Tenmillion ZERO.. Prequel is WAY better.
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So, I've just beaten the game for the First time. And I'm disappointed. Not by the fact it's now a Tactical RPG (actually, that Tactical Battle is cool) but everything else.. Let's get to it.
The Story :
What shall I say? It has way less story than Tenmilli-rpg (which is awesome game Btw), the characters have nothing to do besides beating enemies, the very little story we can see is just.. Bad. And the fact that characters lost their memory to the point they don't know they were in the same team is weird.
The World:
Downgrade from previous game! Not only there are no shops to visit (because there's no money in the game) but you can only go from Battle to battle. Bigger dots are required areas to progress, smaller are simple battles. But after getting used to it we can enjoy the best part of the game..
Battles:
A huge downgrade compared to Tenmilli-rpg. No skills. Just equipment fights. But I like that battle because you simply can't win if you just Rush straight to enemy.
Equipment and Items:
Well.. Also a huge downgrade. No shops mean that all stuff comes from Enemies.. And that rarely happens so you'll probably have the same equipment for most people unless you see a Drop and anyone who can equip it will equip automatically even in the battle but that's it. The Meteor Book I got was the most useful thing in the entire game.
Overall, Tenmillion RPG is a short game. I'll say more once I complete the game a few times simply because of Battles. That's it.
The Story :
What shall I say? It has way less story than Tenmilli-rpg (which is awesome game Btw), the characters have nothing to do besides beating enemies, the very little story we can see is just.. Bad. And the fact that characters lost their memory to the point they don't know they were in the same team is weird.
The World:
Downgrade from previous game! Not only there are no shops to visit (because there's no money in the game) but you can only go from Battle to battle. Bigger dots are required areas to progress, smaller are simple battles. But after getting used to it we can enjoy the best part of the game..
Battles:
A huge downgrade compared to Tenmilli-rpg. No skills. Just equipment fights. But I like that battle because you simply can't win if you just Rush straight to enemy.
Equipment and Items:
Well.. Also a huge downgrade. No shops mean that all stuff comes from Enemies.. And that rarely happens so you'll probably have the same equipment for most people unless you see a Drop and anyone who can equip it will equip automatically even in the battle but that's it. The Meteor Book I got was the most useful thing in the entire game.
Overall, Tenmillion RPG is a short game. I'll say more once I complete the game a few times simply because of Battles. That's it.
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I find the game so boring that I didn't have enough patience to let the game stay in my phone.. I might get back to it but because it's Christmas Time I will most likely venture deep into Asdivine Cross (but because Kemco doesn't support save saving I'll have to start from the very beginning.. Well at least I remember that the story was great
)

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@uninvented, the game would be good if it wasn't a Part Of Tenmilion Series but rather a Stand-Alone Short Game (but then that very short story would need slight changes and characters entirely different..) But as it's in exactly same world as tenmilli-rpg, I'm really disappointed (Of course if someone didn't play Tenmilli-rpg might like the game until the Person goes into Tenmili.)
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I guess game sequels can be as bad as some movie sequels, huh? First one does good, and they think they can repeat it or get ppl to check it out since they liked the first one.
Not too long ago, I started Tenmilli. I'm probably around halfway through it, but I had to stop playing to do the Chronus Arc Walkthrough. But so far, it looks like something I'd like. I'm looking forward to getting back to it.
I'm done writing the Walkthrough draft, btw. Just doing proofing now. Hoping it'll be ready to be published before too long.
Not too long ago, I started Tenmilli. I'm probably around halfway through it, but I had to stop playing to do the Chronus Arc Walkthrough. But so far, it looks like something I'd like. I'm looking forward to getting back to it.
I'm done writing the Walkthrough draft, btw. Just doing proofing now. Hoping it'll be ready to be published before too long.
Laura
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@uninvented I'm not sure what is it. A Prequel, Sequel or a completely new story. 5 People know each other while the rest must be got in fight. Note: As I knew each character before I didn't kill them until I was forced to. So I have no idea what would happen if you would kill each character.
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Sorry, I meant you Can potentially defeat all the 5 characters you are supposed to (but you will still punch Either Lufa or Midori to Unconscious State who will really forget that you used your fists against her just what you did in Tenmilli-rpg. Lufa/Midori are the best "written" Characters in the game.) protect from bigger Evil.. And Beginning Friendship with the Beating is a bad sign for it.
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