Rapid level growth, average game. Glad I beat it, but not again.
I just added L'Plachia and Unlucky hero. If I am missing anything else let me know (linked to cross hearts arcadia in astral frontier thread).
End of aspiration game length
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Recently beaten since April 1: Sephirothic Stories (android, kemco), Soulblazer (snes, arpg), Seek hearts (android, kemco), Super Metroid (snes), Legend of Tetrarchs (android, kemco), Castlevania 4 (snes), Actraiser (snes), Demons Crest (snes, platformer), Holy Umbrella (snes, platformer), Arcana (snes rpg)
(Updated May 6)
Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
(Updated May 6)
Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
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This is the PSP/Vita/Vita TV version, retitled "End of Serenity".
It's a very short and simple game. Finishing it took about 10 hours. Completing the optional postgame content (one optional dungeon and two optional bosses) raised time spent to about 13 hours.
One of the optional bosses can be refought for in-game shop currency, but there is no point. Even the "dungeons" unlocked with in-game shop currency are just small areas to grind, as far as I can tell, and there is nothing else to grind for.
The strongest optional boss has a nasty trick up his sleeve, which may require reserving the most powerful consumable item in the game just for him.
I have read that it is possible to win a seemingly unwinnable story-related fight that two of the characters encounter, before the entire party of five teams up. Winning this fight allegedly results in some minor battle rewards and a slightly different cutscene immediately afterward. Other than the alteration to this one cutscene, the story does not change.
I kept a save file at that point but I never did bother, since undertaking that challenge would have involved midgame level grinding for those two, as well as other special preparations.
It's a very short and simple game. Finishing it took about 10 hours. Completing the optional postgame content (one optional dungeon and two optional bosses) raised time spent to about 13 hours.
One of the optional bosses can be refought for in-game shop currency, but there is no point. Even the "dungeons" unlocked with in-game shop currency are just small areas to grind, as far as I can tell, and there is nothing else to grind for.
The strongest optional boss has a nasty trick up his sleeve, which may require reserving the most powerful consumable item in the game just for him.
I have read that it is possible to win a seemingly unwinnable story-related fight that two of the characters encounter, before the entire party of five teams up. Winning this fight allegedly results in some minor battle rewards and a slightly different cutscene immediately afterward. Other than the alteration to this one cutscene, the story does not change.
I kept a save file at that point but I never did bother, since undertaking that challenge would have involved midgame level grinding for those two, as well as other special preparations.
Victar’s Fanfiction Archive: https://www.vicfanfic.com
Featuring “Memories of an Overlord”, a Journey to Kreisia fanfiction novel
Featuring “Memories of an Overlord”, a Journey to Kreisia fanfiction novel