How far should I grind in each area?

Mastertrek
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Post by Mastertrek »

I planned this since I began the game as I knew that I'll get equipment for every single class so to show that I care about everyone, I want them to be at least somewhat prepared if I'll find that I want to train someone else. Who knows when I'll want to see Templar in action someday? :)

Oops, I forgot that I got some Copper Keys (are there more than 2 keys needed in the game for other areas?) and Town Orbs.
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1oldtymer
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Post by 1oldtymer »

[quote=35859]

Oops, I forgot that I got some Copper Keys (are there more than 2 keys needed in the game for other areas?) and Town Orbs.

[/quote]

As far as I know, just 2 keys needed.  My guess is that is correct, as you travel very far away later, so you would not be going back for keys.  I haven't seen any need for more than 2 keys so far.  Town Orbs: depends on your style of play.  I made sure I always had one for every town visited, and if I teleported to that town, I bought the replacement.
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Mastertrek
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Post by Mastertrek »

[quote=35860]

Mastertrek wrote:
Oops, I forgot that I got some Copper Keys (are there more than 2 keys needed in the game for other areas?) and Town Orbs.
As far as I know, just 2 keys needed.  My guess is that is correct, as you travel very far away later, so you would not be going back for keys.  I haven’t seen any need for more than 2 keys so far.  Town Orbs: depends on your style of play.  I made sure I always had one for every town visited, and if I teleported to that town, I bought the replacement.

[/quote]

I kept one more key but I'll sell it. 

Just did two runs at Larkwood Mines (The Boss seems really easy as I Sparked him to death xd) , got two cool spells that I replaced immediately. So far it seems I can hold almost every buff I want (but I'm sure that if I'll update more buffs I'll be losing Mana faster than I get it.) Got two levels from the mines and some Green Gems and 1 Blue. Going to try finding secrets.

Also, I gave in Quest items and my Inn Team is at level 10 (Archer at level 12 as initially I had him in the party but Warrior is far superior).
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Mastertrek
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Post by Mastertrek »

Just got an item sellable for Red Gems from random fight :) Divine Map (when used in instanced dungeon it will reveal the map of area) :)
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Mastertrek
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Post by Mastertrek »

Now, I've tried the cave to the far south of Brecketon and.. I saw it is currently pretty hard as I usually have to fully heal the party (Or at least one of them). Level 29 but monsters are probably at level 40 (no bestiary..) as I got a cool level III spell that heals the whole party for 700+ health.. I got too heavy on equipment and other stuff so went back to Brecketon (even though I said earlier than I won't buy Orbs for that area but as I'm getting more gold than the Orb I think I might buy it as I used both Orbs earlier.

Also, I'd really love to get Wave of Slumber III (I recently swapped Blizzard III  because I didn't use it. At all.). That Spell (Wave of Slumber II, found several of these Tomes) is awesome as most of the time it makes enemies not hit which is really nice (using it when I see 5+ enemies who potentially can kill the party.)
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1oldtymer
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Post by 1oldtymer »

I'd also like to obtain Wave of Slumber III, but I don't know where to get it.  Sure hasn't dropped from a monster yet.  And what level III spell heals for so much health?  I'm at level 36 but don't have anything that heals that well.  One of the things that you will run into in some of the dungeons is that the spells don't have time to refresh between attacks, so you will need potions.  Yes, I found that I had to use some orbs to split a long time between Inns where I could replenish potions.  You can use MP rather quickly....
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Post by Mastertrek »

I said I found a cool spell, not that I'm using it as it requires level 40 to use.. Heals base 780 HP for the entire Party and I'm sure I'll need it immediately upon being able to learn it as for now I can either heal party for 320 HP or one for 1320 HP with high Focus. 

All I could buy in Brecketon was Potions that restore 91 MP, for now I've got 56 of those. I doubt I'll ever need Health Potions until later as Magic restores way more Health anyway.

I found that Cleric loses Mana way quicker than Sorcerer, I still don't see any more powerful magic than Sparks III and the all hit spark spell but I see it takes two of that spell to win a fight.
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Post by 1oldtymer »

I think you will need potions to restore MP.  You are right, it is rare to need a potion to replace HP.
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Post by Mastertrek »

One thing I'm sure about is there's no way to beat this game with 4 characters exactly the same like 4 Sorcerers.. Maybe it's doable because of so much Damage Dealing stuff.. But 4 Clerics would definitely not survive as they can't really do much damage. They would heal really fast but that's about it. 4 Juggernauts could potentially beat the game with lots of Scrools.. But I didn't see any Scrools in shops. So that destroys the theory.
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Post by AdJoMa »

If you want to open everything you will eventually require 26 copper keys. If you want details email adrian.john.marchant@outlook.com
Adrian the Wise
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