Capture Compared to Creation
So I guess I have to start once more as I didn’t see that info BEFORE beating the First Boss.
Not sure what you mean. The rule applies only to individual battles, not to any order that monsters must be created/captured. There is no restriction on the order in which bosses must be captured, or lesser monsters, only that monsters within a dungeon cannot be captured until you defeat the boss of the dungeon. Example:
Suppose the game lets you go to dungeon 1, but you don't defeat the boss there (call it boss1). Now IF dungeon #2 is unlocked, you can defeat boss2, and then return to dungeon 1 and defeat boss1. The only requirement is that dungeon 2 has to be unlocked:)
Not sure what you mean. The rule applies only to individual battles, not to any order that monsters must be created/captured. There is no restriction on the order in which bosses must be captured, or lesser monsters, only that monsters within a dungeon cannot be captured until you defeat the boss of the dungeon. Example:
Suppose the game lets you go to dungeon 1, but you don't defeat the boss there (call it boss1). Now IF dungeon #2 is unlocked, you can defeat boss2, and then return to dungeon 1 and defeat boss1. The only requirement is that dungeon 2 has to be unlocked:)
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[quote=32684]
Suppose the game lets you go to dungeon 1, but you don’t defeat the boss there (call it boss1). Now IF dungeon #2 is unlocked, you can defeat boss2, and then return to dungeon 1 and defeat boss1. The only requirement is that dungeon 2 has to be unlocked:)
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Oh, so bosses can be fought repeatedly if next dungeon boss is defeated, right?
And if yes, can they be Captured The First time around? And are they better in the team as opposed to normal Enemies?
Suppose the game lets you go to dungeon 1, but you don’t defeat the boss there (call it boss1). Now IF dungeon #2 is unlocked, you can defeat boss2, and then return to dungeon 1 and defeat boss1. The only requirement is that dungeon 2 has to be unlocked:)
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Oh, so bosses can be fought repeatedly if next dungeon boss is defeated, right?
And if yes, can they be Captured The First time around? And are they better in the team as opposed to normal Enemies?
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Recall that in Tenmilli RPG there were lots of undisclosed "rules" (recall the special drops?). Same thing here, and I don't pretend to know all of them. I did manage to dig out a few from the mess of user notes in the Wiki. You can fight and defeat bosses in just about any order, but some cannot be "captured" as far as I know. If they can be captured, you will have it happen the first time you fight them (because I believe they disappear if you defeat them?).
Team members...almost any monster can be made into a real killer by repeated "absorption" if you like. Or just raise the level...99 is easy to get to later in the game. The only real difference is in the "size"--do you want a team of 4 monsters, 3 monsters, or 2 monsters? For the game itself, it doesn't really matter, as you can get strong enough to defeat all monsters with just your starting team of 4 if you level them up. Some monsters have more useful magic, but as far as fighting ability goes, I only had two monsters ever use magic. And I dumped one of those when I went to a 2 monster team.
And by the way, ALL monsters in your group (that is, even those not in your formation, but in your allowed 20 "contracted"), can use their magic outside of battle. So what is the benefit? Well, it means you can have a monster you don't use for fighting that has say the magic to warp out of dungeon but you don't need that magic in any of your fighters. (Of course once you have money you can buy warp 2 cards that do the same thing.)
You will discover what magic might be useful, but really, I wound up with only 2 in my team, one for healing, and the other for wiping out all enemies, even in the post-game. That team was just the most efficient for the repetitive monster creating to get to the 160. Otherwise I had a team of 4 with only one of them not being one of my first 4.
So if not PvP, do what you like with any monsters you like, as just by leveling (without even doing multiple absorption) you will be plenty strong.
Team members...almost any monster can be made into a real killer by repeated "absorption" if you like. Or just raise the level...99 is easy to get to later in the game. The only real difference is in the "size"--do you want a team of 4 monsters, 3 monsters, or 2 monsters? For the game itself, it doesn't really matter, as you can get strong enough to defeat all monsters with just your starting team of 4 if you level them up. Some monsters have more useful magic, but as far as fighting ability goes, I only had two monsters ever use magic. And I dumped one of those when I went to a 2 monster team.
And by the way, ALL monsters in your group (that is, even those not in your formation, but in your allowed 20 "contracted"), can use their magic outside of battle. So what is the benefit? Well, it means you can have a monster you don't use for fighting that has say the magic to warp out of dungeon but you don't need that magic in any of your fighters. (Of course once you have money you can buy warp 2 cards that do the same thing.)
You will discover what magic might be useful, but really, I wound up with only 2 in my team, one for healing, and the other for wiping out all enemies, even in the post-game. That team was just the most efficient for the repetitive monster creating to get to the 160. Otherwise I had a team of 4 with only one of them not being one of my first 4.
So if not PvP, do what you like with any monsters you like, as just by leveling (without even doing multiple absorption) you will be plenty strong.
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[quote=32689]
Well I just got to Shrine City and it turns out that you CAN put monsters in and out.. And choosing NO does not put monster into Standby. Unless I’m wrong.
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Answering "NO" does put the monster into standby. And I don't see any way to move a "contracted" monster (that is one of your 20) into standby. You can move a monster into the "warehouse" (but that is not standby), and from the warehouse into "contracted", but I never found any way to move from "contracted" to "standby."
The menu from the priest lists "absorb monsters", "Cancel contract", "Contract with one that stands by", "Contract freely with monster", "Decrease the plus 99", and "Cancel." None of those allows you move a contracted monster into the "stands by" list. "Contract freely with monster" is of limited use (can save some time) because of the difficulty of obtaining many "Summoning Jewel" (you can get some by watching a video).
If you have found a way to move these around, I'd like to see it so I can amend my post.
Well I just got to Shrine City and it turns out that you CAN put monsters in and out.. And choosing NO does not put monster into Standby. Unless I’m wrong.
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Answering "NO" does put the monster into standby. And I don't see any way to move a "contracted" monster (that is one of your 20) into standby. You can move a monster into the "warehouse" (but that is not standby), and from the warehouse into "contracted", but I never found any way to move from "contracted" to "standby."
The menu from the priest lists "absorb monsters", "Cancel contract", "Contract with one that stands by", "Contract freely with monster", "Decrease the plus 99", and "Cancel." None of those allows you move a contracted monster into the "stands by" list. "Contract freely with monster" is of limited use (can save some time) because of the difficulty of obtaining many "Summoning Jewel" (you can get some by watching a video).
If you have found a way to move these around, I'd like to see it so I can amend my post.
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I'm not sure about stat limit. I believe you can get more than 999 for HP. There really isn't a "best" monster, because there are counter measures for every monster. Think of it like rock-scissors-paper. Maybe you have a super strong rock, but if I have a decent paper, you lose. THe PvP is tricky that way (reading lots of comments in the Wiki). Suppose you have a great monster, but it can't block sudden death. Or it can go berserk. Or get confused. There are not enough accessories to protect every monster in your group from status conditions, which can be tough to overcome. Because of this, and the flexibility to have either 2,3, or 4 monsters, probably any one team can be defeated if the opponent has the proper configuration.
Also, recall that in this game you can raise the base starting point for a monster by repeatedly merging it. It starts all over again at level 1, but with higher base stats. So your level 99 monster may have way better stats than the same lev 99 monster I have if I haven't done the multiple merging. As long as any cap on stats is super high, then there isn't any practical limit on monster ability. I saw notes that tell me at least HP doesn't seem to be capped, but I don't know about the other attributes. I do know, from my World Tree monster, that you can't get to 999 for HP unless you do the multiple merging. My World Tree is at 713 HP, and using a seed to try to raise HP above that fails. There are tables of how leveling works, and maybe some info on caps (if any) in the Wiki, but I haven't researched that, as it only matters for PvP.
Also, recall that in this game you can raise the base starting point for a monster by repeatedly merging it. It starts all over again at level 1, but with higher base stats. So your level 99 monster may have way better stats than the same lev 99 monster I have if I haven't done the multiple merging. As long as any cap on stats is super high, then there isn't any practical limit on monster ability. I saw notes that tell me at least HP doesn't seem to be capped, but I don't know about the other attributes. I do know, from my World Tree monster, that you can't get to 999 for HP unless you do the multiple merging. My World Tree is at 713 HP, and using a seed to try to raise HP above that fails. There are tables of how leveling works, and maybe some info on caps (if any) in the Wiki, but I haven't researched that, as it only matters for PvP.
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No, you don't understand the setup. There are 3 distinct places for captured monsters.
#1 In the group of "Pals."--you list of max 20 active who share in experience if they have the proper accessory.. #2 The standby list. They do not share. They can be "contracted" and move into group #1.3. Th3.e "warehouse" #3I'll call it (that guy on the right you mention). You can increase, using claim check, the number that can be in the warehouse (I think 15 is max, not sure)
The rules: you can move from #1 to #3 and vice versa.
You can move from #2 to #1. You CANNOT move from #1 to #2. You CANNOT move from #3 to #2.
Consequently, when you create monster, it automatically is contracted and goes to #1. So it cannot go to #2.
I hope that clarifies things. The only reason any of this matters is that "Details" only exist for #2. Also, when you need 2 of the same monster (for monster creation, like 2 Sky Dragon), you need to be careful how you do it.
#1 In the group of "Pals."--you list of max 20 active who share in experience if they have the proper accessory.. #2 The standby list. They do not share. They can be "contracted" and move into group #1.3. Th3.e "warehouse" #3I'll call it (that guy on the right you mention). You can increase, using claim check, the number that can be in the warehouse (I think 15 is max, not sure)
The rules: you can move from #1 to #3 and vice versa.
You can move from #2 to #1. You CANNOT move from #1 to #2. You CANNOT move from #3 to #2.
Consequently, when you create monster, it automatically is contracted and goes to #1. So it cannot go to #2.
I hope that clarifies things. The only reason any of this matters is that "Details" only exist for #2. Also, when you need 2 of the same monster (for monster creation, like 2 Sky Dragon), you need to be careful how you do it.
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[quote=32703]
And is it worth to max monsters level before Fusion or making it stronger (+1/+99)?
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It is much more efficient to fuse as quickly as possible. Why spend time leveling it up, only to see it go back to 1 and have to do it again? If you plan to fuse, etc. (which isn't really necessary unless you want to get to super max strength), go ahead and do it over and over with monsters you don't think you want to save. That is, you decide you want monster A to get super strong, and you don't care about monsters b and c, then go ahead and have monster a absorb monsters b/c.
Just remember that if you want to get all 160 monsters, you will need some for the creation process. I would wait until you get what I call the post-game dungeon unlocked (there really is no post-game) before doing lots of monster creation. But if all you want to is build a very strong monster, then do as many fusions (what I mean by absorbing a monster but not creating a new one in the process) as fast as you can. According to the wiki, the leveling up pattern remains the same, but your base attributes are greater. So if it took you say 30 battles to get to level 99 (just making this up), it will still take you 30 battles with your monster that remains after the fusion, but it will now wind up with higher attribute values.
And is it worth to max monsters level before Fusion or making it stronger (+1/+99)?
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It is much more efficient to fuse as quickly as possible. Why spend time leveling it up, only to see it go back to 1 and have to do it again? If you plan to fuse, etc. (which isn't really necessary unless you want to get to super max strength), go ahead and do it over and over with monsters you don't think you want to save. That is, you decide you want monster A to get super strong, and you don't care about monsters b and c, then go ahead and have monster a absorb monsters b/c.
Just remember that if you want to get all 160 monsters, you will need some for the creation process. I would wait until you get what I call the post-game dungeon unlocked (there really is no post-game) before doing lots of monster creation. But if all you want to is build a very strong monster, then do as many fusions (what I mean by absorbing a monster but not creating a new one in the process) as fast as you can. According to the wiki, the leveling up pattern remains the same, but your base attributes are greater. So if it took you say 30 battles to get to level 99 (just making this up), it will still take you 30 battles with your monster that remains after the fusion, but it will now wind up with higher attribute values.
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