New Game: Alvastia Chronicles
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Just picked this up. I'm tickled that the game takes minutes to go from zero to "Onii-chan~". Big brother/little sister elements have been a thing in a lot of EXE Create games, examples being Alphadia Genesis (Where our main technically had two little sisters though one of them called him "Master" because clones), Fernz Gate, and to a lesser extent Asdivine Cross. So seeing it come up right away was especially funny.
I can definitely see myself getting in to this one way more than Heirs to the Kings, which I ended up gravitating away from since the translation was so poor, and the gameplay wasn't as interesting as other EXE games. Right off the bat, it seems EXE wanted to push Dragon Sinker's party concept in to absurdity with this, which is something I really do not mind. I think a little absurdity would do RPGs a lot of good (see "The Desolate Hope", a freeware RPG by Scott Cawthon).
I can definitely see myself getting in to this one way more than Heirs to the Kings, which I ended up gravitating away from since the translation was so poor, and the gameplay wasn't as interesting as other EXE games. Right off the bat, it seems EXE wanted to push Dragon Sinker's party concept in to absurdity with this, which is something I really do not mind. I think a little absurdity would do RPGs a lot of good (see "The Desolate Hope", a freeware RPG by Scott Cawthon).
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For what it's worth, the current version that's up is the premium version, and you get something like 1000 ALP to start. There are no ads and afaict, no Internet connection is required unless you're buying ALP.
Like other Kemco games, their ALP occasionally drops from monsters. You also get 20 points daily. It's more than enough to get a bunch of really good stuff that make the game super easy on "Normal" difficulty.
IMO ALP is kind of wasted on the old chests/keys since they unlock with time. A better investment is the Butler Key, and at most 7 "treasury keys" (you get one in-game). Orbs are neat too, but they're expensive; I'm saving mainly to play Pillar Killers for the optional bonus characters .
Like other Kemco games, their ALP occasionally drops from monsters. You also get 20 points daily. It's more than enough to get a bunch of really good stuff that make the game super easy on "Normal" difficulty.
IMO ALP is kind of wasted on the old chests/keys since they unlock with time. A better investment is the Butler Key, and at most 7 "treasury keys" (you get one in-game). Orbs are neat too, but they're expensive; I'm saving mainly to play Pillar Killers for the optional bonus characters .
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[quote=
IMO ALP is kind of wasted on the old chests/keys since they unlock with time.
[/quote]
Wait until you get two five hour chests and you will wish you had opened the other two slots.
I bought the heavy armor a couple of keys, butler key and opened the chest slots with the first 1000 ALP. The rest of the treasure house keys I bought with ALP picked up by fighting.
IMO ALP is kind of wasted on the old chests/keys since they unlock with time.
[/quote]
Wait until you get two five hour chests and you will wish you had opened the other two slots.
I bought the heavy armor a couple of keys, butler key and opened the chest slots with the first 1000 ALP. The rest of the treasure house keys I bought with ALP picked up by fighting.