The new research about this game
New information
Avatar of heavens
Hp:55000
Mp:20000(possible to be absorbed)
Steal:zeradonal ore(useless)
1.obtain 3 orlov(steal item from Avatar of abyss,at same time you before you able to fight this guy,you able to farm a lot zeradonal ore)
2.when your level reach 90,you should at least max all tablets from all character(need a lot of patience(with 3 draupnir you able to do this)
3.create 3 tupsimati(improtant)
4.just kill that Avatar of heavens (there is no need to use secret potions of heavens, dauturu able to dealt 5k-6k damage with visulgia punish(with enchanted weapon)and kreist able to dealt 7k damage with grandcross(with charge and enchanted weapon) while laishutia dealt 12k damage(critical, mana enhance and magic up)
5.beware Avatar of heavens skill(nearly all of em is dangerous)
1.judgement nova:randomly hit your teams 8 times(physical skill)
2.i'll have you as food:absorb your mp by 100%(light elements)
3.i'll make you a bloody meat(maybe):absorb your HP by 40-50%(phsycal skill)
4.light nova?(maybe):AOE attack to your teams(light elements, of.course)
5.cleave:1 hit normal attack
6.equipment it shall be done with the most basic party member
1.kreist: 2 tupsimati
2.dauturu:1 tupsimati 1 orlov
3.laishutia:1 light quartz 1 orlov
you will get 90000 exp,40000 gold,100 tp,and thats it,mahahaahah(i only use 5 lucklau,7 spilrau,1(or non)spirit potions of elves and 1 soma)
Final boss:grazard
Race:? Weakness:-(non)
HP:170000
Mp:16000(possible to be absorbed)
Steal:non
How to win:use a hidden skill "protection of aegislute" right away,since the normal attack of this guy dealt 1000 damage without aegislute(level 90-99)and it's was to **** powerfull
Skill:
1.so weak useless:no damage for 2 attack(grazard only use this skill for 2 times)
2.trample:AOE attack to party,dealt 500-700(only 300-400 when your level reach level 90-99)
3.take this:dealt 1200-1800 damage(additional effect.....deathblow(instant death)
4.drown in sea of chaos: each turn your hp and mp decreased by 2%(the nasty skill?)
5.punch?:a normal attack,only dealt 300 damage,attack 1 of your party member
6.trample-ex?(I forget it real name):an extremely high damage AOE skill
the easy(but long)way to level up from 90-99(bonus:the last boss info)
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Hello, It''s me again. I Looked at that Farm Guide, and i want to ask. By now i have
*All Chars around Lv 80~82
*All Tablets Mastered For All Heroes
-At Hollow-Earth Deeps-
Kreist - Digilia Throw, Tira Atias, Tupsimati, Burglar Shoes
Dauturu - Berensranka, Dumbreit, Orlov, Assassin's Shoes
Laishutia - Ryulareite, Stratia, Warning Amulet, Burglar's Bracelet.
The strategy i use is have Kreist with Phy Attack, Accuracy, Crit Rate , Speed Lv 2 and Reduce Usage Lv 5. Simply using Light Menace with Berserk Position. Dau/Laish just attack normal or uses Spirit Herbs at Kreist if he gets Low on MP.
So before going after Avatar of Heavens, i want to know, how did you obtain 3 Orlovs? You did New Game+ and Rushed to get to fight Avatar of Abyss Again and Again and started farming XP after his Third Steal?
*All Chars around Lv 80~82
*All Tablets Mastered For All Heroes
-At Hollow-Earth Deeps-
Kreist - Digilia Throw, Tira Atias, Tupsimati, Burglar Shoes
Dauturu - Berensranka, Dumbreit, Orlov, Assassin's Shoes
Laishutia - Ryulareite, Stratia, Warning Amulet, Burglar's Bracelet.
The strategy i use is have Kreist with Phy Attack, Accuracy, Crit Rate , Speed Lv 2 and Reduce Usage Lv 5. Simply using Light Menace with Berserk Position. Dau/Laish just attack normal or uses Spirit Herbs at Kreist if he gets Low on MP.
So before going after Avatar of Heavens, i want to know, how did you obtain 3 Orlovs? You did New Game+ and Rushed to get to fight Avatar of Abyss Again and Again and started farming XP after his Third Steal?
I beat the Avatar of the Heavens at level 69. My strategy was to focus on keeping the party alive, attacking with Lish's Chaoticrazy when possible, and using Lish's Break for an immediate Healing Wind when necessary.
Kreist and Dauturu mostly handed out items. Sometimes Dauturu could sneak a Zero Attack in to increase the damage of Lish's subsequent Chaoticrazy. Avatar of the Heavens is moderately resistant to stat debuffs, so I gave up on Dauturu's debuff attacks.
Forging the best armor for all three party members is extremely important
I maxed out Resistance merit points on all three party members, partly by putting all the merit points of their forged equipment into Resistance. This made the party immune to all bad status and debuffs except Stun (Avatar of the Heavens can't stun).
I put all their other merit points into Defense and Magic Defense
The party fought in the stances Defense (Kreist), Wall (Dauturu) and Magic Field (Lish) to further reduce damage. Magic Field also reduced the number of times I needed to restore Lish's MP.
Everyone had store-bought amulets to protect against instant death.
The party brought the maximum of 15 Lucklau (very fast and powerful healing item), stolen from trees in the Avatar of the Heavens' dungeon.
The party brought a stack of 50 store-bought Purification Potions, and used them on Avatar of the Heavens whenever he buffed his Attack or Magic Attack.
Kreist and Dauturu mostly handed out items. Sometimes Dauturu could sneak a Zero Attack in to increase the damage of Lish's subsequent Chaoticrazy. Avatar of the Heavens is moderately resistant to stat debuffs, so I gave up on Dauturu's debuff attacks.
Forging the best armor for all three party members is extremely important
I maxed out Resistance merit points on all three party members, partly by putting all the merit points of their forged equipment into Resistance. This made the party immune to all bad status and debuffs except Stun (Avatar of the Heavens can't stun).
I put all their other merit points into Defense and Magic Defense
The party fought in the stances Defense (Kreist), Wall (Dauturu) and Magic Field (Lish) to further reduce damage. Magic Field also reduced the number of times I needed to restore Lish's MP.
Everyone had store-bought amulets to protect against instant death.
The party brought the maximum of 15 Lucklau (very fast and powerful healing item), stolen from trees in the Avatar of the Heavens' dungeon.
The party brought a stack of 50 store-bought Purification Potions, and used them on Avatar of the Heavens whenever he buffed his Attack or Magic Attack.
Victar’s Fanfiction Archive: https://www.vicfanfic.com
Featuring “Memories of an Overlord”, a Journey to Kreisia fanfiction novel
Featuring “Memories of an Overlord”, a Journey to Kreisia fanfiction novel
I learned a surprising thing about Avatar of the Heavens - if you defeat him, leave the dungeon, and return, he comes back. You can fight him as many times as you want. He is the only optional boss that can be refought without playing through a New Game+.
Unfortunately, even though it's possible to get more than one Draupnir (accessory that awards 50% more TP from battles) from Avatar of the Heavens, the Draupnir's effects don't stack. I tried several times on the 3DS version. One Draupnir on any character in the active party is beneficial, but two Draupnir don't have any more benefit than one Draupnir, whether they're equipped to two different characters or one single character.
I decided to undertake one final challenge in Symphony of Eternity - fighting the final boss without the Protection of Aegislute buff. While preparing, I maxed out almost all jobs on multiple characters, and finally settled on a party of Kreist, Dauturu, and Elestona, the silver female golem with an aptitude for magic.
Why these three? Kreist is required for the final boss fight (unfortunately, he's terrible gameplay-wise) and the golems can learn Resonance, a stance that gives them two turns per round. I would have taken Rednight over Kreist if I could, but her low innate defense/magic defense made her a liability compared to Dauturu, and Rednight can't learn the spells that Elestona uses, notably Magic Up and Chaoticrazy.
The Avatar of the Heavens' dungeon was my grinding spot. Enemies there give more experience than enemies in the other optional dungeon. Dragons are slightly annoying to kill, but strong attacks from two characters followed up with Elestona's Inferno (cast with 5 ranks of Magic Attack merit points) usually finished battles in one round.
Characters who are not actively participating in battle gain experience but not TP. By the time my party reached level 83, six of the eight characters had amassed enough TP to master every useful skill. Raising the party's levels any further had become a slow and tedious prospect, so I decided to give the final boss a try.
When forging endgame weapons and armor, every party member has a choice of two possible items. The second choice always gives 30 merit points, while the first choice gives fewer merit points and some other benefit. I forged new sets of armor for Kreist, Dauturu, and Elestona, to make sure a total of 60 armor merit points per character went into categories I wanted.
Using armor merit points and the characters' innate merit points, I maxed out resistance, defense, and magic defense on all three characters. Elestona equipped the Tupismati so she could max out merit points in all three categories and still have some ranks in Magic Attack.
Fighting the final boss without Protection of Aegislute was a war of attrition. It wasn't hard to keep the team alive when they had 5 turns per round and tons of healing items (the most powerful healing items in the game can be purchased from a second shopkeeper in the Village of the Elves during the postgame). The final boss just has so much HP that beating him took around 90 minutes.
Dauturu's Zero Attack followed by Elestona's Chaoticrazy x2 hit for a decent amount, up to 5000+ if her Magic Attack was buffed and the boss' Magic Defense was debuffed, but a lot of turns had to be spent healing or recharging TP. Elestona could also throw Gems of Nothingness for 1000+ damage if she happened to be low on MP.
The Slow spell was helpful. As long as the boss was slowed, he couldn't put up his "no damage for two attacks" shield before Elestona could attack, and then next round Kreist could use Repeat Attack to take out the damage shield.
I was curious whether defeating the final boss without Protection of Aegislute would alter the ending in any way. It did not. Symphony of Eternity has only one ending. Beating the final boss without Protection of Aegislute has no point other than the thrill of the challenge.
Unfortunately, even though it's possible to get more than one Draupnir (accessory that awards 50% more TP from battles) from Avatar of the Heavens, the Draupnir's effects don't stack. I tried several times on the 3DS version. One Draupnir on any character in the active party is beneficial, but two Draupnir don't have any more benefit than one Draupnir, whether they're equipped to two different characters or one single character.
I decided to undertake one final challenge in Symphony of Eternity - fighting the final boss without the Protection of Aegislute buff. While preparing, I maxed out almost all jobs on multiple characters, and finally settled on a party of Kreist, Dauturu, and Elestona, the silver female golem with an aptitude for magic.
Why these three? Kreist is required for the final boss fight (unfortunately, he's terrible gameplay-wise) and the golems can learn Resonance, a stance that gives them two turns per round. I would have taken Rednight over Kreist if I could, but her low innate defense/magic defense made her a liability compared to Dauturu, and Rednight can't learn the spells that Elestona uses, notably Magic Up and Chaoticrazy.
The Avatar of the Heavens' dungeon was my grinding spot. Enemies there give more experience than enemies in the other optional dungeon. Dragons are slightly annoying to kill, but strong attacks from two characters followed up with Elestona's Inferno (cast with 5 ranks of Magic Attack merit points) usually finished battles in one round.
Characters who are not actively participating in battle gain experience but not TP. By the time my party reached level 83, six of the eight characters had amassed enough TP to master every useful skill. Raising the party's levels any further had become a slow and tedious prospect, so I decided to give the final boss a try.
When forging endgame weapons and armor, every party member has a choice of two possible items. The second choice always gives 30 merit points, while the first choice gives fewer merit points and some other benefit. I forged new sets of armor for Kreist, Dauturu, and Elestona, to make sure a total of 60 armor merit points per character went into categories I wanted.
Using armor merit points and the characters' innate merit points, I maxed out resistance, defense, and magic defense on all three characters. Elestona equipped the Tupismati so she could max out merit points in all three categories and still have some ranks in Magic Attack.
Fighting the final boss without Protection of Aegislute was a war of attrition. It wasn't hard to keep the team alive when they had 5 turns per round and tons of healing items (the most powerful healing items in the game can be purchased from a second shopkeeper in the Village of the Elves during the postgame). The final boss just has so much HP that beating him took around 90 minutes.
Dauturu's Zero Attack followed by Elestona's Chaoticrazy x2 hit for a decent amount, up to 5000+ if her Magic Attack was buffed and the boss' Magic Defense was debuffed, but a lot of turns had to be spent healing or recharging TP. Elestona could also throw Gems of Nothingness for 1000+ damage if she happened to be low on MP.
The Slow spell was helpful. As long as the boss was slowed, he couldn't put up his "no damage for two attacks" shield before Elestona could attack, and then next round Kreist could use Repeat Attack to take out the damage shield.
I was curious whether defeating the final boss without Protection of Aegislute would alter the ending in any way. It did not. Symphony of Eternity has only one ending. Beating the final boss without Protection of Aegislute has no point other than the thrill of the challenge.
Victar’s Fanfiction Archive: https://www.vicfanfic.com
Featuring “Memories of an Overlord”, a Journey to Kreisia fanfiction novel
Featuring “Memories of an Overlord”, a Journey to Kreisia fanfiction novel