Online Guild

For general discussion of games that don't have their own forum. Note: for casual discussion of Kemco games, please use Kemco Chat
Post Reply
Uninvented
Newcomer
Newcomer
Posts: 0
Joined: Sat Jun 09, 2018 8:05 pm
7

Post by Uninvented »

For years, I played online games that have guilds. Each game had slight variances, but the gist of them all was to work in harmony with guildmates. The Guild Officers would schedule raids, and we'd participate in raids designed by the devs. Guild raid schedules were as static as they could be so they could accommodate the entire guild and we'd all know when to log on to participate in them. For example, every day at 4pm EST there would be a (kinda mandatory) guild raid. A raid could last anywhere from 1-12 hours. All sites have their own style of how guild raids are designed. Then, for instance, every Monday and Thursday at 8pm there would be a World Boss Raid scheduled by the devs in which participation is optional. Any and all of the raids earned players and the guild XP which unlocked better benefits and perks for both players and the guild. Some games allow multiple raids a day, and some sites allow only one raid per day. The raids are a joint effort with the understanding that the guild wants to win it!

The game sites offer fun and cool special events, (optional) IAP for enhancements, there is global chat (if that is something you enjoy doing), and there is guild-only chat. A big benefit of global chat is to learn about the game. Noobs flounder, and the game veterans are willing to answer questions in global chat.

Each person's char (or chars) grows at the player's pace. Some gamers are "all about it" while others are more casual. All of it is okay, as long as every guild member participates in guild growth through scheduled raids.

As the chars of each guild member grow, as the guild participates in more raids (for group growth) and campaigns (for individual growth), and as the guild members grow in number, the guild would increase in popularity and strength. It is an incentive to grow friendships within guilds, with other guilds, get to know your guildmates, communicate and chat with them, and just have a bunch of fun while playing a really cool RPG, or MMORPG as they're called.

Guilds can be designed any way the Guild Master (GM) chooses. Ranking officers can be designated, and typically with varying degrees of authority. This usually allows one officer to be online and in the guild at all times. Everyone lives life and in different time zones, so there are always guild members logged-in at different times which usually means there is always somebody, or some people, in the guild 24/7. With an ample number of Officers available, there usually is at least one of them there. Officers can let other players join the guild (if they want the player), answer questions and make decisions, start raids, and coordinate events in the absence of the GM.

Loyal guildmates and officers actively recruit members in global chat. When guilds first start, they typically accept any player who wants to join. Some stay and grow with you, and some are just checking out the game and won't stick with it. Officers monitor guild members' activity and will "boot" inactive or troublesome members. As the guild grows, newer and weaker players aren't allowed into established guilds. It does no good for the player or the guild.

When I played in guilds, we always had players from every time zone in the USA, players in Canada, South America, different areas of Asia, in Australia, the islands, and Europe- literally every continent and all over the globe. The diversity was fun and educational. We always had English-speaking people, but so many of them had a different native language. Because of that diversity and globalized guild, we gained many trusted and lasting guildmates. We were able to schedule raids at all hours around the clock. That flexibility was attractive to potential members, and the additional raids helped the guild grow stronger much more quickly.

The best part of guilds, that I found, was the forged friendships between players from around the world. The first guild I belonged to was in Book of Heroes. A handful of us were with the guild from the very beginning, until we closed it three years later to play a different game. Some of the guild members got to speak with each other over the phone and some guildmates met. (I got to meet the GM.) Something amazing happens in a tight-knit guild. When I played Book of Heroes, there were many of us that became an entourage, if you will. When we'd move on from a game, we would always join another game and create another guild we could all join. Even after approximately 5-6 years, there were still about 5-6 of us who always stuck together- no matter what. (We started at about a dozen who were thick-as-thieves.) We couldn't even imagine being in a guild unless we all were together. After changing games and/or being in a game for a while, people come and go. So new bonds with other players were created. The circle of friends is fluid. However, for our guild, there was the "core" group that always stuck together. :-)

The guild (we always used the same guild name no matter which game we played) had it's own "Line" chat room with the guild name, too. Having the chat room was a huge help. It is where we had casual group chats and private chats with the officer team in much smoother chats and saved chats. So any time a guild member entered, at any time of their choosing, they could always catch up on guild events and guild chats since the chats weren't erased- which is what happens with the in-game guild chat. The Line app is free from both app stores and it is available around the world. Line also offers free phone calls and free video chats. Those were also great ways to get to know your guildmates if you wanted. Of course there are Forums here where a guild chat room could be designated. The out-of-game chat rooms were a huge asset if a player couldn't log-in to the game for some reason. Or if the server was shut down for an update. The guild members could still communicate in case of "emergencies" by having a separate chat room outside of the guild itself.

Since many people have been a member of RPG Insanity for a long time, I could imagine the same friendly group being in a guild together. Would you guys want to try a guild game if it's your cup-of-tea or if you're willing to try it? Guild games are RPG games. So for us, we'd still be playing our favorite genre of games.

I prefer the casual games, and I do not care for the strategic war games. (In war games, you build empires and wage war against other guilds.) Those games are very frustrating because you get wiped out and have to rebuild - repeatedly. War games can be ridiculously expensive (if you want to build an impenetrable fortress, city, castle, tower, etc). They are typically not games you and your team stick with very long. So they turn out to be a waste of money if you do invest money into IAP.

Attached are screenshots of different games I noticed in the app store. If you guys like this idea of an RPG Insanity guild, we could check out the different games to see which one we would like to play. Some games have different servers or platforms for IOS and Android. So we'd have to make sure that isn't the case. I'm sure we're not all playing on the same operating system! Lol.
Laura
AbduSharif
Newcomer
Newcomer
Posts: 0
Joined: Thu May 24, 2018 6:03 pm
7

Post by AbduSharif »

I like your idea, I also suggest you make a discord server and you all join it to plan raids or cancel them, you can also use it while raiding for easier and faster communication, you can chat with text or microphone (which is what gamers always use when playing together, you can use a headset or earphones instead of your mobile microphone).
I have so many Kemco Games to catch up on xD
Uninvented
Newcomer
Newcomer
Posts: 0
Joined: Sat Jun 09, 2018 8:05 pm
7

Post by Uninvented »

I never did play with audio chat. Probably because the raids we did weren't real-time PVP or guild vs. guild. The raids were real time, but they were more like PVE. We could take our time raiding and typing in chat. It wasn't rushed and it wasn't necessary to use audio, so none of us ever did. It is an interesting concept tho! As long as you don't have moose-dogs like I do. Their sudden bark scares me and causes me to shout expletives. Heh.

If we used your idea, I'd still have to text. A phone like this, and they couldn't even give it a port for a headset. :-/ I feel like I've been set back 10 years now. Lol

I take it you've played MMORPGs in guilds then? It's been four years since I've been in a guild. When I see how ppl are here, it reminds me of my guild days. That's what made me think to mention it.
Laura
Post Reply

Return to “Game Chat”