Slots Question.
I defeated my first boss, Glimmerscale. (SW corner cave of Cinderstorm). Unfortunately, Juggernaut was of little help, as I just let him be dead for the 2nd half of the battle after reviving him a couple of times. He is only at level 63, but has all the good equipment. His low level also prevents him from using my inventory of powerful scrolls (more for healing than attacking). Oh well, a win is a win. Next will be the SE cave. I may have go back to the Thicket for better grinding, or perhaps Larkwood, to give Juggernaut more muscle.
Older, but not wiser
-
- Moderator
- Posts: 0
- Joined: Sun Dec 03, 2017 7:47 am
- 7
[quote=36300]
I defeated my first boss, Glimmerscale. (SW corner cave of Cinderstorm). Unfortunately, Juggernaut was of little help, as I just let him be dead for the 2nd half of the battle after reviving him a couple of times. He is only at level 63, but has all the good equipment. His low level also prevents him from using my inventory of powerful scrolls (more for healing than attacking). Oh well, a win is a win. Next will be the SE cave. I may have go back to the Thicket for better grinding, or perhaps Larkwood, to give Juggernaut more muscle.
[/quote]
Actually, Glimmerscale is one of the toughest Bosses to beat. I didn't see much difference between the bosses.
Also, a small tip. I found out that if you want the party to always do exactly same thing every time you use Auto, you have to make sure that you do it immediately after loading the game.
At the first fight:
For All characters that are going to attack always, click on any enemy instead of hitting Attack. For Cleric, Wave of Paralysis III. Sorcerer should have ALL Enemies Poison. You can change what will be cast at the first turn although every buff should be applied before the fight starts, leaving Cleric to casting Paralysis while Sorcerer does his best to take down enemies.
If done correctly, unless you change a character's spell he/she uses, Auto will automatically assign the spells. You can control the attackers without interrupting Auto for them as Auto never allows character to use anything from your inventory.
Note: You don't want to use Auto at Bosses unless you applied all debuffs on him.
I defeated my first boss, Glimmerscale. (SW corner cave of Cinderstorm). Unfortunately, Juggernaut was of little help, as I just let him be dead for the 2nd half of the battle after reviving him a couple of times. He is only at level 63, but has all the good equipment. His low level also prevents him from using my inventory of powerful scrolls (more for healing than attacking). Oh well, a win is a win. Next will be the SE cave. I may have go back to the Thicket for better grinding, or perhaps Larkwood, to give Juggernaut more muscle.
[/quote]
Actually, Glimmerscale is one of the toughest Bosses to beat. I didn't see much difference between the bosses.
Also, a small tip. I found out that if you want the party to always do exactly same thing every time you use Auto, you have to make sure that you do it immediately after loading the game.
At the first fight:
For All characters that are going to attack always, click on any enemy instead of hitting Attack. For Cleric, Wave of Paralysis III. Sorcerer should have ALL Enemies Poison. You can change what will be cast at the first turn although every buff should be applied before the fight starts, leaving Cleric to casting Paralysis while Sorcerer does his best to take down enemies.
If done correctly, unless you change a character's spell he/she uses, Auto will automatically assign the spells. You can control the attackers without interrupting Auto for them as Auto never allows character to use anything from your inventory.
Note: You don't want to use Auto at Bosses unless you applied all debuffs on him.
????? ??? ???? ?? ???? ?? ????? ??.
-
- Moderator
- Posts: 0
- Joined: Sun Dec 03, 2017 7:47 am
- 7
[quote=36301]
Oh, I think pics of the monsters, maybe just boss/mini-boss, would be welcome. The one you supplied in a prior post was great.
[/quote]
Ok
Once I'll be able to defeat the Boss I'll show the picture when he's at very low health so it'll be visible how much health he has. I didn't do pictures of MiniBosses earlier as they're not too hard if you are equipped well. Surprisingly, even the Boss wasn't more difficult. He had only more health and dealt big damage but that's it. He was dead after 9-13 Turns of Sorcerer Supreme Dealing Damage.
Oh, I think pics of the monsters, maybe just boss/mini-boss, would be welcome. The one you supplied in a prior post was great.
[/quote]
Ok

????? ??? ???? ?? ???? ?? ????? ??.
[quote=36302]
Also, a small tip. I found out that if you want the party to always do exactly same thing every time you use Auto, you have to make sure that you do it immediately after loading the game.
At the first fight:
For All characters that are going to attack always, click on any enemy instead of hitting Attack. For Cleric, Wave of Paralysis III. Sorcerer should have ALL Enemies Poison. You can change what will be cast at the first turn although every buff should be applied before the fight starts, leaving Cleric to casting Paralysis while Sorcerer does his best to take down enemies.
If done correctly, unless you change a character’s spell he/she uses, Auto will automatically assign the spells. You can control the attackers without interrupting Auto for them as Auto never allows character to use anything from your inventory.
Note: You don’t want to use Auto at Bosses unless you applied all debuffs on him.
[/quote]
That is close to what I do, but I have to make some adjustments, depending on circumstances, because of the lower levels of my party. My Sorcerer carries 2 ALL poisons, because the best one uses way too much MP for routine battles while traveling. For the boss fight, I swap out the lesser of the ALL poisons and add a "one only" poison.
I also of course do not have the Paralysis III (only the II), so that also causes me to use more MP than I would otherwise. Consequently, on long journeys I need to mange my MP carefully, which means I don't rely on auto too often.
Also, a small tip. I found out that if you want the party to always do exactly same thing every time you use Auto, you have to make sure that you do it immediately after loading the game.
At the first fight:
For All characters that are going to attack always, click on any enemy instead of hitting Attack. For Cleric, Wave of Paralysis III. Sorcerer should have ALL Enemies Poison. You can change what will be cast at the first turn although every buff should be applied before the fight starts, leaving Cleric to casting Paralysis while Sorcerer does his best to take down enemies.
If done correctly, unless you change a character’s spell he/she uses, Auto will automatically assign the spells. You can control the attackers without interrupting Auto for them as Auto never allows character to use anything from your inventory.
Note: You don’t want to use Auto at Bosses unless you applied all debuffs on him.
[/quote]
That is close to what I do, but I have to make some adjustments, depending on circumstances, because of the lower levels of my party. My Sorcerer carries 2 ALL poisons, because the best one uses way too much MP for routine battles while traveling. For the boss fight, I swap out the lesser of the ALL poisons and add a "one only" poison.
I also of course do not have the Paralysis III (only the II), so that also causes me to use more MP than I would otherwise. Consequently, on long journeys I need to mange my MP carefully, which means I don't rely on auto too often.
Older, but not wiser
-
- Moderator
- Posts: 0
- Joined: Sun Dec 03, 2017 7:47 am
- 7
Doesn't Mana Spell cover the Expenses of the Poison spell?
I have to use MP Potions more often but at least Gold is useful. Mana Regen doesn't cover the expenses but because usually I cast one Poison that kills or severely injuries all enemies I use less Potions than when it was much weaker. But, The Cleric seems to get targeted every 3-5 fights and dies.
I have to use MP Potions more often but at least Gold is useful. Mana Regen doesn't cover the expenses but because usually I cast one Poison that kills or severely injuries all enemies I use less Potions than when it was much weaker. But, The Cleric seems to get targeted every 3-5 fights and dies.
????? ??? ???? ?? ???? ?? ????? ??.
Nexis of Mana III restores 70 Mana per round, focus may boost to 150%
Blightful Venin II cost 663 , Blightful Venin III cost 840
And of course Sorcerer is supporting multiple buffs as well.
So yes, for any few battles, no potions are needed. But the drain is significant over a long journey, but in boss battles that could easily go (for me) over 30 rounds, MP goes to zero rather quickly. (Well, sometimes faster than that when Sorcerer dies.)
Blightful Venin II cost 663 , Blightful Venin III cost 840
And of course Sorcerer is supporting multiple buffs as well.
So yes, for any few battles, no potions are needed. But the drain is significant over a long journey, but in boss battles that could easily go (for me) over 30 rounds, MP goes to zero rather quickly. (Well, sometimes faster than that when Sorcerer dies.)
Older, but not wiser
-
- Moderator
- Posts: 0
- Joined: Sun Dec 03, 2017 7:47 am
- 7
[quote=36306]
Nexis of Mana III restores 70 Mana per round, focus may boost to 150%
Blightful Venin II cost 663 , Blightful Venin III cost 840
And of course Sorcerer is supporting multiple buffs as well.
So yes, for any few battles, no potions are needed. But the drain is significant over a long journey, but in boss battles that could easily go (for me) over 30 rounds, MP goes to zero rather quickly. (Well, sometimes faster than that when Sorcerer dies.)
[/quote]
You'll have to get used to use MP Potions however if I'm not mistaken your Cleric/Sorcerer has MP recovering weapons, which I was using to restore some MP until I reached Cratos, where I didn't bother doing this at all because if enemies weren't stunned immediately they had easy way to kill someone. And this someone is Cleric. Or Sorcerer.
Also, at Bosses you have to always keep some poison spells on him so you take less damage from his physical skills. Of course, some of the bosses have 99999 hit spell which destroys anyone it touches.
Nexis of Mana III restores 70 Mana per round, focus may boost to 150%
Blightful Venin II cost 663 , Blightful Venin III cost 840
And of course Sorcerer is supporting multiple buffs as well.
So yes, for any few battles, no potions are needed. But the drain is significant over a long journey, but in boss battles that could easily go (for me) over 30 rounds, MP goes to zero rather quickly. (Well, sometimes faster than that when Sorcerer dies.)
[/quote]
You'll have to get used to use MP Potions however if I'm not mistaken your Cleric/Sorcerer has MP recovering weapons, which I was using to restore some MP until I reached Cratos, where I didn't bother doing this at all because if enemies weren't stunned immediately they had easy way to kill someone. And this someone is Cleric. Or Sorcerer.
Also, at Bosses you have to always keep some poison spells on him so you take less damage from his physical skills. Of course, some of the bosses have 99999 hit spell which destroys anyone it touches.
????? ??? ???? ?? ???? ?? ????? ??.
-
- Moderator
- Posts: 0
- Joined: Sun Dec 03, 2017 7:47 am
- 7
[quote=36308]
Thanks, I guess. for the bad news
[/quote]
I am starting to get annoyed because In just half an hour, Cleric and Sorcerer died 20 times each. I have no idea how I could get through the Cave without dying a lot when I was looting it.. Usually monsters kill them before they die.
Thanks, I guess. for the bad news
[/quote]
I am starting to get annoyed because In just half an hour, Cleric and Sorcerer died 20 times each. I have no idea how I could get through the Cave without dying a lot when I was looting it.. Usually monsters kill them before they die.
????? ??? ???? ?? ???? ?? ????? ??.