Orig. Asdivine Cross and its remake - comparison

MSG Commander
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Post by MSG Commander »

[quote="Nemomon" post=4407]Ok, I included all text I had in the first post. Later I also will attach screens with bosses, enemies, battle arena &c.[/quote]

Awesome write up, Nemomon! I also had no idea the Asdivines were all remakes (though I have known for some time about Alphadia 4 and 5 - and I want those games BADLY! Well also Alphadia 3 lols...)

I wonder if they made all the changes based on feedback from English speaking players or if they just somehow determined that we would be more likely to play the game if they did some things differently (like the airship, no monsters in the shrines, Maidame and Jolie, etc.) I'm always curious about why a company decides to release a slightly different version to all their different markets.
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Nemomon
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Post by Nemomon »

Actually only the Asdivine Cross and Asdivine SaGa were releaased first on the phones. The other Asdivine games (Dios, Menace and Hearts) are original ones.

It is hard to tell why they made the changes. Perhaps KEMCO had a word in there too. It is pretty funny because some other things (like jokes about Amelia or Lucile) are in both versions of the game. Maybe they just felt that something must be changed.

Anyway, to the last post I added screens of the special enemies.

EDIT:

And I forgot about the MOST important difference between the original game and the remake. In the remake each character has a weapon of choice. In the original game each character (but Lucile) can use different weapons. The weapons include: Swords, Maces, Axes, Crossbows and Gloves (Lucile only).
Nemomon
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Post by Nemomon »

I looked at the Japanese list of bosses in the game. It looks like the Shadow Deity (and its Sphere) are the 27th boss in the game, and the total number of bosses is 51. So I'm somewhere in the middle. Not to mention that it seems we can also fight Maidame Curie and Jolie Curie, Isaac, and even characters from Asdivine SaGa.
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Post by LemmyTheLenny »

Are you saying.... That those games are as old as the 2000's!?
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Nemomon
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Post by Nemomon »

Asdivine Cross is from 2011. Asdivine SaGa either from 2008 (the copyrights on its EXE-CREATE's webpage) or 2013 (release the 1.0.2 update on Google Play). So they're not THAT old ;).
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Post by Nemomon »

I added like ~20 new changes to the first post, including info about the post game content. Unfortunately something happened to my tablet and screenshots on it, and I'm unable to get screenshots of the bosses I killed so far -_-. I have a save slot right before the final boss, so I might get at least a screenshot of her. Like I mentioned (or not yet), the secret Arena includes:

- an animal
- Maidame Curie and Jolie
- Shinigami
- Isaac
- Party from the Asdivine SaGa.

===

Also, maybe this topic could be pinned?
Azyleo
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Post by Azyleo »

[quote="Nemomon" post=4562]I added like ~20 new changes to the first post, including info about the post game content. Unfortunately something happened to my tablet and screenshots on it, and I'm unable to get screenshots of the bosses I killed so far -_-. I have a save slot right before the final boss, so I might get at least a screenshot of her. Like I mentioned (or not yet), the secret Arena includes:

- an animal
- Maidame Curie and Jolie
- Shinigami
- Isaac
- Party from the Asdivine SaGa.

===

Also, maybe this topic could be pinned?[/quote]

As you wish, I have pinned this thread.
ChromaRaine
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Post by ChromaRaine »

I just found this out recently on a Japanese blog website that apparently Spirit Deity does actually exist in this version and in a different term-name, but note, this is very different from the remake.

In this case in the Garake version (Japanese Mobile term), the Spirit Deity is actually a backdoor boss. In localization terms, a Superboss; is just only a superboss that affects the ending after you get an item from it like in their previous titles like the Alphadia series (1-5).

Also worth noting is that Orbs are basically rings like in the Asdivine Saga remake. There are different types of rings, from Delta to Omega.

Asdivine SaGa (2009 version) also has this feature, but was later reimplemented as Rings. And the synthesis feature which is mixing Orbs by a Syntesis expert (forgot its name so I alternatively made one) and a Syntesis shop where you can buy Syntesis orbs. (Asdivne SaGa 2009 doesn't have this feature)

 
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