodge Up / 3 Rare Drop Up
Lightning Gale = 3 Area / 3 Stun Attack
Cyclone = 3 Mag Damage Down / 3 Dodge Up
Quick Booster = 3 Dodge Up / 3 MP Cost Down
Note
Water only have 3 lv 2 and Earth have 5 lv 2.
Mag damage up and critical up doesnt affect heal, only Int does.