asdivine hearts 1 bug
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I've said this in another forum thread and in my review of Asdivine Hearts, but I'll repeat it here in case anyone else has the same problem and goes straight to this topic.
While playing Asdivine Hearts on the Wii U, I encountered the same error message when I tried to purchase the Trial Tower Key from the Shop menu: “Current inventory has exceeded limits for a transaction.”
I tried to advance the purchase anyway, just by hitting the “confirm” button on the controller. The game prompted me to save. I saved. The purchase was a success, and I gained the key.
My guess is that the error message is either a bug or a text mistranslation when Kemco ported Asdivine Hearts to consoles, and may happen on other console versions as well.
I have read online about another bug that players encountered in Asdivine Hearts on the Vita. Certain screens that loaded enemy sprites, such as the Guild Mission menu, could crash the game. My impression was the crash could happen if the player didn't give the sprites time to load.
When I played on the Wii U, the game never crashed once, even though I looked at Guild Missions a few times. The safest approach is probably is to navigate the Guild Missions menu slowly and carefully, if doing them at all. The same might be true when browsing the Bestiary.
While playing Asdivine Hearts on the Wii U, I encountered the same error message when I tried to purchase the Trial Tower Key from the Shop menu: “Current inventory has exceeded limits for a transaction.”
I tried to advance the purchase anyway, just by hitting the “confirm” button on the controller. The game prompted me to save. I saved. The purchase was a success, and I gained the key.
My guess is that the error message is either a bug or a text mistranslation when Kemco ported Asdivine Hearts to consoles, and may happen on other console versions as well.
I have read online about another bug that players encountered in Asdivine Hearts on the Vita. Certain screens that loaded enemy sprites, such as the Guild Mission menu, could crash the game. My impression was the crash could happen if the player didn't give the sprites time to load.
When I played on the Wii U, the game never crashed once, even though I looked at Guild Missions a few times. The safest approach is probably is to navigate the Guild Missions menu slowly and carefully, if doing them at all. The same might be true when browsing the Bestiary.
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