Chronus Arc game length

For sharing overall play time (Normal End, True End, and Bonus Material)
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Travelman31
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Post by Travelman31 »

Normal end. I felt like I was very ineffective at the start of the game with grinding and the game is hard at first. In fact, I think it is one of the harder Kemco games.
Recently beaten since April 1: Sephirothic Stories (android, kemco), Soulblazer (snes, arpg), Seek hearts (android, kemco), Super Metroid (snes), Legend of Tetrarchs (android, kemco), Castlevania 4 (snes), Actraiser (snes), Demons Crest (snes, platformer), Holy Umbrella (snes, platformer), Arcana (snes rpg)
(Updated May 6)

Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
LemmyTheLenny
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Post by LemmyTheLenny »

Done and done. Chronus arc needed a lot of grinding bjut It paid off when you can get enough CAP to get the extra dungeons and final level classes. I had Sarna as my horrifically effective magic nuker. With her, The final boss was dead in just 3 turns.
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Victar
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Post by Victar »

I played the 3DS version. I regret deleting my save data; the only screenshot I can offer is from my 3DS activity log.

Earning the True End took about 22 hours, and I stand by my assertion that the box-pushing puzzles are the best part of the game. The story goes nowhere; the gameplay is too simplistic and requires too much pointless grinding for the currency to change classes.

This is the worst game by developer Hit-Point that I've personally experienced. I do not understand why Chronus Arc was ported to PS4/Switch when Machine Knight and Crystareino were not, as of this writing.

Then again, the recent PS4/Switch port of Justice Chronicles offers some hope.
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spoilerspree
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Post by spoilerspree »

This game force you to change class. You cant beat final boss with original class at lv 99.
Victar
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Post by Victar »

[quote=42286]

This game force you to change class. You cant beat final boss with original class at lv 99.

[/quote]

You're right. Perhaps instead of "pointless grinding", I should say the game has too much "tedious grinding" for the currency to change classes. I also made the mistake of trying to train characters in more classes than is strictly necessary. Then I found a class change book at the end of a box-pushing puzzle dungeon, after I didn't need one anymore.

It was all very frustrating, in a "play with a guide or else you'll be doing tons of extra grinding for no reason" sense.
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