Posted: Fri Jul 08, 2022 8:12 pm
Now that the premium version is out, I've started to dive in and learn some of the finer details and strategies of the game. Most people who play will probably note that for a Kemco/EXE game, they spent quite a lot of time on creating the different cards and decks.
Some overall tips:
Beginner difficulty should be utilized to progress the story if needed. As this is a roguelike, you can get into situations where failure isn't necessarily your fault, or comes out of nowhere. Beginner lets you move on with the story, which is how you unlock more 'themes' (decks).
Normal mode gives you more Blightstones. Play on Normal whenever you feel comfortable.
Save Blightstone for the Secret Room unlockables. Things like "Normal Drop Rate Down" can be stacked and will thus raise the drop rate of Rares. Initial Mana can be bought twice, giving every character 5 MP instead of 3. Most of these are big boosts in some way.
Every deck theme gacha has the same number of cards, but wildly varying number of stickers. Stickers give small, permanent buffs to unlocked cards. Card counts:
Ultra Rare - 14
Super Rare - 23
High Rare - 29
Rare - 27
Normal - 22 (20 for theme 1)
Stickers - Start: 67, Everdark: 166, Isolation: 326, [Theme 4]: [?], [Theme 5]: [?]
No-brainer, but the roulette is once per real-time day, so try to start up the game just to run the roulette, if you remember.
My deck tips:
Theme 1 / Start:
Fleetfoot is a common buff, most cards are low cost but also low power. Can stack Power Up turn after turn to become high damage.
Another Change > Next Slice > Running Attack: 24 dmg, 1 MP, +Fleetfoot
All three are common cards, but getting them in your deck might not always occur. In my experience, Another Change combos are very useful, since it is almost necessary for the Start deck to maintain Fleetfoot on all heroes to keep damage output high.
Theme 2 / Everdark:
Focuses on chaining and discards. (ish?)
Slime Chain > Grave Chain > Limitless Swordflash: 50+ dmg, 3 MP
Slime chain is free, and if you use it frequently, combined with discard and draw cards, you can easily do over 50 damage in a turn. Grave Chain will return those 3 or 4 Slime Chains right back to your hand.
Cast Away > Hades Attack: 52 dmg, 1 MP
Hades Attack is hard to deploy normally, but a single Cast Away in your deck can allow you to use it once per shuffle.
Theme 3 / Isolation:
Lots of cards that have self-growth. More high power cards and cards that require 'juggling' (moving from draw to discard, etc).
Icicle Delete > Slender Stone > Limitless Ax Attack: 46+ dmg, 0-3 MP
Slender Stone can cost as little as 0. If you have clones of Icicle Delete, you get an extra 8 damage to Limitless for 0 MP.
Step Charge > Particle Cannon: 45+ dmg, 3 MP
Ideally you would step charge multiple times to maximize Particle Cannon to its maximum power of 65 (un-upgraded).
I'm only at 45% card completion at the moment, so I have a lot to learn still!
Some overall tips:
Beginner difficulty should be utilized to progress the story if needed. As this is a roguelike, you can get into situations where failure isn't necessarily your fault, or comes out of nowhere. Beginner lets you move on with the story, which is how you unlock more 'themes' (decks).
Normal mode gives you more Blightstones. Play on Normal whenever you feel comfortable.
Save Blightstone for the Secret Room unlockables. Things like "Normal Drop Rate Down" can be stacked and will thus raise the drop rate of Rares. Initial Mana can be bought twice, giving every character 5 MP instead of 3. Most of these are big boosts in some way.
Every deck theme gacha has the same number of cards, but wildly varying number of stickers. Stickers give small, permanent buffs to unlocked cards. Card counts:
Ultra Rare - 14
Super Rare - 23
High Rare - 29
Rare - 27
Normal - 22 (20 for theme 1)
Stickers - Start: 67, Everdark: 166, Isolation: 326, [Theme 4]: [?], [Theme 5]: [?]
No-brainer, but the roulette is once per real-time day, so try to start up the game just to run the roulette, if you remember.
My deck tips:
Theme 1 / Start:
Fleetfoot is a common buff, most cards are low cost but also low power. Can stack Power Up turn after turn to become high damage.
Another Change > Next Slice > Running Attack: 24 dmg, 1 MP, +Fleetfoot
All three are common cards, but getting them in your deck might not always occur. In my experience, Another Change combos are very useful, since it is almost necessary for the Start deck to maintain Fleetfoot on all heroes to keep damage output high.
Theme 2 / Everdark:
Focuses on chaining and discards. (ish?)
Slime Chain > Grave Chain > Limitless Swordflash: 50+ dmg, 3 MP
Slime chain is free, and if you use it frequently, combined with discard and draw cards, you can easily do over 50 damage in a turn. Grave Chain will return those 3 or 4 Slime Chains right back to your hand.
Cast Away > Hades Attack: 52 dmg, 1 MP
Hades Attack is hard to deploy normally, but a single Cast Away in your deck can allow you to use it once per shuffle.
Theme 3 / Isolation:
Lots of cards that have self-growth. More high power cards and cards that require 'juggling' (moving from draw to discard, etc).
Icicle Delete > Slender Stone > Limitless Ax Attack: 46+ dmg, 0-3 MP
Slender Stone can cost as little as 0. If you have clones of Icicle Delete, you get an extra 8 damage to Limitless for 0 MP.
Step Charge > Particle Cannon: 45+ dmg, 3 MP
Ideally you would step charge multiple times to maximize Particle Cannon to its maximum power of 65 (un-upgraded).
I'm only at 45% card completion at the moment, so I have a lot to learn still!