Tips for endgame build

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winterxix
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Post by winterxix »

I know the game board is almost dead.

Anyway, since I benefit from information left by many good people,

I decided to toss in what I learned as well.

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Class System:

Each class has 3 stars, apart from 4 basic class,
you need a License to unlock the class for everyone.

All of these can be obtained via Side Quest in game.
Except for Harvester and Trickster that you have to buy with PRP.
(You only need 100 to unlock each class.)

After that you will need to use one license each time you upgrade the star.

That means 4 licenses for each character.

1 Star max lv 5

2 Stars max lv 5

3 Stars max lv 10

Upon upgrading from 2 to 3 star, that character will gain a permanent passive skill,

(Meaning the skill will always active even when you change to another class.)

Here is the passive from each class:

Holy Knight / Reduce damage taken by 10%
High Priest / Increase abnormal state resistance by 25%
Sage / Reduce MP cost of skills by 15%
Juggernaut / Increase Critical damage by 10%
Assassin / Gain SPD buff when you dodge an enemy attack
Mage Adept / At full mp increase magic skill damage by 10%
Forest Protector / Increase damage dealt to "Plant" enemies by 30%
Elementalist / Increase duration of abnormal states on enemies by 1 turn
Death / Increase damage dealt to "Undead" enemies by 30%
Illusionist / Increase duration of stat buff on you by 1 turn

If you are not planning to use the class and just need to passive, you can leave the class
at 3 Stars level 1.

However, for a class you like and want to use, levelling up the class will upgrade each skills
you already have from 1 and 2 Stars (i.e. reduce MP cost/increase damage.)

Once the class reach 3 Stars level 10, you can use Reset Fruit to go back to 3 Stars level 1,
in order to upgrade the skills further. You can reset each class 3 times.

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Weapon and Armor Modification:

You can transfer + from other weapons and armors, which will increase base stats

of that equipment (ATK/MAG/DEF/MDEF).

Each weapon and armor can have a maximum of +100.
You can always transfer the + to a new better gear you obtain later on.
However, the previous weapon/armor will be destroyed in the process.

There are two effect slots on each weapon and armor.
You can transfer the same effect from fodder gear to your main gear.

Another way is to transfer effect from accessories.
The main source you can grind for these is the Arena.

I suggest making a +100 STR and +100 SPD Weapon
for your physical class and weapon +100 INT and +100 SPD
for your magical class.

For armor, I personally prefer +100 HP and MP (or whatever I feel like using.)

My explanation might sounds confusing as first to some people.
Please try to play around with the Upgrade menu for a bit,
you will understand how it works pretty soon.

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Grinding Metal 3

As soon as you got both "Monocle" and "AoE Expander".
You can start grinding on "Metal 3", its an island at the top left most
of the world map, you can sail there easily by teleporting to Poplar Village.
If you could not find it, please check world map on another topic in this forum.

The easiest and fastest way for me is to have one character equip the above
accessories, preferably a thief as the class got highest base SPD, who will be our
"Metal Slayer", with normal attack that hit all enemies and have higher critical rate.

The other 3 should Illusionist, so they can give away their turn to the "Metal Slayer",
by using "Instant" skill.

You should be able to crit a few of them before they all run away.
They are also a good source of PRP as well.

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I hope my tips are useful. Feel free to correct me if I am wrong or drop in your tips.

Good luck.
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