Fairyland Grinding in early game stages
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[quote="3beez" post=4946]Welcome, welcome, inkwarrior! Great info and VERY well-written. I can use all the strategies I can get. (I only have one that I use...grind, grind, grind until reaching OHK. :whistle: )[/quote]
Hey! That's MY strategy!? :silly:
EDIT: P.S. I just got the airship, so I am now putting the location walkthrough on hold long enough to test this out. (Which will either be later today, or tomorrow... I can only play so much in one day anymore, before I start to feel like my brain is melting...)
Hey! That's MY strategy!? :silly:
EDIT: P.S. I just got the airship, so I am now putting the location walkthrough on hold long enough to test this out. (Which will either be later today, or tomorrow... I can only play so much in one day anymore, before I start to feel like my brain is melting...)
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"Prioritize killing Queen Sprites (the sprites with red hair and gold staves) and Fairy Fiends (ogres with... fairy wings?!) first; both have skills and spells that can kill your party in the back row and may end your run quickly. If you run into too many of either of these two once, you may have to reset if Amelia is killed too soon."
Unless you get a Preemptive Strike, trying to kill them is a mistake, because they get so many turns before Amelia acts you're pretty much guaranteed to get at least one Angst Gale or a few Double Claws. A better idea would be to flee or reload.
The Charge items are actually still not needed. By this point, Harvey should have the magic "Skill Pass". It's at least a single full BG recovery for Amelia (so 2 Bad Prayers), and using it even with almost no BG at every opportunity (well, whenever Amelia's BG is <9, of course) can scrape enough points (especially if you put Skill Doubler Jewel on Harvey) so that Amelia's BG by her 3rd turn is 5 (3rd Bad Prayer, and more are unnecessary). And Lucile isn't really going to get 5-6 turns to waste her BG to 0.
There is a difference between Paralysis and Sleep - Paralysis isn't removed by damage. Why is that important:
Cure Matter isn't completely effective. While it does remove Sleep, the enemy that inflicts it, Rosy Sylph, also has the skill Lunatic Hit, which will turn Lucile around. That also prevents her from countering plus eats up 1 turn, and can't be countered with Cure Matter. And considering how much Rosy Sylph will move before your team gets another turn, chances are, it will cast it at least once.
The solution is to use weak healing items like Heal Gummy or the spell Heal instead of Cure Matter. Lucile will take damage from that, turning back toward enemies and curing herself of Sleep/Confusion. And damage doesn't matter much - enemies will quickly heal it away. For the same reason, a weapon with a low HP Regen is also a nice idea, as regen damage will throw off Sleep and turning around when it's Lucile's turn, preventing her from wasting it.
Seeing as I offered including Reflect (skill) into the combo on later levels as a possible improvement, I looked into that. It speeds things up quite a bit. It's especially effective on Rosy Sylphs and Dueler Fairies, as they use physical skills, but Gloomy Pixies take high damage from their occasional attacks as well. The effectiveness decays as you gain levels, but even near level 100 the enemy has a good chance to fall before you get a turn with anybody else.
As for efficiency, not using Reflect got me the following time:
45 minutes, 6 battles. So on average about 7.5 minutes on a single battle, and the very first one takes ~15 minutes. Not including the first one (for consistency), ~6 minutes per battle on average.
Using the Reflect in the combo after it could be set up (about 1 battle is enough levels) got me the following time:
21.5 minutes, 7 battles. Not including the first one (since you can't use the expanded combo until after a first batch of levels), ~1,25 minutes per battle on average.
Among the downsides are the need to get Reflect in the first place and inability to use Lucile's Trust Charge between turns (because she simply doesn't get another turn), which means not getting weapons.
In any case, the main reason I'm posting here again is that there is actually a better strategy for Metal Isle A than the Crit weapons.
A list of requirements is:
- Broad Sword, a hit-all weapon for Harvey. Found at Mt. Cheeka, treasure #4;
- Dynamic Rod, a hit-all weapon for Amelia. Found at Gloamfel Ravine, after the boss, treasure #13;
- 2x Accelerator Jewels. First can be found at Obscura Shrine and can easily be obtained by going there before you're asked to, treasure #4; second can be bought from the Guild for 400 Guild Coins or taken from the Grakka Abyss, treasure #16;
(Alternatively, use the Preemptive Jewel and hope for preemptive battles. Found at Naihmee Village.)
- 2x 100-Fold Jewels, the most important part. First can be found at Ophir Woods, treasure #13; second can be bought from the Guild for 400 Guild Coins or taken from the Grakka Abyss, treasure #5;
- Optional: Attract Jewel to reduce time between fights. Can be bought from the Guild for 100 Guild Coins.
1) Go to Metal Isle A.
2) Set difficulty to Easy.
3) Equip your characters.
- Equip Harvey with Broad Sword, 100-Fold Jewel and Accelerator Jewel;
- Equip Amelia with Dynamic Rod and the same Jewels; (unless you don't have the 2nd Accelerator Jewel, in that case equip whatever you want. For example, Hi-Speed Jewel)
- Equip Preemptive Jewel and Attract Jewel on anyone. (if you have them)
4) Walk around until random encounter is triggered.
5) Look at the enemies. If there are Titan (aside from slimes) enemies, flee and return to step 4.
- If you aren't using 2 Accelerator Jewels and didn't get the Preemptive Strike, flee and return to step 4.
6) Press the Auto button (the red arrow)
7) Go to step 4.
Advantages:
- Speed. Battles last for about 12 seconds and give pretty good EXP as well even on Easy, resulting in quicker grinding.
- Comfortability. Battles do not require shuffling between menus, waiting for enemies, etc. and are just "press this button". Moreover, it's immediately obvious when Battle Shortcut starts working on Metal enemies.
Disadvantages:
- Less accessible. This approach absolutely requires beating the Gloamfel Ravine boss and either needs farming 800-900 Guild Coins or progressing to Grakka Abyss (i.e. beating the two guardians as well). The approach in the OP in its basic form needs only level 30 and the airship.
- Not completely foolproof. While Metal enemies don't have any boost to dodging attacks, it can still rarely happen. Also, 200 damage isn't enough against most Titan enemies (also rare, but still can appear), requiring fleeing and trying again.
- Can't farm weapons.
Unless you get a Preemptive Strike, trying to kill them is a mistake, because they get so many turns before Amelia acts you're pretty much guaranteed to get at least one Angst Gale or a few Double Claws. A better idea would be to flee or reload.
The Charge items are actually still not needed. By this point, Harvey should have the magic "Skill Pass". It's at least a single full BG recovery for Amelia (so 2 Bad Prayers), and using it even with almost no BG at every opportunity (well, whenever Amelia's BG is <9, of course) can scrape enough points (especially if you put Skill Doubler Jewel on Harvey) so that Amelia's BG by her 3rd turn is 5 (3rd Bad Prayer, and more are unnecessary). And Lucile isn't really going to get 5-6 turns to waste her BG to 0.
There is a difference between Paralysis and Sleep - Paralysis isn't removed by damage. Why is that important:
Cure Matter isn't completely effective. While it does remove Sleep, the enemy that inflicts it, Rosy Sylph, also has the skill Lunatic Hit, which will turn Lucile around. That also prevents her from countering plus eats up 1 turn, and can't be countered with Cure Matter. And considering how much Rosy Sylph will move before your team gets another turn, chances are, it will cast it at least once.
The solution is to use weak healing items like Heal Gummy or the spell Heal instead of Cure Matter. Lucile will take damage from that, turning back toward enemies and curing herself of Sleep/Confusion. And damage doesn't matter much - enemies will quickly heal it away. For the same reason, a weapon with a low HP Regen is also a nice idea, as regen damage will throw off Sleep and turning around when it's Lucile's turn, preventing her from wasting it.
Seeing as I offered including Reflect (skill) into the combo on later levels as a possible improvement, I looked into that. It speeds things up quite a bit. It's especially effective on Rosy Sylphs and Dueler Fairies, as they use physical skills, but Gloomy Pixies take high damage from their occasional attacks as well. The effectiveness decays as you gain levels, but even near level 100 the enemy has a good chance to fall before you get a turn with anybody else.
As for efficiency, not using Reflect got me the following time:
45 minutes, 6 battles. So on average about 7.5 minutes on a single battle, and the very first one takes ~15 minutes. Not including the first one (for consistency), ~6 minutes per battle on average.
Using the Reflect in the combo after it could be set up (about 1 battle is enough levels) got me the following time:
21.5 minutes, 7 battles. Not including the first one (since you can't use the expanded combo until after a first batch of levels), ~1,25 minutes per battle on average.
Among the downsides are the need to get Reflect in the first place and inability to use Lucile's Trust Charge between turns (because she simply doesn't get another turn), which means not getting weapons.
In any case, the main reason I'm posting here again is that there is actually a better strategy for Metal Isle A than the Crit weapons.
A list of requirements is:
- Broad Sword, a hit-all weapon for Harvey. Found at Mt. Cheeka, treasure #4;
- Dynamic Rod, a hit-all weapon for Amelia. Found at Gloamfel Ravine, after the boss, treasure #13;
- 2x Accelerator Jewels. First can be found at Obscura Shrine and can easily be obtained by going there before you're asked to, treasure #4; second can be bought from the Guild for 400 Guild Coins or taken from the Grakka Abyss, treasure #16;
(Alternatively, use the Preemptive Jewel and hope for preemptive battles. Found at Naihmee Village.)
- 2x 100-Fold Jewels, the most important part. First can be found at Ophir Woods, treasure #13; second can be bought from the Guild for 400 Guild Coins or taken from the Grakka Abyss, treasure #5;
- Optional: Attract Jewel to reduce time between fights. Can be bought from the Guild for 100 Guild Coins.
1) Go to Metal Isle A.
2) Set difficulty to Easy.
3) Equip your characters.
- Equip Harvey with Broad Sword, 100-Fold Jewel and Accelerator Jewel;
- Equip Amelia with Dynamic Rod and the same Jewels; (unless you don't have the 2nd Accelerator Jewel, in that case equip whatever you want. For example, Hi-Speed Jewel)
- Equip Preemptive Jewel and Attract Jewel on anyone. (if you have them)
4) Walk around until random encounter is triggered.
5) Look at the enemies. If there are Titan (aside from slimes) enemies, flee and return to step 4.
- If you aren't using 2 Accelerator Jewels and didn't get the Preemptive Strike, flee and return to step 4.
6) Press the Auto button (the red arrow)
7) Go to step 4.
Advantages:
- Speed. Battles last for about 12 seconds and give pretty good EXP as well even on Easy, resulting in quicker grinding.
- Comfortability. Battles do not require shuffling between menus, waiting for enemies, etc. and are just "press this button". Moreover, it's immediately obvious when Battle Shortcut starts working on Metal enemies.
Disadvantages:
- Less accessible. This approach absolutely requires beating the Gloamfel Ravine boss and either needs farming 800-900 Guild Coins or progressing to Grakka Abyss (i.e. beating the two guardians as well). The approach in the OP in its basic form needs only level 30 and the airship.
- Not completely foolproof. While Metal enemies don't have any boost to dodging attacks, it can still rarely happen. Also, 200 damage isn't enough against most Titan enemies (also rare, but still can appear), requiring fleeing and trying again.
- Can't farm weapons.
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Thanks Searinox.
For myself, I usually grind against Metal Monsters exclusively - but, I also save it until after I've completed the True End, and usually by then I have high enough levels (and high enough Crit) that I just need the Accelerator Jewels, and either All Jewel or All-attacking weapons.
(And Easy difficulty, until the Battle Shortcut kicks in...)
But I'm more of a casual player and usually more interested in the story than the bonus content (sometimes I do bonus content, sometimes I don't; it depends on whether I want to put more time into that particular game.)
So I like being able to see the different strategies for early grinding, almost like it gives me a glimpse into the mindset of more hardcore players. B)
You wrote:
[quote]Advantages:
- Speed. Battles last for about 12 seconds and give pretty good EXP as well even on Easy, resulting in quicker grinding.
- Comfortability. Battles do not require shuffling between menus, waiting for enemies, etc. and are just "press this button". Moreover, it's immediately obvious when Battle Shortcut starts working on Metal enemies.
Disadvantages:
- Less accessible. This approach absolutely requires beating the Gloamfel Ravine boss and either needs farming 800-900 Guild Coins or progressing to Grakka Abyss (i.e. beating the two guardians as well). The approach in the OP in its basic form needs only level 30 and the airship.
- Not completely foolproof. While Metal enemies don't have any boost to dodging attacks, it can still rarely happen. Also, 200 damage isn't enough against most Titan enemies (also rare, but still can appear), requiring fleeing and trying again.
- Can't farm weapons.[/quote]
Agreed on all points; although, if you do grind against Metal Monsters, you can quickly reach a level where farming for weapons (in other locations) is much easier.
But what impressed me about inkwarrior's post, was the fact that someone was willing, at Level 40, to put in the time and find a way to grind against Fairies (which, in my limited experience, are about the hardest enemies you could go up against at ANY Level - in Menace they still kicked my butt even when I was Level 600).
Of course any strategy can be refined/improved; nevertheless I appreciate when people are willing to share their ideas in a positive manner.
For myself, I usually grind against Metal Monsters exclusively - but, I also save it until after I've completed the True End, and usually by then I have high enough levels (and high enough Crit) that I just need the Accelerator Jewels, and either All Jewel or All-attacking weapons.

But I'm more of a casual player and usually more interested in the story than the bonus content (sometimes I do bonus content, sometimes I don't; it depends on whether I want to put more time into that particular game.)
So I like being able to see the different strategies for early grinding, almost like it gives me a glimpse into the mindset of more hardcore players. B)
You wrote:
[quote]Advantages:
- Speed. Battles last for about 12 seconds and give pretty good EXP as well even on Easy, resulting in quicker grinding.
- Comfortability. Battles do not require shuffling between menus, waiting for enemies, etc. and are just "press this button". Moreover, it's immediately obvious when Battle Shortcut starts working on Metal enemies.
Disadvantages:
- Less accessible. This approach absolutely requires beating the Gloamfel Ravine boss and either needs farming 800-900 Guild Coins or progressing to Grakka Abyss (i.e. beating the two guardians as well). The approach in the OP in its basic form needs only level 30 and the airship.
- Not completely foolproof. While Metal enemies don't have any boost to dodging attacks, it can still rarely happen. Also, 200 damage isn't enough against most Titan enemies (also rare, but still can appear), requiring fleeing and trying again.
- Can't farm weapons.[/quote]
Agreed on all points; although, if you do grind against Metal Monsters, you can quickly reach a level where farming for weapons (in other locations) is much easier.
But what impressed me about inkwarrior's post, was the fact that someone was willing, at Level 40, to put in the time and find a way to grind against Fairies (which, in my limited experience, are about the hardest enemies you could go up against at ANY Level - in Menace they still kicked my butt even when I was Level 600).
Of course any strategy can be refined/improved; nevertheless I appreciate when people are willing to share their ideas in a positive manner.
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Alright, here are the results of my first test:
The first thing I did after getting the airship was to fly to Naihmee Village to get the preemptive jewel. (And I also stayed at the Inn, to restore party HP etc - although that turned out to be completely unnecessary since the fairies never hit me.)
P.S. Here's a pic of the World Map with Naihmee Village, since if you just got the airship you won't know where to find it yet:
Lucile - leader, front row
Harvey, Amelia, Olivia - all in the back row
Jewels:
Lucile: Counter Jewel, Skill Doubler Jewel
Harvey: Preemptive Jewel, Target Jewel
Weapons:
Lucile - Lucky Mitten +61 (Critical 44 Paralysis 45 Gold 35 VIT 32)
Harvey - Broad Sword +150 (Virus 28 Gnome 45 Swoon 24 Critical 45) - ALSO, normal attacks target ALL enemies!!!!! Very important to the success of this strategy!!!!
Amelia - Lengthy Rod +169 (STR 40 Virus 39 Confusion 74 VIT 36) - Normal attacks target an enemy column (could be good, IF you had a high Paralysis instead of Confusion)
Olivia - :ohmy: I just happened to notice that, in the process of upgrading everyone's weapons before coming to the Fairyland, I left Olivia empty-handed (aka she had NO weapon for this battle :ohmy: ) but the weapon I would have had her use was - Guild Scythe +93 (INT 34 Gnome 29 HP 61 Steal 58)
Encounter Rate: Double
My first battle I got a Preemptive Strike (thank you!), so I used Lucile's Combo (Call + Hit Me), with Amelia's Bad Prayer on the front column, followed by Harvey's normal attack (since he has a Blood Sword, and a Target Jewel, he's guaranteed to hit all enemies.)
One fairy was Swoon, and one fairy was Gnome (and Confused, thanks to Amelia's weapon!), so the confused fairy attacked herself, and the one remaining in the back row hit Lucile for (+)200,000 damage (+, because it "healed" her instead of annihilating her. :woohoo: :woohoo: :woohoo: :woohoo: )
Also, Lucile countered that fairy, and paralysed her quite often.
On Olivia's turn I tried using Soul Steal on the fairy in the back row. (It missed, so next time I'll try something different.)
Meanwhile the front row fairy (who was Gnome and Confused :silly: ) reached the 0 Countdown :woohoo: , and died :pinch: , leaving only one fairy in the back row. B)
My next player to step up to bat was Harvey (somehow his second turn came before Lucile's second turn, even though her SPD is higher?... :dry: ) Another normal attack on the one remaining fairy, resulted in Gnome and Swoon, and that's all she wrote! :blink:
Now, I don't know HOW MUCH luck went into this first encounter - but at least, for one encounter, this strategy does in fact work.
The whole battle lasted maybe a few minutes (mostly because I was writing this all down at the same time.)
What I DID NOT GET from this battle, was any weapons. Still, it was a heck of a lot of fun to watch Lucile get hit/healed for over 220,000 HP, and still have my entire party walk away from the battle unscathed!
Now, I don't know that I specifically would use this method, because I don't usually grind until after I've reached the True End - but I imagine the same strategy could be improved on quite a lot between first getting the airship, and finishing the True End (after all, you'll have higher levels, and much better weapons, and a larger inventory of Jewels to select from.)
But... if anyone is following along, and happens to be right around the "airship" point of the game - you definitely should take a minute to test this out and share your results!
EDIT: P.S. For this battle, I was on Normal difficulty.Attachments:NaihmeeVillage.pngResults.png
The first thing I did after getting the airship was to fly to Naihmee Village to get the preemptive jewel. (And I also stayed at the Inn, to restore party HP etc - although that turned out to be completely unnecessary since the fairies never hit me.)
P.S. Here's a pic of the World Map with Naihmee Village, since if you just got the airship you won't know where to find it yet:
Formation:
Lucile - leader, front row
Harvey, Amelia, Olivia - all in the back row
Jewels:
Lucile: Counter Jewel, Skill Doubler Jewel
Harvey: Preemptive Jewel, Target Jewel
Weapons:
Lucile - Lucky Mitten +61 (Critical 44 Paralysis 45 Gold 35 VIT 32)
Harvey - Broad Sword +150 (Virus 28 Gnome 45 Swoon 24 Critical 45) - ALSO, normal attacks target ALL enemies!!!!! Very important to the success of this strategy!!!!
Amelia - Lengthy Rod +169 (STR 40 Virus 39 Confusion 74 VIT 36) - Normal attacks target an enemy column (could be good, IF you had a high Paralysis instead of Confusion)
Olivia - :ohmy: I just happened to notice that, in the process of upgrading everyone's weapons before coming to the Fairyland, I left Olivia empty-handed (aka she had NO weapon for this battle :ohmy: ) but the weapon I would have had her use was - Guild Scythe +93 (INT 34 Gnome 29 HP 61 Steal 58)
Encounter Rate: Double
My first battle I got a Preemptive Strike (thank you!), so I used Lucile's Combo (Call + Hit Me), with Amelia's Bad Prayer on the front column, followed by Harvey's normal attack (since he has a Blood Sword, and a Target Jewel, he's guaranteed to hit all enemies.)
One fairy was Swoon, and one fairy was Gnome (and Confused, thanks to Amelia's weapon!), so the confused fairy attacked herself, and the one remaining in the back row hit Lucile for (+)200,000 damage (+, because it "healed" her instead of annihilating her. :woohoo: :woohoo: :woohoo: :woohoo: )
Also, Lucile countered that fairy, and paralysed her quite often.

On Olivia's turn I tried using Soul Steal on the fairy in the back row. (It missed, so next time I'll try something different.)

Meanwhile the front row fairy (who was Gnome and Confused :silly: ) reached the 0 Countdown :woohoo: , and died :pinch: , leaving only one fairy in the back row. B)
My next player to step up to bat was Harvey (somehow his second turn came before Lucile's second turn, even though her SPD is higher?... :dry: ) Another normal attack on the one remaining fairy, resulted in Gnome and Swoon, and that's all she wrote! :blink:
First battle, preemptive, victory goes to me, growth from level 40 to level 57. (And, Lucile learned Wind Storm and Thermal Strike! And I got to laugh and laugh and laugh, and watch the enemies heal Lucile for hundreds of thousands of points, and shrink down into cute little doll versions who couldn't use their skills... ...and die.) :S
Now, I don't know HOW MUCH luck went into this first encounter - but at least, for one encounter, this strategy does in fact work.
The whole battle lasted maybe a few minutes (mostly because I was writing this all down at the same time.)
What I DID NOT GET from this battle, was any weapons. Still, it was a heck of a lot of fun to watch Lucile get hit/healed for over 220,000 HP, and still have my entire party walk away from the battle unscathed!
Now, I don't know that I specifically would use this method, because I don't usually grind until after I've reached the True End - but I imagine the same strategy could be improved on quite a lot between first getting the airship, and finishing the True End (after all, you'll have higher levels, and much better weapons, and a larger inventory of Jewels to select from.)
But... if anyone is following along, and happens to be right around the "airship" point of the game - you definitely should take a minute to test this out and share your results!
EDIT: P.S. For this battle, I was on Normal difficulty.Attachments:NaihmeeVillage.pngResults.png
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Update: I gave the exact method I just described a thorough test (45 minutes long) and this is what I got:
With JUST a premptive jewel, it doesn't seem so encouraging, but I learned a couple things anyway that maybe will help to refine this strategy... :unsure:
45-minute test results:
1. No preemptive
2. No
3. No
4. No
5. No
6. Yes preemptive
7. Yes
After this battle, I gave Lucile a Conserver Jewel (Trust gauge consumption 1/2) and gave Amelia the Skill Doubler Jewel. By doing this I was able to use Bad Prayer on Amelia's first turn, use her regular attack on her 2nd turn, and then have 5BP available to use Bad Prayer again on her 3rd turn.
8. No
9. Yes (Metal monster included in this one, and Harvey killed it so I shot all the way up to Level 114!)
10. No
11. Yes (5 Fairies and a Bonus box, so I used Lucile's Trust Charge, which only took the Gauge down to 50%, then I broke the Bonus box for 10 Experience Trunks, and then ran away.)
I got one of each Rune weapon from this encounter! (But I didn't equip them just yet, as doing so would have changed my effects and I would have lost Harvey's attack all from the Broad Sword.)
12. Yes (6 Fairies, 1 of them was metal so I chose to fight it out in hopes of killing the metal fairy. Unfortunately, it escaped...)
After this battle, it occured to me that Lucile can learn Bad Prayer from Amelia...meaning, on Lucile's first turn use Call + Hit Me, then on her second turn use Bad Prayer on any enemies Amelia hasn't got to yet. (Then of course, if the battle lasts long enough for Lucile to get a 3rd turn, she better be able to use Call + Hit Me again, or you're done for.)
13. No
14. No
15. Yes (I took advantage of this battle, and taught Bad Prayer to Lucile at the start. As a result it took a little bit longer to finish this one up. Meanwhile, Harvey's Swoon is landing less and less often.)
16. No
17. No
18. No
19. No
20. No
21. No
22. No
23. Yes. (5 Fairies, so another Lucile's Trust Charge, and then I ran away.)
24. No
25. No
26. No
27. No
28. No
29. Yes
30. No
Add'l Skills Learned
Death Slash
6-Shot
16-Shot
Eternal Song
Flame Wall
Ice Wall
Lunatic Hit
I stopped there, at level 144 and with 2-3 of each Rune weapon. It took me about 45 minutes to conduct this test.
My conclusion would be that yes, it is possible to do this with JUST a preemptive jewel; however, I believe it will be much more practical to use one or two Accelerator Jewels instead (but in the interest of, well, not "science" certainly - but anyway... I just wanted to see what happens when ALL you have is the one preemptive jewel. Next time, I'll play long enough to get one or two Accelerator Jewels as well, and then try again.)
Now it's back to my Lv 40 save slot, and the next few locations in the walkthrough, and then I'm down to try this some more. (It's actually quite fun!)
With JUST a premptive jewel, it doesn't seem so encouraging, but I learned a couple things anyway that maybe will help to refine this strategy... :unsure:
45-minute test results:
1. No preemptive
2. No
3. No
4. No
5. No
6. Yes preemptive
7. Yes
After this battle, I gave Lucile a Conserver Jewel (Trust gauge consumption 1/2) and gave Amelia the Skill Doubler Jewel. By doing this I was able to use Bad Prayer on Amelia's first turn, use her regular attack on her 2nd turn, and then have 5BP available to use Bad Prayer again on her 3rd turn.
8. No
9. Yes (Metal monster included in this one, and Harvey killed it so I shot all the way up to Level 114!)
10. No
11. Yes (5 Fairies and a Bonus box, so I used Lucile's Trust Charge, which only took the Gauge down to 50%, then I broke the Bonus box for 10 Experience Trunks, and then ran away.)
I got one of each Rune weapon from this encounter! (But I didn't equip them just yet, as doing so would have changed my effects and I would have lost Harvey's attack all from the Broad Sword.)
12. Yes (6 Fairies, 1 of them was metal so I chose to fight it out in hopes of killing the metal fairy. Unfortunately, it escaped...)
After this battle, it occured to me that Lucile can learn Bad Prayer from Amelia...meaning, on Lucile's first turn use Call + Hit Me, then on her second turn use Bad Prayer on any enemies Amelia hasn't got to yet. (Then of course, if the battle lasts long enough for Lucile to get a 3rd turn, she better be able to use Call + Hit Me again, or you're done for.)
13. No
14. No
15. Yes (I took advantage of this battle, and taught Bad Prayer to Lucile at the start. As a result it took a little bit longer to finish this one up. Meanwhile, Harvey's Swoon is landing less and less often.)
16. No
17. No
18. No
19. No
20. No
21. No
22. No
23. Yes. (5 Fairies, so another Lucile's Trust Charge, and then I ran away.)
24. No
25. No
26. No
27. No
28. No
29. Yes
30. No
Add'l Skills Learned
Death Slash
6-Shot
16-Shot
Eternal Song
Flame Wall
Ice Wall
Lunatic Hit
I stopped there, at level 144 and with 2-3 of each Rune weapon. It took me about 45 minutes to conduct this test.
My conclusion would be that yes, it is possible to do this with JUST a preemptive jewel; however, I believe it will be much more practical to use one or two Accelerator Jewels instead (but in the interest of, well, not "science" certainly - but anyway... I just wanted to see what happens when ALL you have is the one preemptive jewel. Next time, I'll play long enough to get one or two Accelerator Jewels as well, and then try again.)
Now it's back to my Lv 40 save slot, and the next few locations in the walkthrough, and then I'm down to try this some more. (It's actually quite fun!)

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Did some minor edits and additional actions including what Lucile can do between maintaining Hit Me. It totally slipped my mind that she can help speed up the death process even if she has no Swoon or Countdown weapon.
I was going to make a guide for autoleveing all the way to 999, but seeing as there are more qualified here to talk about that range I'm not going to do that.
I was going to make a guide for autoleveing all the way to 999, but seeing as there are more qualified here to talk about that range I'm not going to do that.
I didn't read this topic, just based on its title...
But I would like to ask a question why the very first level 100 is that important? I mean, the best strategy could always be to play the game on easy until we get a boat, then with Conserver Jewel on Lucile and 2 Accel Jewels on her and another character go to the Fairyland to get a weapon with a high critical effect attached. Then go to the Metal Region, set the difficulty on Hell and hunt for a single or two Metal Monsters. If found attack them. If more, flee. Soon enough one will reach level 100 or even higher.
But I would like to ask a question why the very first level 100 is that important? I mean, the best strategy could always be to play the game on easy until we get a boat, then with Conserver Jewel on Lucile and 2 Accel Jewels on her and another character go to the Fairyland to get a weapon with a high critical effect attached. Then go to the Metal Region, set the difficulty on Hell and hunt for a single or two Metal Monsters. If found attack them. If more, flee. Soon enough one will reach level 100 or even higher.
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To clear the game up to Normal End boss with ease (and yet maintain some semblance of a challenge at the end, at least on Normal), you only need up to (almost) 100 levels. This range is usually where you decide if just trucking on to the True End is important, or grinding even further to handle the bonus content.
Or in other words, level 100 is where you decide to answer this: "is this game's final content worth the rest of my time?"
And no, I can't agree that starting the game on Easy is the "best strategy." You get less exp and sp on Easy. The reduced gain will come back to bite you during the latter half of the game where you need certain skills and spells farmed up or you die pretty quickly.
Hell, I had trouble with
Or in other words, level 100 is where you decide to answer this: "is this game's final content worth the rest of my time?"
And no, I can't agree that starting the game on Easy is the "best strategy." You get less exp and sp on Easy. The reduced gain will come back to bite you during the latter half of the game where you need certain skills and spells farmed up or you die pretty quickly.
Hell, I had trouble with
two hours into the game because I did hardly any grinding before then. The whole Guild tournament after then
was even more punishing without the right skills and strategy.
I agree, but I suggested starting with the easy difficulty because the game will be enough easy for everybody until they get a boat, and then can start a real grinding. Plus, bosses on easy are really easy, even Duncun and his minions, so players will be able to survive enough to start grinding. And when they do grind, it doesn't matter whether they're level 20 or 70 - they're still killed with ease. Fairyland is a good source of weapons and high attached effects. Players that have enough time in their hands can max all their weapons to 999 there. With that weapon many bosses will die even from lvl 30 characters. Especially on easy.
If the only reason for them is to play and finish the game, and not to enjoy the difficulty (or the lack of difficulty considering that at a higher levels all bosses do die from a single hit), there is no reason for them to set a higher difficulty, because the real XP will come from the Metal Monsters, and this is where the difficulty level also doesn't mean much. And indeed, if they will decide that they do want to explore the extra content, they now will have to think about grinding.
If the only reason for them is to play and finish the game, and not to enjoy the difficulty (or the lack of difficulty considering that at a higher levels all bosses do die from a single hit), there is no reason for them to set a higher difficulty, because the real XP will come from the Metal Monsters, and this is where the difficulty level also doesn't mean much. And indeed, if they will decide that they do want to explore the extra content, they now will have to think about grinding.
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[quote="inkwarrior" post=5001]Did some minor edits and additional actions including what Lucile can do between maintaining Hit Me. It totally slipped my mind that she can help speed up the death process even if she has no Swoon or Countdown weapon.
I was going to make a guide for autoleveing all the way to 999, but seeing as there are more qualified here to talk about that range I'm not going to do that.[/quote]
Actually, I think with very little effort on your part, you could work out this same strategy to take one all the way to 999. Certainly I don't want to discourage you from doing so, but I won't twist your arm to write one either.
Also with Lucile, I found out that if she has an All Jewel and Counter Jewel, when she gets hit she will counterattack ALL enemies (so the same ought to apply if she has a weapon that targets all, in which case she could equip the Counter Jewel and Accelerator Jewel.)
Please, don't take any of my comments to mean that I "know" more about this than you do... I am only taking the strategy you provided, and trying it out and reporting my findings. Had you not started this post to begin with, I and several others never would have had this idea! (So do give yourself credit, where credit is due.)
I was going to make a guide for autoleveing all the way to 999, but seeing as there are more qualified here to talk about that range I'm not going to do that.[/quote]
Actually, I think with very little effort on your part, you could work out this same strategy to take one all the way to 999. Certainly I don't want to discourage you from doing so, but I won't twist your arm to write one either.
Also with Lucile, I found out that if she has an All Jewel and Counter Jewel, when she gets hit she will counterattack ALL enemies (so the same ought to apply if she has a weapon that targets all, in which case she could equip the Counter Jewel and Accelerator Jewel.)
Please, don't take any of my comments to mean that I "know" more about this than you do... I am only taking the strategy you provided, and trying it out and reporting my findings. Had you not started this post to begin with, I and several others never would have had this idea! (So do give yourself credit, where credit is due.)
All your base are