Warlord Revival, forgotten game because of it's broken IAP option

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RenNatsuki-kun
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Post by RenNatsuki-kun »



 

Basically, this is remake of my previous post, just adding new things and retelling some stuffs from my other post.

Once again, recommend reading Siegfried post before reading this one.

 

There are some things I noticed while i progress in the end and re-checking this game sequels in EXE site.

Dystopia is based on Europe Continent but unknown what country rise from.

The reason is some characters are from different part of Europe. Checking up the second game and third game site make it obvious.

Gaius, one of Dystopia General full name is Gaius Julius Ceasar. (First to Third game Enemy) (Rome)

Jeanne d'Arc (Second Game Enemy) and Nostradamus (Third Game Enemy) (France)

And Queen Gloriana, which is a presume based on England.

Also our main Enemy in first game, Cesare and Lucrezia is from Italia or Italy.

 

And it appears that the game has been overshadowed by other games published in the same year. Maybe due of the broken IAP, although I doubt that's the main reason; rather, it's one of several reasons. The fact that no one talks about this game only adds to its obscurity.

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Late Game.

Late game is a bit difficult and grindy. And there will be times when you must choose intelligently which parameters to use in leveling/level-up points.

Some late-game bosses are extremely difficult to defeat. They'll attack your team with a skill that deals massive damage while also placing you in abnormal states. Worst-case scenario: Warlords all fall asleep or become paralyzed, leaving them vulnerable to their skills.

Their health is also very high. It's like facing the bosses from Ys 7. In the range of 30 to 45K.

 

Terms of Battle.

I can only say that it is superior to the Alphadia II battle system. Warlord Revival uses the same engine as Alphadia II, although it is significantly improved.

Retreat is not required unless your health is low due to game mechanics that I will explain later.

When you level up, you get 6 points to personalize and use in specific parameters: HP, MP, STR, INT, JUD, and LDR.

 

Gameplay.

The gameplay is similar to that of Alphadia II.

It also shows the new map system, the line system, the Peace Level, and the Morale Gauge.

The Line System is a new mode of overworld travel. You don't have to travel far to get to a specific location.

The encounter rate in the overworld is affected by the Peace Level. It can also affect game ending.

The battle's flow can be affected by the Morale Gauge. For you, higher morale means a better fighting flow.

When you have 100 morale, your MP consumption is halved, which is perfect for spamming high-damage skills.

Morale levels of 91 or above boost the critical rate of attacks.

A high morale rate can also recover your health minimally.

 

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Overall.

The game is really good and deserve a remake. The game is still playable (in some ways that also Siegfried do.)

You can finished the whole game around 10-13 (without focusing on SQ) 14-16 (completionist)

Interesting bit dark yet mature story of Japan particular period and characters characteristics and their reactions on your choices.

The only problem in the game is the late game bosses and parameters.

Late game is more grindy than early. I'm not finish the game yet but i have a feeling that Gaius is the last boss but can't confirmed.

 

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That's all, thank you.
My journey to end the darkness ends up losing someone I loved. Now I realized that there's no victorious in either sides. It's all about the casualties it caused...
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