Glorious Savior game length

For sharing overall play time (Normal End, True End, and Bonus Material)
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Travelman31
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Post by Travelman31 »

For the normal ending.
Recently beaten since April 1: Sephirothic Stories (android, kemco), Soulblazer (snes, arpg), Seek hearts (android, kemco), Super Metroid (snes), Legend of Tetrarchs (android, kemco), Castlevania 4 (snes), Actraiser (snes), Demons Crest (snes, platformer), Holy Umbrella (snes, platformer), Arcana (snes rpg)
(Updated May 6)

Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross
LemmyTheLenny
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Post by LemmyTheLenny »

Gloriously added to my data
We don't make mistakes. We just have happy accidents.
LemmyTheLenny
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Post by LemmyTheLenny »

After 5 years, I have finally beaten Glorious Savior and boy did the game piss me off.



This is honestly the worst EXE-Create game I have played from a poorly thought out battle system to store prices that quickly spiral out of control compared to the gold you earn from battles. Every single part of the game felt like it was designed to make you burn money just to beat it. You get to travel between the past and the present but all it does is just give EXE-Create an excuse to not develop the other side of the world map as the Present only lets you use the left side of the map and the past lets you use the right side. Don't get me started on the stupid SP costs that once again as with gold and exp, keeps increasing by absurd amounts after every dungeon. And what even was with the dungeons being so laughably short and devoid of treasures to boot? One treasure box per floor on floors that are only 1-2 screens large.

This game goes up against Elio for my top 5 worst Kemco games list and stands as my #1 worse EXE-Create game so far. The story wasn't even worth suffering through the gameplay for. You know you screwed up when deleting the game after beating it is the best part of the game. What hurts even more is that this was after Revenant Dogma which was actually a fun game and had a more polished system than Glorious Savior and yet, there's no improvements here. All downgrades.

In short:

Equipment and items become ridiculously expensive after 30% of the game forcing you to rely on drops for new weapons and armor as well as items.
Dungeons are incredibly short compared to past EXE-Create titles and are often devoid of treasures
Battle system by attaching skills to individual weapons just become cumbersome
Bosses are too tanky to kill unless you roll some good weapons from the lootboxes or get lucky with fever time allowing you to take out meaningful chunks of HP
Story is painfully generic since they have the interesting idea of time traveling to help the hero kill the dark lord but nothing interesting ever comes out of it

Even worse, the world map is split into 2 halves, one for each era so you get stiffed by large swaths of the world map that is empty in the past and present.


So bad that I didn't bother going for the true ending and the game has to actually anger me to not want to complete the ending just because of the BS the game has.
We don't make mistakes. We just have happy accidents.
jesusalva
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Post by jesusalva »

Well, I didn't dislike Glorious Savior, it is rather ok as far as generic RPGs goes. (And it has a music box after you complete it ─ I really, really wished more games had this). But it is indeed bland, the true end is just running through a dungeon and fighting the boss at the end ─ can be completed in 5 minutes or so. Personally, I think it fares about as well as Asdivine Hearts 2.

Glorious Savior has a weird sense of humor (in every aspect). You should follow the spirit enhancement guide and get +100% STR/SPD or INT/SPD (depending on the char) as soon as possible ─ once you do that, the weird difficulty scaling is simply gone and it is mildly enjoyable (assuming you're just killing time ─ there's nothing noteworthy there).
Jesusalva / Jesusaves (Buy me a coffee!) / (Sponsor the website!)

Make your time.
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