Miden Tower - New EXE Create game
Need help can't find subquest 19 and last 20, where to find them?
Already open all box chest and finish the game + extra, and i can said this game overall is good but not the best.
What i found this one good :
have unique passive skill u need to work to get them, adjust the right position team to trigger pasif skill and use them. Some of them is hard to trigger and every member had several unique skill.
The strongest boss here is not a joke, but with some tactics u can kill with easily. I have find a way to kill it fast before he spam his jammer golem. This guy block our skill so need to kill it then we can use skill again.
Already open all box chest and finish the game + extra, and i can said this game overall is good but not the best.
What i found this one good :
have unique passive skill u need to work to get them, adjust the right position team to trigger pasif skill and use them. Some of them is hard to trigger and every member had several unique skill.
The strongest boss here is not a joke, but with some tactics u can kill with easily. I have find a way to kill it fast before he spam his jammer golem. This guy block our skill so need to kill it then we can use skill again.
Subquest 19: "Secret Support for Leila: Fan Club member in the Council Hall asks you to defeat a giant monster in Wamuda Garden.
Reward: Omni Charm
Subquest 20: Protector of Catherine's Home: Markus in the Jurisdictive Town of Stohl asks you to investigate a suspicious figure seen lurking in front of Catherine's house in Matarl and report back to Markus.
Reward: Mysterious Bearskin
I found these when playing with clear data.
Reward: Omni Charm
Subquest 20: Protector of Catherine's Home: Markus in the Jurisdictive Town of Stohl asks you to investigate a suspicious figure seen lurking in front of Catherine's house in Matarl and report back to Markus.
Reward: Mysterious Bearskin
I found these when playing with clear data.
Older, but not wiser
Is it possible to complete subquest #14? It requires 3 Strange Fruit (easy), and 3 Nectar (impossible) from Full-Bloom Flower in Wamuda Garden. I have 29 Strange Fruit, from steals and drops, but zero Nectar. If I assume that that Nectar and Strange Fruit are equally probable, then the chance to get 29 Strange Fruit and 0 Nectar is (1/2)^^29=approx .0000000019 or simply never. I killed the Flowers in 2 different locations (one at the entrance, and the other at the exit). Perhaps there is some spot somewhere in the Garden that yields the Nectar, but I doubt it. Did anybody find a way to get the Nectar?
Older, but not wiser
I thought I'd share my impressions of some of the differences between Miden Tower and several of the older Exe-Create offerings. I will focus on game play rather than graphics, music, story, etc. Overall, I think the changes make the game more interesting, and the battles slightly more difficult.
The biggest difference I noticed is that Miden Tower game play/difficulty seems more balanced than several Exe-Create games. I don't mean that just that the difficulty setting can be changed on the fly throughout the game. Until the toughest bosses in the post-game, physical and magic skills are roughly equally useful (but for the killer bosses late magic skills are required). There are no super weapons, not even anything like the "Maid Weapons" (perhaps there are some in the gacha inapp) that can make you OP. Some of the major bonus attributes in prior games are weakened here: critical is only +25% (although some rare "passive" skills can increase that just for one turn), and formation placement only adjusts attack/damage by +/- 15%. To offset these reductions somewhat, elementals are more significant here. In my experience, elementals in prior games can usually be ignored, so it is nice to see they play a larger role in Miden Tower.
In many prior Exe-Create games there is a "weapon enhancement" scheme that helps you strengthen your characters. That scheme was frequently messy and overly complicated. This feature is streamlined in Miden Tower by making every weapon (not counting the wall's bricks) have 6 effect slots, with their type and order identical across all weapons. This means there is no "removing" a slot, and "enhancing" becomes simply selecting any weapon and clicking the synthesizing button. In addition, with the limit on critical mentioned above, weapon enhancing becomes less important than in other games.
The "gardens" where you plant items to transform/increase them are retained here, but at least now it is easy to see the list of possible transforms, with probabilities and time required, for every item.
The inapp shop has nothing that you need, indeed a little less than in prior games, but still has the typical time savers (exp, gold, sp, etc.).
There are the typical metal monsters (see @CoarseDragon post below) for grinding, and also a "training level" with treasures. I found the best grinding to be abusing the advanced arena, once you can one-hit its top monster (just as in other Exe-Create arenas).
There is one feature that appears new to me, and which I don't like. So-called "manatic fields" (the following is a quote from the help guide):"Manatic fields are fields with special effects than randomly trigger for both allies & enemies at the start of battle. While there are good effects, there are also bad ones."
The biggest difference I noticed is that Miden Tower game play/difficulty seems more balanced than several Exe-Create games. I don't mean that just that the difficulty setting can be changed on the fly throughout the game. Until the toughest bosses in the post-game, physical and magic skills are roughly equally useful (but for the killer bosses late magic skills are required). There are no super weapons, not even anything like the "Maid Weapons" (perhaps there are some in the gacha inapp) that can make you OP. Some of the major bonus attributes in prior games are weakened here: critical is only +25% (although some rare "passive" skills can increase that just for one turn), and formation placement only adjusts attack/damage by +/- 15%. To offset these reductions somewhat, elementals are more significant here. In my experience, elementals in prior games can usually be ignored, so it is nice to see they play a larger role in Miden Tower.
In many prior Exe-Create games there is a "weapon enhancement" scheme that helps you strengthen your characters. That scheme was frequently messy and overly complicated. This feature is streamlined in Miden Tower by making every weapon (not counting the wall's bricks) have 6 effect slots, with their type and order identical across all weapons. This means there is no "removing" a slot, and "enhancing" becomes simply selecting any weapon and clicking the synthesizing button. In addition, with the limit on critical mentioned above, weapon enhancing becomes less important than in other games.
The "gardens" where you plant items to transform/increase them are retained here, but at least now it is easy to see the list of possible transforms, with probabilities and time required, for every item.
The inapp shop has nothing that you need, indeed a little less than in prior games, but still has the typical time savers (exp, gold, sp, etc.).
There are the typical metal monsters (see @CoarseDragon post below) for grinding, and also a "training level" with treasures. I found the best grinding to be abusing the advanced arena, once you can one-hit its top monster (just as in other Exe-Create arenas).
There is one feature that appears new to me, and which I don't like. So-called "manatic fields" (the following is a quote from the help guide):"Manatic fields are fields with special effects than randomly trigger for both allies & enemies at the start of battle. While there are good effects, there are also bad ones."
Older, but not wiser
[quote=37067]
There is one feature that appears new to me, and which I don’t like. So-called “manatic fields” (the following is a quote from the help guide):”Manatic fields are fields with special effects than randomly trigger for both allies & enemies at the start of battle. While there are good effects, there are also bad ones.”
[/quote]
Are those fields like EBF5 Weather's (decided based on the location) or 100% random?
There is one feature that appears new to me, and which I don’t like. So-called “manatic fields” (the following is a quote from the help guide):”Manatic fields are fields with special effects than randomly trigger for both allies & enemies at the start of battle. While there are good effects, there are also bad ones.”
[/quote]
Are those fields like EBF5 Weather's (decided based on the location) or 100% random?
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